Difference between revisions of "FF7/Battle/Status Effects"
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my_wiki>NFITC1 m (→Status Effects) |
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! style="background:rgb(204,204,204); width=50px;" align="center" | Bit | ! style="background:rgb(204,204,204); width=50px;" align="center" | Bit | ||
! style="background:rgb(204,204,204); width=50px;" | Index | ! style="background:rgb(204,204,204); width=50px;" | Index | ||
− | ! style="background:rgb(204,204,204) | + | ! style="background:rgb(204,204,204)" colspan="2" | Status |
|- | |- | ||
|style="background:rgb(255,255,255);" | 0x00000001 | |style="background:rgb(255,255,255);" | 0x00000001 | ||
− | |style="background:rgb(255,255,255);" | 00 | + | |style="background:rgb(255,255,255);" align="center" | 00 |
|style="background:rgb(255,255,255);" | Death | |style="background:rgb(255,255,255);" | Death | ||
|- | |- | ||
|style="background:rgb(255,255,255);" | 0x00000002 | |style="background:rgb(255,255,255);" | 0x00000002 | ||
− | |style="background:rgb(255,255,255);" | 01 | + | |style="background:rgb(255,255,255);" align="center" | 01 |
|style="background:rgb(255,255,255);" | Near Death | |style="background:rgb(255,255,255);" | Near Death | ||
|- | |- | ||
|style="background:rgb(255,255,255);" | 0x00000004 | |style="background:rgb(255,255,255);" | 0x00000004 | ||
− | |style="background:rgb(255,255,255);" | 02 | + | |style="background:rgb(255,255,255);" align="center" | 02 |
|style="background:rgb(255,255,255);" | Sleep | |style="background:rgb(255,255,255);" | Sleep | ||
|- | |- | ||
|style="background:rgb(255,255,255);" | 0x00000008 | |style="background:rgb(255,255,255);" | 0x00000008 | ||
− | |style="background:rgb(255,255,255);" | 03 | + | |style="background:rgb(255,255,255);" align="center" | 03 |
|style="background:rgb(255,255,255);" | Poison | |style="background:rgb(255,255,255);" | Poison | ||
|- | |- | ||
|style="background:rgb(255,255,255);" | 0x00000010 | |style="background:rgb(255,255,255);" | 0x00000010 | ||
− | |style="background:rgb(255,255,255);" | 04 | + | |style="background:rgb(255,255,255);" align="center" | 04 |
|style="background:rgb(255,255,255);" | Sadness | |style="background:rgb(255,255,255);" | Sadness | ||
|- | |- | ||
|style="background:rgb(255,255,255);" | 0x00000020 | |style="background:rgb(255,255,255);" | 0x00000020 | ||
− | |style="background:rgb(255,255,255);" | 05 | + | |style="background:rgb(255,255,255);" align="center" | 05 |
|style="background:rgb(255,255,255);" | Fury | |style="background:rgb(255,255,255);" | Fury | ||
|- | |- | ||
|style="background:rgb(255,255,255);" | 0x00000040 | |style="background:rgb(255,255,255);" | 0x00000040 | ||
− | |style="background:rgb(255,255,255);" | 06 | + | |style="background:rgb(255,255,255);" align="center" | 06 |
|style="background:rgb(255,255,255);" | Confu | |style="background:rgb(255,255,255);" | Confu | ||
|- | |- | ||
|style="background:rgb(255,255,255);" | 0x00000080 | |style="background:rgb(255,255,255);" | 0x00000080 | ||
− | |style="background:rgb(255,255,255);" | 07 | + | |style="background:rgb(255,255,255);" align="center" | 07 |
|style="background:rgb(255,255,255);" | Silence | |style="background:rgb(255,255,255);" | Silence | ||
|- | |- | ||
|style="background:rgb(255,255,255);" | 0x00000100 | |style="background:rgb(255,255,255);" | 0x00000100 | ||
− | |style="background:rgb(255,255,255);" | 08 | + | |style="background:rgb(255,255,255);" align="center" | 08 |
|style="background:rgb(255,255,255);" | Haste | |style="background:rgb(255,255,255);" | Haste | ||
|- | |- | ||
|style="background:rgb(255,255,255);" | 0x00000200 | |style="background:rgb(255,255,255);" | 0x00000200 | ||
− | |style="background:rgb(255,255,255);" | 09 | + | |style="background:rgb(255,255,255);" align="center" | 09 |
|style="background:rgb(255,255,255);" | Slow | |style="background:rgb(255,255,255);" | Slow | ||
|- | |- | ||
|style="background:rgb(255,255,255);" | 0x00000400 | |style="background:rgb(255,255,255);" | 0x00000400 | ||
− | |style="background:rgb(255,255,255);" | 0A | + | |style="background:rgb(255,255,255);" align="center" | 0A |
|style="background:rgb(255,255,255);" | Stop | |style="background:rgb(255,255,255);" | Stop | ||
|- | |- | ||
