Difference between revisions of "FF7/Materia Types"

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Materia is separated into five categories of functions in the game: "Command", "Magic", "Summon", "Independent", and "Support". Graphically they are yellow, green, red, blue, and purple respectively. The materia type is determined by a single byte value that is separated into two parts. The upper nybble will be considered the sub-type and the lower nybble is the base type. For base types the values will yield the following results:
 
Materia is separated into five categories of functions in the game: "Command", "Magic", "Summon", "Independent", and "Support". Graphically they are yellow, green, red, blue, and purple respectively. The materia type is determined by a single byte value that is separated into two parts. The upper nybble will be considered the sub-type and the lower nybble is the base type. For base types the values will yield the following results:
  
Base Materia Type
+
{| border="0" cellpadding="3" cellspacing="1" style="background: rgb(0,0,0)" align="center"
X0 Independent
+
! style="background:rgb(204,204,204);" | Base
X1 Independent
+
! style="background:rgb(204,204,204);" | Materia Type
X2 Command
+
|-
X3 Command
+
|style="background:rgb(255,255,255);" | X0
X4 Independent
+
|style="background:rgb(255,255,255);" | Independent
X5 Support
+
|-
X6 Command
+
|style="background:rgb(255,255,255);" | X1
X7 Command
+
|style="background:rgb(255,255,255);" | Independent
X8 Command
+
|-
X9 Magic
+
|style="background:rgb(255,255,255);" | X2
XA Magic
+
|style="background:rgb(255,255,255);" | Command
XB Summon
+
|-
XC Summon
+
|style="background:rgb(255,255,255);" | X3
XD Independent*
+
|style="background:rgb(255,255,255);" | Command
XE Independent*
+
|-
XF Independent*
+
|style="background:rgb(255,255,255);" | X4
 +
|style="background:rgb(255,255,255);" | Independent
 +
|-
 +
|style="background:rgb(255,255,255);" | X5
 +
|style="background:rgb(255,255,255);" | Support
 +
|-
 +
|style="background:rgb(255,255,255);" | X6
 +
|style="background:rgb(255,255,255);" | Command
 +
|-
 +
|style="background:rgb(255,255,255);" | X7
 +
|style="background:rgb(255,255,255);" | Command
 +
|-
 +
|style="background:rgb(255,255,255);" | X8
 +
|style="background:rgb(255,255,255);" | Command
 +
|-
 +
|style="background:rgb(255,255,255);" | X9
 +
|style="background:rgb(255,255,255);" | Magic
 +
|-
 +
|style="background:rgb(255,255,255);" | XA
 +
|style="background:rgb(255,255,255);" | Magic
 +
|-
 +
|style="background:rgb(255,255,255);" | XB
 +
|style="background:rgb(255,255,255);" | Summon
 +
|-
 +
|style="background:rgb(255,255,255);" | XC
 +
|style="background:rgb(255,255,255);" | Summon
 +
|-
 +
|style="background:rgb(255,255,255);" | XD
 +
|style="background:rgb(255,255,255);" | Independent<sup>1</sup>
 +
|-
 +
|style="background:rgb(255,255,255);" | XE
 +
|style="background:rgb(255,255,255);" | Independent<sup>1</sup>
 +
|-
 +
|style="background:rgb(255,255,255);" | XF
 +
|style="background:rgb(255,255,255);" | Independent<sup>1</sup>
 +
|}
 
   
 
   
* - There are no XD, XE or XF type materias in the game. They are graphically represented as Independent but have no effect.
+
<br/>
 
 
 
Each of these Base Types have a set of sub-types that provide different functions: (If Subtype is listed as 'X' then any subtype will produce that effect. Other subtypes have no function)
 
Each of these Base Types have a set of sub-types that provide different functions: (If Subtype is listed as 'X' then any subtype will produce that effect. Other subtypes have no function)
  
