Difference between revisions of "FF8/Field/Script/Opcodes/0CD SESTOP"

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(Created page with "* Opcode: '''0x0CD''' * Short name: '''SESTOP''' * Long name: Stop sound effect ==== Argument ==== none ==== Stack ==== :''Channel (must be a power of 2)'' :'''SESTOP''' =...")
 
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* Long name: Stop sound effect
 
* Long name: Stop sound effect
  
==== Argument ====
+
==== Argument ====
  
 
none
 
none
  
==== Stack ====
+
==== Stack ====
:''Channel (must be a power of 2)''
 
:'''SESTOP'''
 
  
==== Description ====
+
: ''Channel (must be a power of 2)''
 +
: '''SESTOP'''
  
Stop the sound effect currently playing on the given channel. Channel is defined in the call to [[FF8/Field/Script/Opcodes/021_EFECTPLAY2|EFFECTPLAY2]] and must be a power of 2.
+
====  Description  ====
 +
 
 +
Stop the sound effect currently playing on the given channel. Channel is defined in the call to [[FF8/Field/Script/Opcodes/021_EFFECTPLAY2|EFFECTPLAY2]] and must be a power of 2.

Latest revision as of 05:24, 23 May 2019

  • Opcode: 0x0CD
  • Short name: SESTOP
  • Long name: Stop sound effect

Argument

none

Stack

Channel (must be a power of 2)
SESTOP

Description

Stop the sound effect currently playing on the given channel. Channel is defined in the call to EFFECTPLAY2 and must be a power of 2.