Difference between revisions of "FF7/Kernel/Kernel.bin"
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− | == Important Files == | + | == Important Files == |
− | + | {| style="border: 1px solid black; border-collapse: collapse; background: rgb(0,255,0)" border="1" cellspacing="1" cellpadding="3" align="center" | |
+ | ! align="center" | PSX Version | ||
+ | ! align="center" | PC Version | ||
+ | |- | ||
+ | | /INIT/KERNEL.BIN | ||
+ | | /DATA/KERNEL/KERNEL.BIN | ||
+ | |- | ||
+ | | | ||
+ | | /DATA/KERNEL/KERNEL2.BIN | ||
+ | |} | ||
− | == The KERNEL.BIN Archive == | + | == The KERNEL.BIN Archive == |
− | The file KERNEL.BIN archive is in [[FF7/BIN- | + | The file KERNEL.BIN archive is in [[FF7/Kernel/Low_level_libraries#BIN-GZIP_Type_Archives|BIN-GZIP format]]. It consists of 27 gziped sections concatenated together with a 6 byte header for each. This file is the same both on the PC and PSX versions. This holds all the static data and menu text for the game, with a look up table at the beginning of the section. The first 9 sections of data (i.e. The non-text related items) are in typical BIN file archive format. Sections 10-27 are [[FF7/FF_Text|FF Text files]]. The text sections have a header of pointers at the beginning of each section and point to a text block below. |
The KERNEL.BIN file consists of the following sections. | The KERNEL.BIN file consists of the following sections. | ||
− | {| | + | {| class="wikitable" |
− | ! | + | ! File |
− | ! | + | ! Data |
− | ! | + | ! Offset |
|- | |- | ||
− | | | + | | align="center" | 1 |
− | | | + | | |
− | + | [[FF7/Command_data|Command data]] | |
+ | | 0x0006 | ||
|- | |- | ||
− | | | + | | align="center" | 2 |
− | | | + | | |
− | + | [[FF7/Attack_data|Attack data]] | |
+ | | 0x0086 | ||
|- | |- | ||
− | | | + | | align="center" | 3 |
− | | | + | | |
− | + | [[FF7/Battle_and_growth_data|Battle and growth data]] | |
+ | | 0x063A | ||
|- | |- | ||
− | | | + | | align="center" | 4 |
− | | | + | | |
− | + | [[FF7/Character_starting_stats|Initialization data]] | |
+ | | 0x0F7F | ||
|- | |- | ||
− | | | + | | align="center" | 5 |
− | | | + | | |
− | + | [[FF7/Item_data|Item data]] | |
+ | | 0x111B | ||
|- | |- | ||
− | | | + | | align="center" | 6 |
− | | | + | | |
− | + | [[FF7/Weapon_data|Weapon data]] | |
+ | | 0x137A | ||
|- | |- | ||
− | | | + | | align="center" | 7 |
− | | | + | | |
− | + | [[FF7/Armor_data|Armor data]] | |
+ | | 0x1A30 | ||
|- | |- | ||
− | | | + | | align="center" | 8 |
− | | | + | | |
− | + | [[FF7/Accessory_data|Accessory data]] | |
+ | | 0x1B73 | ||
|- | |- | ||
− | | | + | | align="center" | 9 |
− | | | + | | |
− | + | [[FF7/Materia_data|Materia data]] | |
+ | | 0x1C11 | ||
|- | |- | ||
− | | | + | | align="center" | 10 |
− | + | | Command descriptions | |
− | + | | 0x1F32 | |
|- | |- | ||
− | | | + | | align="center" | 11 |
− | + | | Magic descriptions | |
− | + | | 0x2199 | |
|- | |- | ||
− | | | + | | align="center" | 12 |
− | + | | Item descriptions | |
− | + | | 0x28D4 | |
|- | |- | ||
− | | | + | | align="center" | 13 |
− | + | | Weapon descriptions | |
− | + | | 0x2EE2 | |
|- | |- | ||
− | | | + | | align="center" | 14 |
− | + | | Armor descriptions | |
− | + | | 0x307B | |
|- | |- | ||
− | | | + | | align="center" | 15 |
− | + | | Accessory descriptions | |
− | + | | 0x315F | |
|- | |- | ||
− | | | + | | align="center" | 16 |
− | + | | Materia descriptions | |
− | + | | 0x3384 | |
|- | |- | ||
− | | | + | | align="center" | 17 |
− | + | | Key Item descriptions | |
− | + | | 0x3838 | |
|- | |- | ||
− | | | + | | align="center" | 18 |
− | + | | Command Names | |
− | + | | 0x3BE2 | |
|- | |- | ||
