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FF8/Variables

676 bytes added, 03:33, 17 March 2014
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| 256
| Main Story quest progress. In PC saves, value is at offset 0xE10
|-
! align="left" | Byte
| 488
| Alternate Party Flags. Irvine +1/+16, Quistis +2/+32, Rinoa +4/+64, Zell +8/+128.<sub>1</sub>
|-
! align="left" | Byte
! align="left" | Byte
| 734
| Split Party Flags (+1 Zell, +2 Irvine, +4 Rinoa, +8 Quistis, +16 Selphie).<sub>2</sub>
|}
 
==Notes==
:1. Each party member in the inactive party when th party splits in disc 2. Each member except Selphie has one of the eight bits changed for this variable. One member has a flag in the 4 most significant bits, and the other has a flag in the 4 least significant bits. It's done this way so that when the characters appear, they animate towards different locations in the field, rather than stacking on top of each other.
:2. This byte contains flags for which characters are in Squall's party when the party splits in disc 2.
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