Independent Types:
+
{| border="0" cellpadding="3" cellspacing="1" style="background: rgb(0,0,0)" align="center"
+
! style="background:rgb(204,204,204);" colspan="3" |Independent Types:
00 Function based on Attribute 1
+
|-
0Ch 0xC068B0 ORd with 1 and 0xC068B4 set to 11 (Underwater)
+
|style="background:rgb(255,255,255);" | 00
62h 0xC068B0 ORd with 8 and 0xC068B4 set to 11 (HP<->MP)
+
|style="background:rgb(255,255,255);" colspan="2"|Function based on Attribute 1
20<sup>1</sup> Increases value at 0xC06898 + [Attribute_1 * 2] based on attribute list and AP level
+
|-
30<sup>2</sup> 0xC068B0 ORd with 4 and 0xC068B4 set to 12
+
|style="background:rgb(204,204,255);" rowspan="2"|&nbsp;
40 Has a function, but is blacklisted at the beginning of the X0 type handler (handled elsewhere)
+
|style="background:rgb(255,255,255); width=50pt;"|0Ch
+
|style="background:rgb(255,255,255);" |0xC068B0 ORd with 1 and 0xC068B4 set to 11 (Underwater)
21<sup>3</sup> Enables effect Attribute 1 with a magnitude based on attribute list and AP Level
+
|-
41<sup>4</sup> Enables effect Attribute 1 with a magnitude based on attribute list and AP Level
 
 
X4 If 0xC06914 is non-0 after getting AP level then set 0xC068B4 to 0Bh (Mega-All)
 
 
1 - Various in-battle conditions (Cover/Counter) and stat increases
 
2 - ONLY works with Materia Index 0Ch (Long Range). Attribute List is ignored
 
3 - Although Pre-Emp is a 21 type materia (and the only one), there is specific code to limit its magnitude in 41 as well.
 
