Difference between revisions of "FF7:CC/Model Formats"

From Final Fantasy Inside
Jump to navigation Jump to search
my_wiki>Koral
 
m (8 revisions imported)
 
(7 intermediate revisions by 2 users not shown)
Line 67: Line 67:
 
   For each Model, 8-bytes per entry: (the count is located at 0x0A in File Header)
 
   For each Model, 8-bytes per entry: (the count is located at 0x0A in File Header)
  
0x00  DWORD: Texture-ID of the texture to use (zero based)
+
      0x00  DWORD: Texture-ID of the texture to use (zero based)
0x04  DWORD: offset to Vertex-data start for this Model
+
      0x04  DWORD: offset to Vertex-data start for this Model
 
    
 
    
 
   Model Vertex Data:
 
   Model Vertex Data:
 
   
 
   
0x00  DWORD: TYPE of data [see notes]
+
      0x00  DWORD: TYPE of data [see notes]
        0x04  beginning of PSP-Encoded vertex data [see notes]
+
      0x04  beginning of PSP-Encoded vertex data [see notes]
 
</pre>
 
</pre>
  
Line 113: Line 113:
 
   ?
 
   ?
 
</pre>
 
</pre>
 
 
  
 
==exp TYPE-0 Models==
 
==exp TYPE-0 Models==
  
These files use Skin-Weighted vertices exclusively, representing all the Characters, Monsters, NPCs and small props shown throughout the game.
+
These files use Skin-Weighted vertices exclusively, representing all the '''Characters, Monsters, NPCs''' and '''small Event-specific props''' shown throughout the game.
  
 
This is a complete list of the RAW files corresponding to the in-game entity:
 
This is a complete list of the RAW files corresponding to the in-game entity:
Line 334: Line 332:
 
</pre>
 
</pre>
 
<small> -- [http://forums.qhimm.com/index.php?action=profile;u=3658 SilverWings] </small>
 
<small> -- [http://forums.qhimm.com/index.php?action=profile;u=3658 SilverWings] </small>
 
  
 
==exp TYPE-1 Models==
 
==exp TYPE-1 Models==
Line 340: Line 337:
 
<small>Stub -- incomplete</small>
 
<small>Stub -- incomplete</small>
  
These files contain static geometry with initial bounding-box data preceeding the vertex data, and usually represent all the Location Map models to render within the game.
+
These files contain static geometry with initial bounding-box data preceeding the vertex data, and usually represent all the '''Location Map models''' to render within the game.

Latest revision as of 05:22, 23 May 2019

Koral 16:59, 29 Mar 2009 (EDT)


Known FF7:CC Model Formats


Note that the Vertices must decoded in accordance with the PSP-GPU specifications, detailed below.


PSP Vertex Decoding and Rendering

Stub -- lots of info, may require a new page entirely devoted to this

TODO


exp Format

[!] files contain all the information neccessary to correctly render and animate any 3D geometry on the PSP.

Each [!]-File contains multiple Models and Textures to represent a single entity to render, additionally storing skeletal heirarchy and animation data chunks.


These files include

  • TYPE-0 Characters, Monsters, NPCs and various prop Models
  • TYPE-1 Location Map Models


File Structure

File Header: 0x80 bytes [128 bytes]

   0x00   magic " !' " [0x0 0x0 0x0 0x0 0x21 0x27 0x00 0x00]

   0x0A   SHORT: number of Models in VERTEX-CHUNK
   0x0E   SHORT: number of Textures in TEXTURE-CHUNK

   0x10   DWORD: offset to [unknown chunk 1]

   0x14   DWORD: offset to VERTEX Chunk start
   0x1C   DWORD: offset to TEXTURE Chunk start

   0x34   DWORD: offset to [unknown chunk 2] 
   0x3C   DWORD: offset to [unknown chunk 3]
   0x40   DWORD: offset to [unknown chunk 4]
   0x48   DWORD: offset to [unknown chunk 5]


[Unknown Chunk 1] 

   multiple 32-byte chunks 
   ?


VERTEX Chunk

   For each Model, 8-bytes per entry: (the count is located at 0x0A in File Header)

       0x00   DWORD: Texture-ID of the texture to use (zero based)
       0x04   DWORD: offset to Vertex-data start for this Model
   
   Model Vertex Data:
 
       0x00   DWORD: TYPE of data [see notes]
       0x04   beginning of PSP-Encoded vertex data [see notes]


The *TYPE* value determines how to parse the vertex-data which follows, and known values are:

  • 00 - Used for Characters, Monsters, Props, etc
  • 01 - Used for Location-Maps


See the section on PSP-GPU for more information on parsing the vertices.


TEXTURE Chunk

   For each Texture, 16-bytes per entry: (the count is located at 0x0E in File Header)

        0x00   SHORT: image Width
        0x02   SHORT: image Height
        0x04   DWORD: Interlacing Mode [see notes]
        0x08   DWORD: offset to PALLETE-data start
        0x0C   DWORD: offset to PIXEL-data start

   PALLETE data:

        [see notes]

   PIXEL data:

        [see notes]

The PIXEL and PALLETE data are as per the [TEX] format


[Unknown Chunks]
   ?

exp TYPE-0 Models

These files use Skin-Weighted vertices exclusively, representing all the Characters, Monsters, NPCs and small Event-specific props shown throughout the game.

