Difference between revisions of "FF7/Item data"
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Latest revision as of 05:19, 23 May 2019
KERNEL.BIN - Section 5: Item data format
This section contains the item data. Each item record is 28 bytes long.
Offset | Length | Description | |
---|---|---|---|
0x00 | 8 bytes | Unknown | Always 0xFFFFFFFF |
0x08 | 2 bytes | Camera Movement Id for single and multiple target attack. | |
0x0A | 2 bytes | Restriction Mask (If the following bits are 0) | |
01h | Can be sold | ||
02h | Can be used in Battle | ||
04h | Can be used in Menu Out of Battle | ||
0x0C | 1 byte | Target Flags | |
0x0D | 1 byte | Attack Effect Id | |
0x0E | 1 byte | Damage Calculation | |
0x0F | 1 byte | Item power for damage calculation. | |
0x10 | 1 byte | Condition sub-menu | |
00 | Party HP | ||
01 | Party MP | ||
02 | Party Status | ||
Other | None | ||
0x11 | 1 byte | Status Effect Change | |
3Fh | Chance to Inflict/Heal status (out of 63) | ||
40h | Cure if inflicted | ||
80h | Cure if inflicted, Inflict if not | ||
0x12 | 1 byte | Attack Additional Effects | |
0x13 | 1 byte | Additional Effects Modifier | |
0x14 | 4 bytes | Status Effects | |
0x18 | 2 bytes | Attack Element | |
0x1A | 2 bytes | Special Attack Flags |