4 - Enemy Away MUST be type 41 to work properly
 
  
Command Types:
+
|style="background:rgb(255,255,255); width=50pt;" |62h
+
|style="background:rgb(255,255,255);" |0xC068B0 ORd with 8 and 0xC068B4 set to 11 (HP<->MP)
12 Replace first command (Attack) based on attribute list and AP Level
+
|-
+
|style="background:rgb(255,255,255);" |20<sup>2</sup>
X3 Subtype not important. Only Primary Attributes allowed are 15h, 16h, 17h
+
|style="background:rgb(255,255,255);" colspan="2"|Increases value at 0xC06898 + [Attribute_1 * 2] based on attribute list and AP level
15 Replaces Magic with WMagic
+
|-
16 Replaces Summon with WSummon
+
|style="background:rgb(255,255,255);" |30<sup>3</sup>
17 Replaces Item with WItem
+
|style="background:rgb(255,255,255);" colspan="2" |0xC068B0 ORd with 4 and 0xC068B4 set to 12
+
|-
X6 Add Command based on attribute list and AP Level
+
|style="background:rgb(255,255,255);" |40
+
|style="background:rgb(255,255,255);" colspan="2"|Has a function, but is blacklisted at the beginning of the X0 type handler (handled elsewhere)
X7 Add Command 0Dh (E.Skill)
+
|-
+
|style="background:rgb(255,255,255);" |21<sup>4</sup>
X8 Add Command 5 (Steal), 6 (Sense), 7 (Coin), 9 (Morph), Ah (D.Blow), Bh (Manip), Ch (Mime)
+
|style="background:rgb(255,255,255);" colspan="2"|Enables effect Attribute 1 with a magnitude based on attribute list and AP Level
 +
|-
 +
|style="background:rgb(255,255,255);" |41<sup>5</sup>
 +
|style="background:rgb(255,255,255);" colspan="2"|Enables effect Attribute 1 with a magnitude based on attribute list and AP Level
 +
|-
 +
|style="background:rgb(255,255,255);" |X4
 +
|style="background:rgb(255,255,255);" colspan="2"|If 0xC06914 is non-0 after getting AP level then set 0xC068B4 to 0Bh (Mega-All)
 +
|-
 +
|style="background:rgb(255,255,255); colspan="3"| &nbsp;
 +
|-
 +
! style="background:rgb(204,204,204);" colspan="3" |Command Types:
 +
|-
 +
|style="background:rgb(255,255,255);" |12
 +
|style="background:rgb(255,255,255);" colspan="2" |Replace first command (Attack) based on attribute list and AP Level
 +
|-
 +
|style="background:rgb(255,255,255);" |X3
 +
|style="background:rgb(255,255,255);" colspan="2" |Subtype not important. Only Primary Attributes allowed are 15h, 16h, 17h
 +
|-
 +
|style="background:rgb(204,204,255);" rowspan="3"|&nbsp;
 +
|style="background:rgb(255,255,255); width=50pt;" |15h
 +
|style="background:rgb(255,255,255);" |Replaces Magic with WMagic
 +
|-
 +
|style="background:rgb(255,255,255); width=50pt;" |16h
 +
|style="background:rgb(255,255,255);" |Replaces Summon with WSummon
 +
|-
 +
|style="background:rgb(255,255,255); width=50pt;" |17h
 +
|style="background:rgb(255,255,255);" |Replaces Item with WItem
 +
|-
 +
|style="background:rgb(255,255,255);" |X6
 +
|style="background:rgb(255,255,255);" colspan="2"|Add Command based on attribute list and AP Level
 +
|-
 +
|style="background:rgb(255,255,255);" |X7
 +
|style="background:rgb(255,255,255);" colspan="2"|Add Command 0Dh (E.Skill)
 +
|-
 +
|style="background:rgb(255,255,255);" |X8
 +
|style="background:rgb(255,255,255);" colspan="2"|Add Command 5 (Steal), 6 (Sense), 7 (Coin), 9 (Morph), Ah (D.Blow), Bh (Manip), Ch (Mime)
 +
|-
 +
|style="background:rgb(255,255,255);" colspan = "3"| &nbsp;
 +
|-
 +
! style="background:rgb(204,204,204);" colspan="3" |Support Types:
 +
|-
 +
|style="background:rgb(255,255,255);" |25
 +
|style="background:rgb(255,255,255);" colspan="2"|Attribute 1 must be between 54h - 64h inclusive. Just sets 0xC068B4 to a specific value
 +
|-
 +
|style="background:rgb(204,204,255);" rowspan="18"|&nbsp;
 +
! style="background:rgb(204,204,204); width=50pt;"|Attribute 1 Value
