Difference between revisions of "FF8/Field/Script/Opcodes/0CC BATTLEMODE"

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__NOTOC__
 
 
* Opcode: '''0x0CC'''
 
* Opcode: '''0x0CC'''
 
* Short name: '''BATTLEMODE'''
 
* Short name: '''BATTLEMODE'''
 
* Long name: Edit random battle flags
 
* Long name: Edit random battle flags
  
==== Argument ====
+
==== Argument ====
  
 
none
 
none
  
==== Stack ====
+
==== Stack ====
:''Battle Flags''
 
:'''BATTLEMODE'''
 
  
==== Description ====
+
: ''Battle Flags''
 +
: '''BATTLEMODE'''
 +
 
 +
==== Description ====
  
 
Set which flags are present during random battles.
 
Set which flags are present during random battles.
  
====Battle Flags====
+
==== Battle Flags ====
:+0: Regular battle.
+
 
:+1: ?
+
: +0: Regular battle.
:+2: Disable victory fanfare (battle music keeps playing after win/loss)
+
: +1: ?
:+4: Inherit countdown timer from field.
+
: +2: Disable victory fanfare (battle music keeps playing after win/loss)
:+8: ? (prevents items/xp from being earned when used in otherwise regular battles)
+
: +4: Inherit countdown timer from field.
:+16: Use current music as battle music.
+
: +8: ? (prevents items/xp from being earned when used in otherwise regular battles)
:+32: ?
+
: +16: Use current music as battle music.
:+64: ?
+
: +32: ?
:+128: ?
+
: +64: ?
:+256: ?
+
: +128: ?
 +
: +256: ?

Latest revision as of 05:24, 23 May 2019

  • Opcode: 0x0CC
  • Short name: BATTLEMODE
  • Long name: Edit random battle flags

Argument

none

Stack

Battle Flags
BATTLEMODE

Description

Set which flags are present during random battles.

Battle Flags

+0: Regular battle.
+1: ?
+2: Disable victory fanfare (battle music keeps playing after win/loss)
+4: Inherit countdown timer from field.
+8: ? (prevents items/xp from being earned when used in otherwise regular battles)
+16: Use current music as battle music.
+32: ?
+64: ?
+128: ?
+256: ?