Difference between revisions of "FF8/Field/Script/Opcodes/179 UNKNOWN14"

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my_wiki>Shard
(Created page with "* Opcode: '''0x179''' * Short name: '''UNKNOWN14''' * Long name: Preserve Sound Channel ==== Argument ==== none ==== Stack ==== :''Sound channel'' :'''UNKNOWN14''' ==== Desc...")
 
my_wiki>Albeoris
(Created page with "* Opcode: '''0x179''' * Short name: '''UNKNOWN14''' * Long name: Preserve Sound Channel ==== Argument ==== none ==== Stack ==== : ''Sound channel'' : '''UNKNOWN14'''...")
Line 3: Line 3:
 
* Long name: Preserve Sound Channel
 
* Long name: Preserve Sound Channel
  
==== Argument ====
+
==== Argument ====
 +
 
 
none
 
none
==== Stack ====
 
:''Sound channel''
 
:'''UNKNOWN14'''
 
  
==== Description ====
+
==== Stack  ====
 +
 
 +
: ''Sound channel''
 +
: '''UNKNOWN14'''
 +
 
 +
====  Description ====
 +
 
 
Prevents the given sound channel from being silenced when a new field is loaded. The currently playing sound effect will continue to play during the fade.
 
Prevents the given sound channel from being silenced when a new field is loaded. The currently playing sound effect will continue to play during the fade.
  
 
Does not work on channel 0.
 
Does not work on channel 0.

Revision as of 15:54, 24 March 2018

  • Opcode: 0x179
  • Short name: UNKNOWN14
  • Long name: Preserve Sound Channel

Argument

none

Stack

Sound channel
UNKNOWN14

Description

Prevents the given sound channel from being silenced when a new field is loaded. The currently playing sound effect will continue to play during the fade.

Does not work on channel 0.