 +
! style="background:rgb(204,204,204);"|0xC068B4
 +
|-
 +
|style="background:rgb(255,255,255); width=50pt;" |54h
 +
|style="background:rgb(255,255,255);" |0Fh (Command Counter)
 +
|-
 +
|style="background:rgb(255,255,255); width=50pt;" |55h
 +
|style="background:rgb(255,255,255);" |0Fh (Magic Counter)
 +
|-
 +
|style="background:rgb(255,255,255); width=50pt;" |56h
 +
|style="background:rgb(255,255,255);" |10h
 +
|-
 +
|style="background:rgb(255,255,255); width=50pt;" |57h
 +
|style="background:rgb(255,255,255);" |Ignored
 +
|-
 +
|style="background:rgb(255,255,255); width=50pt;" |58h
 +
|style="background:rgb(255,255,255);" |10h
 +
|-
 +
|style="background:rgb(255,255,255); width=50pt;" |59h
 +
|style="background:rgb(255,255,255);" |10h
 +
|-
 +
|style="background:rgb(255,255,255); width=50pt;" |5Ah
 +
|style="background:rgb(255,255,255);" |10h
 +
|-
 +
|style="background:rgb(255,255,255); width=50pt;" |5Bh
 +
|style="background:rgb(255,255,255);" |Ignored
 +
|-
 +
|style="background:rgb(255,255,255); width=50pt;" |5Ch
 +
|style="background:rgb(255,255,255);" |10h
 +
|-
 +
|style="background:rgb(255,255,255); width=50pt;" |5Dh
 +
|style="background:rgb(255,255,255);" |10h
 +
|-
 +
|style="background:rgb(255,255,255); width=50pt;" |5Eh
 +
|style="background:rgb(255,255,255);" |10h
 +
|-
 +
|style="background:rgb(255,255,255); width=50pt;" |5Fh
 +
|style="background:rgb(255,255,255);" |10h
 +
|-
 +
|style="background:rgb(255,255,255); width=50pt;" |60h
 +
|style="background:rgb(255,255,255);" |Ignored
 +
|-
 +
|style="background:rgb(255,255,255); width=50pt;" |61h
 +
|style="background:rgb(255,255,255);" |Ignored
 +
|-
 +
|style="background:rgb(255,255,255); width=50pt;" |62h
 +
|style="background:rgb(255,255,255);" |Ignored
 +
|-
 +
|style="background:rgb(255,255,255); width=50pt;" |63h
 +
|style="background:rgb(255,255,255);" |Ignored
 +
|-
 +
|style="background:rgb(255,255,255); width=50pt;" |64h
 +
|style="background:rgb(255,255,255);" |10h
 +
|-
 +
|style="background:rgb(255,255,255);" |35
 +
|style="background:rgb(255,255,255);" colspan="2" |Like 25, but only Attribute 1 values 51h, 57h, and 63h are used.
 +
|-
 +
|style="background:rgb(204,204,255);" rowspan="3"|&nbsp;
 +
|style="background:rgb(255,255,255); width=50pt;" |51h
 +
|style="background:rgb(255,255,255);" |0Fh (All)
 +
|-
 +
|style="background:rgb(255,255,255); width=50pt;" |57h
 +
|style="background:rgb(255,255,255);" |10h (Final Attack)
 +
|-
 +
|style="background:rgb(255,255,255); width=50pt;" |63h
 +
|style="background:rgb(255,255,255);" |0Fh (Quadra Magic)
 +
|-
 +
|style="background:rgb(255,255,255);" colspan = "3"| &nbsp;
 +
|-
 +
! style="background:rgb(204,204,204);" colspan="3" |Magic Types:
 +
|-
 +
|style="background:rgb(255,255,255);" |X9
 +
|style="background:rgb(255,255,255);" colspan = "2"|Add Command 2 (Magic) and Enable magics based on attribute list and AP Level
 +
|-
 +
|style="background:rgb(255,255,255);" |XA
 +
|style="background:rgb(255,255,255);" colspan = "2"|Add Command 2 (Magic) and Enable magics with index 0-37h inclusive<sup>6</sup>
 +
|-
 +
|style="background:rgb(255,255,255);" colspan = "3"| &nbsp;
 +
|-
 +
! style="background:rgb(204,204,204);" colspan="3" |Summon Types:
 +
|-
 +
|style="background:rgb(255,255,255);" |XB
 +
|style="background:rgb(255,255,255);" colspan = "2"|Add Command 3 (Summon) and enables attack at Attribute 1 for use 'AP Level' times (Ignores other Attributes)
 +
|-
 +
|style="background:rgb(255,255,255);" |XC
 +
|style="background:rgb(255,255,255);" colspan = "2" |Add Command 3 (Summon) and enables attacks with index 38h - 47h inclusive
 +
|}
  
