Difference between revisions of "FF8/Field/Script/Opcodes/085 CTURNL"
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* Long name: Turn Character | * Long name: Turn Character | ||
− | ==== Argument ==== | + | ==== Argument ==== |
+ | |||
none | none | ||
− | |||
− | |||
− | |||
− | |||
− | ==== Description ==== | + | ==== Stack ==== |
+ | |||
+ | : ''Angle to face'' | ||
+ | : ''Duration of turn'' (frames) | ||
+ | : '''CTURNL''' | ||
+ | |||
+ | ==== Description ==== | ||
+ | |||
Turns this entity. | Turns this entity. | ||
− | Note that Final Fantasy 8 uses | + | Note that Final Fantasy 8 uses 256 degree circles. Degrees 0 and 256 are defined as down, 64 right, 128 up, 192 left. |
− | It's unknown how this is any different from [[FF8/Field/Script/Opcodes/ | + | It's unknown how this is any different from [[FF8/Field/Script/Opcodes/084_CTURNR|CTURNR]]. |
Latest revision as of 05:24, 23 May 2019
- Opcode: 0x085
- Short name: CTURNL
- Long name: Turn Character
Argument
none
Stack
- Angle to face
- Duration of turn (frames)
- CTURNL
Description
Turns this entity.
Note that Final Fantasy 8 uses 256 degree circles. Degrees 0 and 256 are defined as down, 64 right, 128 up, 192 left.
It's unknown how this is any different from CTURNR.