|style="background:rgb(255,255,255);" | 0x00000800 | |style="background:rgb(255,255,255);" | 0x00000800 | ||
− | |style="background:rgb(255,255,255);" | 0B | + | |style="background:rgb(255,255,255);" align="center" | 0B |
|style="background:rgb(255,255,255);" | Frog | |style="background:rgb(255,255,255);" | Frog | ||
|- | |- | ||
|style="background:rgb(255,255,255);" | 0x00001000 | |style="background:rgb(255,255,255);" | 0x00001000 | ||
− | |style="background:rgb(255,255,255);" | 0C | + | |style="background:rgb(255,255,255);" align="center" | 0C |
|style="background:rgb(255,255,255);" | Small | |style="background:rgb(255,255,255);" | Small | ||
|- | |- | ||
|style="background:rgb(255,255,255);" | 0x00002000 | |style="background:rgb(255,255,255);" | 0x00002000 | ||
− | |style="background:rgb(255,255,255);" | 0D | + | |style="background:rgb(255,255,255);" align="center" | 0D |
|style="background:rgb(255,255,255);" | Slow Numb | |style="background:rgb(255,255,255);" | Slow Numb | ||
|- | |- | ||
|style="background:rgb(255,255,255);" | 0x00004000 | |style="background:rgb(255,255,255);" | 0x00004000 | ||
− | |style="background:rgb(255,255,255);" | 0E | + | |style="background:rgb(255,255,255);" align="center" | 0E |
|style="background:rgb(255,255,255);" | Petrify | |style="background:rgb(255,255,255);" | Petrify | ||
|- | |- | ||
|style="background:rgb(255,255,255);" | 0x00008000 | |style="background:rgb(255,255,255);" | 0x00008000 | ||
− | |style="background:rgb(255,255,255);" | 0F | + | |style="background:rgb(255,255,255);" align="center" | 0F |
|style="background:rgb(255,255,255);" | Regen | |style="background:rgb(255,255,255);" | Regen | ||
|- | |- | ||
|style="background:rgb(255,255,255);" | 0x00010000 | |style="background:rgb(255,255,255);" | 0x00010000 | ||
− | |style="background:rgb(255,255,255);" | 10 | + | |style="background:rgb(255,255,255);" align="center" | 10 |
|style="background:rgb(255,255,255);" | Barrier | |style="background:rgb(255,255,255);" | Barrier | ||
|- | |- | ||
|style="background:rgb(255,255,255);" | 0x00020000 | |style="background:rgb(255,255,255);" | 0x00020000 | ||
− | |style="background:rgb(255,255,255);" | 11 | + | |style="background:rgb(255,255,255);" align="center" | 11 |
|style="background:rgb(255,255,255);" | M.Barrier | |style="background:rgb(255,255,255);" | M.Barrier | ||
|- | |- | ||
|style="background:rgb(255,255,255);" | 0x00040000 | |style="background:rgb(255,255,255);" | 0x00040000 | ||
− | |style="background:rgb(255,255,255);" | 12 | + | |style="background:rgb(255,255,255);" align="center" | 12 |
|style="background:rgb(255,255,255);" | Reflect | |style="background:rgb(255,255,255);" | Reflect | ||
|- | |- | ||
|style="background:rgb(255,255,255);" | 0x00080000 | |style="background:rgb(255,255,255);" | 0x00080000 | ||
− | |style="background:rgb(255,255,255);" | 13 | + | |style="background:rgb(255,255,255);" align="center" | 13 |
|style="background:rgb(255,255,255);" | Dual | |style="background:rgb(255,255,255);" | Dual | ||
|- | |- | ||
|style="background:rgb(255,255,255);" | 0x00100000 | |style="background:rgb(255,255,255);" | 0x00100000 | ||
− | |style="background:rgb(255,255,255);" | 14 | + | |style="background:rgb(255,255,255);" align="center" | 14 |
|style="background:rgb(255,255,255);" | Shield | |style="background:rgb(255,255,255);" | Shield | ||
|- | |- | ||
|style="background:rgb(255,255,255);" | 0x00200000 | |style="background:rgb(255,255,255);" | 0x00200000 | ||
− | |style="background:rgb(255,255,255);" | 15 | + | |style="background:rgb(255,255,255);" align="center" | 15 |
|style="background:rgb(255,255,255);" | D.Sentence | |style="background:rgb(255,255,255);" | D.Sentence | ||
|- | |- | ||
|style="background:rgb(255,255,255);" | 0x00400000 | |style="background:rgb(255,255,255);" | 0x00400000 | ||
− | |style="background:rgb(255,255,255);" | 16 | + | |style="background:rgb(255,255,255);" align="center" | 16 |
|style="background:rgb(255,255,255);" | Manipulate | |style="background:rgb(255,255,255);" | Manipulate | ||
|- | |- | ||
|style="background:rgb(255,255,255);" | 0x00800000 | |style="background:rgb(255,255,255);" | 0x00800000 | ||
− | |style="background:rgb(255,255,255);" | 17 | + | |style="background:rgb(255,255,255);" align="center" | 17 |
|style="background:rgb(255,255,255);" | Berserk | |style="background:rgb(255,255,255);" | Berserk | ||