− | | | + | | align="center" | 19 |
− | + | | Magic Names | |
− | + | | 0x3CCA | |
|- | |- | ||
− | | | + | | align="center" | 20 |
− | + | | Item Names | |
− | + | | 0x4293 | |
|- | |- | ||
− | | | + | | align="center" | 21 |
− | + | | Weapon Names | |
− | + | | 0x4651 | |
|- | |- | ||
− | | | + | | align="center" | 22 |
− | + | | Armor Names | |
− | + | | 0x4B02 | |
|- | |- | ||
− | | | + | | align="center" | 23 |
− | + | | Accessory Names | |
− | + | | 0x4C4B | |
|- | |- | ||
− | | | + | | align="center" | 24 |
− | + | | Materia Names | |
− | + | | 0x4D90 | |
|- | |- | ||
− | | | + | | align="center" | 25 |
− | + | | Key Item Names | |
− | + | | 0x5040 | |
|- | |- | ||
− | | | + | | align="center" | 26 |
− | + | | Battle and Battle-Screen Text | |
− | + | | 0x5217 | |
|- | |- | ||
− | | | + | | align="center" | 27 |
− | + | | Summon Attack Names | |
− | + | | 0x5692 | |
|} | |} | ||
+ | == The KERNEL2.BIN Archive == | ||
+ | On the PC version there exists a secondary kernel archive called KERNEL2.BIN. This archive contains only sections 10-27 (Text data) of KERNEL.BIN. The data was ungzipped from the original archive, concatenated together, and then LZSed into a single archive with a 4 byte header giving the length of the file. | ||
− | + | The maximum allotted storage space on the PC version for all un-LZSed data in the kernel2.bin is 27KB (27648 bytes). This means that the total size of the extracted files (text and pointers) must be less than this. | |
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Latest revision as of 05:19, 23 May 2019
Important Files
PSX Version | PC Version |
---|---|
/INIT/KERNEL.BIN | /DATA/KERNEL/KERNEL.BIN |
/DATA/KERNEL/KERNEL2.BIN |
The KERNEL.BIN Archive
The file KERNEL.BIN archive is in BIN-GZIP format. It consists of 27 gziped sections concatenated together with a 6 byte header for each. This file is the same both on the PC and PSX versions. This holds all the static data and menu text for the game, with a look up table at the beginning of the section. The first 9 sections of data (i.e. The non-text related items) are in typical BIN file archive format. Sections 10-27 are FF Text files. The text sections have a header of pointers at the beginning of each section and point to a text block below.
The KERNEL.BIN file consists of the following sections.
File | Data | Offset |
---|---|---|
1 | 0x0006 | |
2 | 0x0086 | |
3 | 0x063A | |
4 | 0x0F7F | |
5 | 0x111B | |
6 | 0x137A | |
7 | 0x1A30 | |
8 | 0x1B73 | |
9 | 0x1C11 | |
10 | Command descriptions | 0x1F32 |
11 | Magic descriptions | 0x2199 |
12 | Item descriptions | 0x28D4 |
13 | Weapon descriptions | 0x2EE2 |
14 | Armor descriptions | 0x307B |
15 | Accessory descriptions | 0x315F |
16 | Materia descriptions | 0x3384 |
17 | Key Item descriptions | 0x3838 |
18 | Command Names | 0x3BE2 |
19 | Magic Names | 0x3CCA |
20 | Item Names | 0x4293 |
21 | Weapon Names | 0x4651 |
22 | Armor Names | 0x4B02 |
23 | Accessory Names | 0x4C4B |
24 | Materia Names | 0x4D90 |
25 | Key Item Names | 0x5040 |
26 | Battle and Battle-Screen Text | 0x5217 |
27 | Summon Attack Names | 0x5692 |
The KERNEL2.BIN Archive
On the PC version there exists a secondary kernel archive called KERNEL2.BIN. This archive contains only sections 10-27 (Text data) of KERNEL.BIN. The data was ungzipped from the original archive, concatenated together, and then LZSed into a single archive with a 4 byte header giving the length of the file.
The maximum allotted storage space on the PC version for all un-LZSed data in the kernel2.bin is 27KB (27648 bytes). This means that the total size of the extracted files (text and pointers) must be less than this.