This is a complete list of the RAW files corresponding to the in-game entity:

2162 Zack - Soldier 1st Class
2163 Zack - after Angeal's death
2164 Zack - Soldier 2nd Class
2165 Zack at the beach
2166 Angeal
2167 Angeal's clone (Hound form)
2168 Angeal w/ wing
2169 Sephiroth
2170 Genesis 
2171 Genesis w/ wing
2172 Genesis being degenerated
2173 Genesis's clone w/o mask
2174 Lazard 
2175 Lazard in Angeal form
2176 Tseng
2177 Cissnei
2178 Cissnei at the beach
2179 Hojo
2180 Hollander 
2181 Hollander at the last stage of degeneration 
2182 Aerith
2183 Cloud - the infantry man
2184 Cloud in Soldier 1st class uniform
2185 Infantry man - the captain
2186 Infantry man
2187 Soldier 2nd Class
2188 Soldier 3rd Class
2189 Gillian
2190 Reno
2191 Rude
2192 Tifa
2193-2194 Angeal and Zack with weird shadow on faces (actually, the 2 Soldiers in the Epilogue)
2195 Researcher 
2196 Man in suite
2197 Woman in suite
2198 Man
2199 Woman in suite
2200 Boy
2201 Girl
2202 Man
2203 Woman
2204 Man
2205 Wutai warrior
2207 Spriggan
2208 Thunderbird
2209 One eye
2210 Angeal's clone (One eye)
2212 Angeal's clone (Sahagin form)
2214 Angeal's clone (Hound form)
2215 worm
2216 Stinger
2218 Flying machine
2219 Bomb
2220 Griffon
2221 Angeal's clone (Griffon form)
2222 Demon
2223-2224 Genesis's clone w/o wing
2225 Genesis's clone w/ wing
2227 Genesis's clone
2228 Genesis’s clone being degenerated
2229 Sweeper (machine)
2230 Tarantula (machine)
2231-2232 Tank
2234-2235 Wutai's giant monster
2236 Ifrit
2237 Bahamuth
2238 Fury Bahamuth
2239 Angeal Penance
2240 Genesis Avatar
2246 Chair
2250 Truck
2252 Aerith
2253 Sephiroth
2254 Zack - Soldier 2nd Class
2255 Angeal
2256 Genesis
2257 Mask of Genesis's clone
2259 Needle machine
2260 Chain machine 
2261 Missile machine
2262 Sweeper (machine)
2263 Wutai's giant monster
2264 Thunderbird
2265 Hound
2267 Dual horns
2368-2370 Saucer (machine)
2371-2372 Alert Head (small machine w/ armour)
2373-2274 Drill machine 
2275 Tarantula (machine)
2276 Support machine
2277 Bug
2280 Sephiroth
2281 Genesis's clone (Predator)
2282 Tseng
2283 Sephiroth
2284 Zack - Soldier 1st Class
2285 Zack - after Angeal's death
2288 Man
2289 Woman
2290 Boy
2291 Girl
2292 Angeal w/ wing
2293 Angeal
2294 Zack - Soldier 2nd Class
2295 Genesis's clone
2296 Genesis’s clone being degenerated
2297-2298 Genesis's clone (Predator)
2300 Files
2304 Lazard
2305 Lazard in Angeal form
2306 Cissnei
2307 Genesis w/ wing
2308 Helicopter
2309 Genesis being degenerated
2310 Angeal clone (Sahagin form)
2311 Cloud - the infantry man
2316 Heel
2317-2318 Wutai warrior
2320 Hornets (bees)
2321 Death Claw
2322 Mover
2324 Dorky face
2325 Hungry
2327-2328 Grangalan
2329 Chocobo
2330 Magic pot
2331-2333 Tonberry
2334 CaithSith
2335 Hollander
2336 Motorcycle
2337 Angeal w/ wing
2341 Infantry man (the captain)
2343 Sweeper (machine)
2345 Genesis’s clone w/o wing
2346 Genesis’s clone w/ wing
2347 Man
2348 Woman (the shopkeeper)
2349 Boy (the little thief)
2352 Woman
2353 Boy
2356 Woman
2357-2358 Boy
2359 Juice-can
2361 Book (cyan)
2362 Dumbapple
2363 Book (magenta)
2366 Wutai warrior
2367 Genesis's clone (Infantry man form)
2368 Shinra rocket
2369 Cissnei at the beach
2370-2371 Genesis's clone (Infantry man form)
2372 Genesis’s clone (Predator)
2373 Moogle
2374 Zack at the beach
2375 Rooms
2376 Normal Behemoth
2377 King Behemoth (golden)
2378 Cloud in Soldier 1st class uniform
2379 Genesis’s clone (Dominator)
2380 Hollander at the last stage of degeneration 
2382 Worm
2383 Dual horns
2384 Item box
2394 Jenova
2398 The monster in tube
2399-2401 Genesis’s clone (Shadow scythe/knight/mage)
2402 Camera
2405 Top floor
2406 Path?
2407 some kind of machine
2408 Hollander at the last stage of degeneration
2410-2411 Genesis at the last stage of degeneration
2412 Wutai warrior
2414 Tarantula
2415 Sahagin
2416 Stinger
2418 Spriggan 
2419 Alert Head (small machine w/ armour)
2420 Hound
2421 Demon
2422 Dorky face 
2424 Death Claw
2425 One eye
2426 Bug
2427 Bowl?
2428 Water pot
2429 Strong box
2430 Golden Coin?
2431 Minerva (The Goddess)
2432 Malboro
2434 Black woman in suite
2435 Black man in suite
2436 Yuffie
2438 Documentation?
2439 Statue
2440 Hollander's bag
2441 Plain? 
2444 Genesis’s clone (Dominator)
2443 The monster in tube like
2444 Genesis’s clone w/ wing
2445-2447 Flower Wagon
2448 Sniper
2449 Truck
2450 Barrel
2451 Helicopter
2453 Potion
2454 Helicopter
2455 Worm
2456-2457 Zack's last moment

-- SilverWings

exp TYPE-1 Models

Stub -- incomplete

These files contain static geometry with initial bounding-box data preceeding the vertex data, and usually represent all the Location Map models to render within the game.