|- | |- | ||
|style="background:rgb(255,255,255);" | 0x01000000 | |style="background:rgb(255,255,255);" | 0x01000000 | ||
− | |style="background:rgb(255,255,255);" | 18 | + | |style="background:rgb(255,255,255);" align="center" | 18 |
|style="background:rgb(255,255,255);" | Peerless | |style="background:rgb(255,255,255);" | Peerless | ||
|- | |- | ||
|style="background:rgb(255,255,255);" | 0x02000000 | |style="background:rgb(255,255,255);" | 0x02000000 | ||
− | |style="background:rgb(255,255,255);" | 19 | + | |style="background:rgb(255,255,255);" align="center" | 19 |
|style="background:rgb(255,255,255);" | Paralysis | |style="background:rgb(255,255,255);" | Paralysis | ||
|- | |- | ||
|style="background:rgb(255,255,255);" | 0x04000000 | |style="background:rgb(255,255,255);" | 0x04000000 | ||
− | |style="background:rgb(255,255,255);" | 1A | + | |style="background:rgb(255,255,255);" align="center" | 1A |
|style="background:rgb(255,255,255);" | Darkness | |style="background:rgb(255,255,255);" | Darkness | ||
|- | |- | ||
|style="background:rgb(255,255,255);" | 0x08000000 | |style="background:rgb(255,255,255);" | 0x08000000 | ||
− | |style="background:rgb(255,255,255);" | 1B | + | |style="background:rgb(255,255,255);" align="center" | 1B |
|style="background:rgb(255,255,255);" | Dual Drain | |style="background:rgb(255,255,255);" | Dual Drain | ||
|- | |- | ||
|style="background:rgb(255,255,255);" | 0x10000000 | |style="background:rgb(255,255,255);" | 0x10000000 | ||
− | |style="background:rgb(255,255,255);" | 1C | + | |style="background:rgb(255,255,255);" align="center" | 1C |
|style="background:rgb(255,255,255);" | DeathForce | |style="background:rgb(255,255,255);" | DeathForce | ||
|- | |- | ||
|style="background:rgb(255,255,255);" | 0x20000000 | |style="background:rgb(255,255,255);" | 0x20000000 | ||
− | |style="background:rgb(255,255,255);" | 1D | + | |style="background:rgb(255,255,255);" align="center" | 1D |
|style="background:rgb(255,255,255);" | Resist | |style="background:rgb(255,255,255);" | Resist | ||
|- | |- | ||
|style="background:rgb(255,255,255);" | 0x40000000 | |style="background:rgb(255,255,255);" | 0x40000000 | ||
− | |style="background:rgb(255,255,255);" | 1E | + | |style="background:rgb(255,255,255);" align="center" | 1E |
|style="background:rgb(255,255,255);" | "Lucky Girl" | |style="background:rgb(255,255,255);" | "Lucky Girl" | ||
|- | |- | ||
|style="background:rgb(255,255,255);" | 0x80000000 | |style="background:rgb(255,255,255);" | 0x80000000 | ||
− | |style="background:rgb(255,255,255);" | 1F | + | |style="background:rgb(255,255,255);" align="center" | 1F |
|style="background:rgb(255,255,255);" | Imprisoned | |style="background:rgb(255,255,255);" | Imprisoned | ||
|} | |} |
Revision as of 20:47, 10 November 2008
Status Effects
There are 31 Status effects in FF7. In attacks and items they are referred to as a 32-bit longword. In Materia they are only 24-bits so the last 8 cannot be affected. In weapons and armors they are represented as an index. Weapons have a low inflict chance.
Bit | Index | Status | |
---|---|---|---|
0x00000001 | 00 | Death | |
0x00000002 | 01 | Near Death | |
0x00000004 | 02 | Sleep | |
0x00000008 | 03 | Poison | |
0x00000010 | 04 | Sadness | |
0x00000020 | 05 | Fury | |
0x00000040 | 06 | Confu | |
0x00000080 | 07 | Silence | |
0x00000100 | 08 | Haste | |
0x00000200 | 09 | Slow | |
0x00000400 | 0A | Stop | |
0x00000800 | 0B | Frog | |
0x00001000 | 0C | Small | |
0x00002000 | 0D | Slow Numb | |
0x00004000 | 0E | Petrify | |
0x00008000 | 0F | Regen | |
0x00010000 | 10 | Barrier | |
0x00020000 | 11 | M.Barrier | |
0x00040000 | 12 | Reflect | |
0x00080000 | 13 | Dual | |
0x00100000 | 14 | Shield | |
0x00200000 | 15 | D.Sentence | |
0x00400000 | 16 | Manipulate | |
0x00800000 | 17 | Berserk | |
0x01000000 | 18 | Peerless | |
0x02000000 | 19 | Paralysis | |
0x04000000 | 1A | Darkness | |
0x08000000 | 1B | Dual Drain | |
0x10000000 | 1C | DeathForce | |
0x20000000 | 1D | Resist | |
0x40000000 | 1E | "Lucky Girl" | |
0x80000000 | 1F | Imprisoned |
If "Dual Drain" is inflicted without "Dual", the game will crash. Section 4 of Terence Fergusson's Battle Mechanics FAQ (a little more than half-way through) describes each of these statuses with great detail.