Difference between revisions of "FF8/Field/Script/Opcodes/06F AASK"

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__NOTOC__
 
 
* Opcode: '''0x06F'''
 
* Opcode: '''0x06F'''
 
* Short name: '''AASK'''
 
* Short name: '''AASK'''
* Long name: Animate? and Ask
+
* Long name: AAsk
  
==== Argument ====
+
==== Argument ====
  
 
none
 
none
  
==== Stack ====
+
==== Stack ====
:''(?)''
 
:''Field message ID''
 
:''Line of first option''
 
:''Line of last option''
 
:''Line of default option''
 
:''Line of cancel option''
 
:''X position of window''
 
:''Y Position of window''
 
:'''AASK'''
 
  
==== Description ====
+
: ''Message Channel''
 +
: ''Field message ID''
 +
: ''Line of first option''
 +
: ''Line of last option''
 +
: ''Line of default option''
 +
: ''Line of cancel option''
 +
: ''X position of window''
 +
: ''Y Position of window''
 +
: '''AASK'''
  
Opens a field message window and lets player choose a single line. AASK saves the chosen line index into a temp variable which you can retrieve with PSHI_L.
+
====  Description  ====
 +
 
 +
Opens a field message window and lets player choose a single line. AASK saves the chosen line index (first option is always 0) into a temp variable which you can retrieve with PSHI_L 0.

Latest revision as of 05:24, 23 May 2019

  • Opcode: 0x06F
  • Short name: AASK
  • Long name: AAsk

Argument

none

Stack

Message Channel
Field message ID
Line of first option
Line of last option
Line of default option
Line of cancel option
X position of window
Y Position of window
AASK

Description

Opens a field message window and lets player choose a single line. AASK saves the chosen line index (first option is always 0) into a temp variable which you can retrieve with PSHI_L 0.