Difference between revisions of "FF7/Field/Script/Opcodes/05 PRQSW"

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Revision as of 13:05, 27 July 2005

  • Opcode: 0x05
  • Short name: PRQSW
  • Long name: Request party entity execution (asynchronous execution, guaranteed)

Memory layout

0x05 PM P / F

Arguments

  • const UByte PM: The ID of the current party member (0, 1 or 2).
  • const Bit[3] P: The priority at which we want to execute the remote script (high 3 bits of byte).
  • const Bit[5] F: The ID of the specific member function of PM 's entity to be executed (low 5 bits of byte).

Description

Requests that the entity associated with a character in the current party executes one of its member functions at a specified priority. If the specified priority is already busy executing, the request will block until it becomes available and only then return. The remote execution is still carried out asynchronously, with no notification of completion.