Difference between revisions of "FF7/Field/Script/Opcodes/A4 VISI"
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Latest revision as of 05:18, 23 May 2019
- Opcode: 0xA4
- Short name: VISI
- Long name: Visibility
Memory layout
0xA4 | S |
---|
Arguments
- const UByte S: Switch on/off (1/0, respectively).
Description
Sets whether this entity's field object is visible.