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FF8/Field/Script/Opcodes/0A3 MOVIEREADY

3,210 bytes added, 05:24, 23 May 2019
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6 revisions imported
__NOTOC__
* Opcode: '''0x0A3'''
* Short name: '''MOVIEREADY'''
* Long name: Prepare Movie
==== Argument ====
none
==== Stack ====:''Movie ID'':''(?)'':'''MOVIEREADY'''
: ''Movie ID'': ''(?)'': '''MOVIEREADY''' ==== Description ====
Prepares a FMV movie to be played with [[FF8/Field/Script/Opcodes/04F_MOVIE|MOVIE]]. The second parameter is either 0 or 1, but I have no idea what it does.
 
The movie that plays depends on which disc is currently active.
 
{| style="border: 1px solid black; border-collapse: collapse" border="1" cellspacing="1" cellpadding="3"
! Movie ID
! Disc 1 Description
! Disc 2 Description
! Disc 3 Description
! Disc 4 Description
|-
! align="left" | 0
| Balamb Garden explore
| Squall's Cell
| Esthar Decloaks
| Rinoa and Adel
|-
! align="left" | 1
| Quistis Appears
| Prison Desert Overlook
| Esthar Elevator 1
| Time Compression
|-
! align="left" | 2
| Zell Appears
| Prison Submerges 1
| Esthar Leave (car)
| Ultimecia's Castle
|-
! align="left" | 3
| Dollet Intro
| Prison Submerges 2
| Esthar Arrive (car)
| Showdown with Ultimecia
|-
! align="left" | 4
| Selphie Appears
| Missile Launch
| Presidential Palace leave?
| Ending 1 (Squall in Limbo)
|-
! align="left" | 5
| Dollet Tower Transform
| Missile Base Explodes 1
| Presidential Palace enter?
| Credits 2 (Balcony)
|-
! align="left" | 6
| X-ATM Steps on a Car
| Missile Base Explodes 2
| Pandora Lab Elevator down
| Ending and Credits
|-
! align="left" | 7
| Dollet Escape
| Missiles in Clouds
| Space Pod Launch
|
|-
! align="left" | 8
| Ballroom - Shooting Star
| Missiles over Water
| Space Pods exit atmosphere
|
|-
! align="left" | 9
| Ballroom Dance
| MD Machine Startup
| Space Station enter
|
|-
! align="left" | 10
| Timber Train 1
| Garden Ring Energizes
| Closeup of Moon 1
|
|-
! align="left" | 11
| Timber Train 2
| Missile Impact
| Closeup of Moon 2
|
|-
! align="left" | 12
| Timber TV Distortion
| Missiles Destroy Garden (unused)
| LP over Esthar
|
|-
! align="left" | 13
| Timber TV Camera Tilt
| Flying Garden Overlook
| LP Over Tears' Point
|
|-
! align="left" | 14
| Enter Galbadia Garden
| Flying Garden Overlook (w/ Rinoa)
| Monsters falling off Moon
|
|-
! align="left" | 15
| Irvine Appears
| Garden over Balamb
| Adel's Tomb
|
|-
! align="left" | 16
| Enter Deling City
| Garden Crashes into Ocean
| Escape Pods Launch
|
|-
! align="left" | 17
| Edea Appears
| Garden in Ocean
| Rinoa in Space 1
|
|-
! align="left" | 18
| Edea Approaches Podium
| White SeeD Ship
| Rinoa in Space 2
|
|-
! align="left" | 19
| Crowd Cheers
| Crash into FH
| Rinoa in Space 3
|
|-
! align="left" | 20
| Iguions Attack
| FH Overlook
| Rinoa in Space - Ring
|
|-
! align="left" | 21
| Parade Starts
| G-Garden through Binocs
| Rinoa Life Support
|
|-
! align="left" | 22
| Parade 1
| G-Garden through Forest
| View of Lunar Cry
|
|-
! align="left" | 23
| Parade 2
| Garden Showdown
| Ragnarok Conveniently Appears
|
|-
! align="left" | 24
| Carousel Raises
| G-Cyclist Attack
| Board Ragnarok
|
|-
! align="left" | 25
| Gateway Trap
| Rinoa Falls
| Ragnarok Hatch Open
|
|-
! align="left" | 26
| Irvine's Shot
| After Rinoa Falls
| Unlock Rinoa's Tomb
|
|-
! align="left" | 27
| Squall Assaults Edea
| G-Garden pre-Ram
| Enter LP 1
|
|-
! align="left" | 28
| Seifer and Edea
| G-Garden Ram
| Ragnarok with Adel's Tomb
|
|-
! align="left" | 29
| Wounded
| G-Mechs Launch
| Enter LP 2
|
|-
! align="left" | 30
| Liberi Fatali
| Another Ram
| Lunar Cry
|
|-
! align="left" | 31
|
| Balamb Ram
| Lunar Cry Begins
|
|-
! align="left" | 32
|
| Escape Hatch
|
|
|-
! align="left" | 33
|
| Paratrooper fight
|
|
|}

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