Difference between revisions of "FF8/Field/Script/Opcodes/175 UNKNOWN10"

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(Created page with "* Opcode: '''0x175''' * Short name: '''UNKNOWN10''' * Long name: (?) ==== Argument ==== none ==== Stack ==== none ==== Description ==== Checks something, then pushes the res...")
 
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* Long name: (?)
 
* Long name: (?)
  
==== Argument ====
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==== Argument ====
  
 
none
 
none
==== Stack ====
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==== Stack ====
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none
 
none
==== Description ====
 
Checks something, then pushes the result to temporary variable 0.
 
  
Every time this is used in the game, the result ends up being saved to byte 458 or 459, but I have no clue what those control in the game.
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====  Description  ====
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I think this pushes the current sample time of the playing music track (or something like that) into temporary variable 0. UNKNOWN10 is always called just before a map transition, and after the transition, the variables storing the result (bytes 458 and 459) are the parameter of MUSICSKIP.

Latest revision as of 05:24, 23 May 2019

  • Opcode: 0x175
  • Short name: UNKNOWN10
  • Long name: (?)

Argument

none

Stack

none

Description

I think this pushes the current sample time of the playing music track (or something like that) into temporary variable 0. UNKNOWN10 is always called just before a map transition, and after the transition, the variables storing the result (bytes 458 and 459) are the parameter of MUSICSKIP.