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FF8/Field/Script/Opcodes/0A3 MOVIEREADY

992 bytes added, 05:24, 23 May 2019
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__NOTOC__
* Opcode: '''0x0A3'''
* Short name: '''MOVIEREADY'''
* Long name: Prepare Movie
==== Argument ====
none
==== Stack ====:''Movie ID'':''(?)'':'''MOVIEREADY'''
: ''Movie ID'': ''(?)'': '''MOVIEREADY''' ==== Description ====
Prepares a FMV movie to be played with [[FF8/Field/Script/Opcodes/04F_MOVIE|MOVIE]]. The second parameter is either 0 or 1, but I have no idea what it does.
The movie that plays depends on which disc is currently active.
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"! styleborder="1" cellspacing="1" cellpadding="background:rgb(204,204,204)3" | ! Movie ID! style="background:rgb(204,204,204)" | Disc 1 Description! style="background:rgb(204,204,204)" | Disc 2 Description! style="background:rgb(204,204,204)" | Disc 3 Description! style="background:rgb(204,204,204)" | Disc 4 Description
|-
! align="left" | 0
| Balamb Garden explore
| ?Squall's Cell| ?Esthar Decloaks| ?Rinoa and Adel
|-
! align="left" | 1
| Quistis Appears
| ?Prison Desert Overlook| ?Esthar Elevator 1| ?Time Compression
|-
! align="left" | 2
| Zell Appears
| ?Prison Submerges 1| ?Esthar Leave (car)| ?Ultimecia's Castle
|-
! align="left" | 3
| Dollet Intro
| ?Prison Submerges 2| ?Esthar Arrive (car)| ?Showdown with Ultimecia
|-
! align="left" | 4
| Selphie Appears
| ?Missile Launch| Presidential Palace leave?| ?Ending 1 (Squall in Limbo)
|-
! align="left" | 5
| Dollet Tower Transform
| ?Missile Base Explodes 1| Presidential Palace enter?| ?Credits 2 (Balcony)
|-
! align="left" | 6
| X-ATM Steps on a Car
| ?Missile Base Explodes 2| ?Pandora Lab Elevator down| ?Ending and Credits
|-
! align="left" | 7
| Dollet Escape
| ?Missiles in Clouds| ?Space Pod Launch| ?
|-
! align="left" | 8
| Ballroom - Shooting Star
| ?Missiles over Water| ?Space Pods exit atmosphere| ?
|-
! align="left" | 9
| Ballroom Dance
| ?MD Machine Startup| ?Space Station enter| ?
|-
! align="left" | 10
| Timber Train 1
| ?Garden Ring Energizes| ?Closeup of Moon 1| ?
|-
! align="left" | 11
| Timber Train 2
| ?Missile Impact| ?Closeup of Moon 2| ?
|-
! align="left" | 12
| Timber TV Distortion
| ?Missiles Destroy Garden (unused)| ?LP over Esthar| ?
|-
! align="left" | 13
| Timber TV Camera Tilt
| ?Flying Garden Overlook| ?LP Over Tears' Point| ?
|-
! align="left" | 14
| Enter Galbadia Garden
| ?Flying Garden Overlook (w/ Rinoa)| ?Monsters falling off Moon| ?
|-
! align="left" | 15
| Irvine Appears
| ?Garden over Balamb| ?Adel's Tomb| ?
|-
! align="left" | 16
| Enter Deling City
| ?Garden Crashes into Ocean| ?Escape Pods Launch| ?
|-
! align="left" | 17
| Edea Appears
| ?Garden in Ocean| ?Rinoa in Space 1| ?
|-
! align="left" | 18
| Edea Approaches Podium
| ?White SeeD Ship| ?Rinoa in Space 2| ?
|-
! align="left" | 19
| Crowd Cheers
| ?Crash into FH| ?Rinoa in Space 3| ?
|-
! align="left" | 20
| Iguions Attack
| ?FH Overlook| ?Rinoa in Space - Ring| ?
|-
! align="left" | 21
| Parade Starts
| ?G-Garden through Binocs| ?Rinoa Life Support| ?
|-
! align="left" | 22
| Parade 1
| ?G-Garden through Forest| ?View of Lunar Cry| ?
|-
! align="left" | 23
| Parade 2
| ?Garden Showdown| ?Ragnarok Conveniently Appears| ?
|-
! align="left" | 24
| Carousel Raises
| ?G-Cyclist Attack| ?Board Ragnarok| ?
|-
! align="left" | 25
| Gateway Trap
| ?Rinoa Falls| ?Ragnarok Hatch Open| ?
|-
! align="left" | 26
| Irvine's Shot
| ?After Rinoa Falls| ?Unlock Rinoa's Tomb| ?
|-
! align="left" | 27
| Squall Assaults Edea
| ?G-Garden pre-Ram| ?Enter LP 1| ?
|-
! align="left" | 28
| Seifer and Edea
| ?G-Garden Ram| ?Ragnarok with Adel's Tomb| ?
|-
! align="left" | 29
| Wounded
| ?G-Mechs Launch| ?Enter LP 2| ?
|-
! align="left" | 30
| Liberi Fatali
| ?Another Ram| ?Lunar Cry| ?
|-
! align="left" | 31
| ?| ?Balamb Ram| ?Lunar Cry Begins| ?
|-
! align="left" | 32
| ?| ?Escape Hatch| ?| ?
|-
! align="left" | 33
| ?| ?Paratrooper fight| ?| ?
|}