Support Types:
 
 
25 Attribute 1 must be between 54h - 64h inclusive. Just sets 0xC068B4 to a specific value
 
54 0Fh (Command Counter)
 
55 0Fh (Magic Counter)
 
56 10h
 
57 Ignored
 
58 10h
 
59 10h
 
5A 10h
 
5B Ignored
 
5C 10h
 
5D 10h
 
5E 10h
 
5F 10h
 
60 Ignored
 
61 Ignored
 
62 Ignored
 
63 Ignored
 
64 10h
 
35 Like 25, but only Attribute 1 values 51h, 57h, and 63h are used.
 
51 0Fh (All)
 
57 10h (Final Attack)
 
63 0Fh (Quadra Magic)
 
  
Magic Types:
+
1 - There are no XD, XE or XF type materias in the game. They are graphically represented as Independent but have no effect.<br/>
+
2 - Various in-battle conditions (Cover/Counter) and stat increases<br/>
X9 Add Command 2 (Magic) and Enable magics based on attribute list and AP Level
+
3 - ONLY works with Materia Index 0Ch (Long Range). Attribute List is ignored<br/>
XA Add Command 2 (Magic) and Enable magics with index 0-37h inclusive<sup>*</sup>
+
4 - Although Materia Index 0Ah (Pre-Emp) is a type 21 (and the only one), there is specific code to limit its magnitude in 41<br/>
+
5 - Although Materia Index 07h (Enemy Away) is a type 41, there is code for that index in 21<br/>
* - Shield is the last magic attack with an index of 35h. The Magic menu prevents access to attacks 36h & 37h
+
6 - Shield is the last magic attack with an index of 35h. The Magic menu prevents access to attacks 36h & 37h<br/>
 
 
Summon Types:
 
 
XB Add Command 3 (Summon) and enables attack at Attribute 1 for use 'AP Level' times (Ignores other Attributes)
 
XC Add Command 3 (Summon) and enables attacks with index 38h - 47h inclusive
 

Revision as of 21:48, 26 August 2010

(This is a temporary page. It will be linked to from the Materia Data page when I'm done with it)

Materia is separated into five categories of functions in the game: "Command", "Magic", "Summon", "Independent", and "Support". Graphically they are yellow, green, red, blue, and purple respectively. The materia type is determined by a single byte value that is separated into two parts. The upper nybble will be considered the sub-type and the lower nybble is the base type. For base types the values will yield the following results:

Base Materia Type
X0 Independent
X1 Independent
X2 Command
X3 Command
X4 Independent
X5 Support
X6 Command
X7 Command
X8 Command
X9 Magic
XA Magic
XB Summon
XC Summon
XD Independent1
XE Independent1
XF Independent1


Each of these Base Types have a set of sub-types that provide different functions: (If Subtype is listed as 'X' then any subtype will produce that effect. Other subtypes have no function)

Independent Types:
00 Function based on Attribute 1
  0Ch 0xC068B0 ORd with 1 and 0xC068B4 set to 11 (Underwater)
62h 0xC068B0 ORd with 8 and 0xC068B4 set to 11 (HP<->MP)
202 Increases value at 0xC06898 + [Attribute_1 * 2] based on attribute list and AP level
303 0xC068B0 ORd with 4 and 0xC068B4 set to 12
40 Has a function, but is blacklisted at the beginning of the X0 type handler (handled elsewhere)
214 Enables effect Attribute 1 with a magnitude based on attribute list and AP Level
415 Enables effect Attribute 1 with a magnitude based on attribute list and AP Level
X4 If 0xC06914 is non-0 after getting AP level then set 0xC068B4 to 0Bh (Mega-All)
 
Command Types:
12 Replace first command (Attack) based on attribute list and AP Level
X3 Subtype not important. Only Primary Attributes allowed are 15h, 16h, 17h
  15h Replaces Magic with WMagic
16h Replaces Summon with WSummon
17h Replaces Item with WItem
X6 Add Command based on attribute list and AP Level
X7 Add Command 0Dh (E.Skill)
X8 Add Command 5 (Steal), 6 (Sense), 7 (Coin), 9 (Morph), Ah (D.Blow), Bh (Manip), Ch (Mime)
 
Support Types:
25 Attribute 1 must be between 54h - 64h inclusive. Just sets 0xC068B4 to a specific value
  Attribute 1 Value 0xC068B4
54h 0Fh (Command Counter)
55h 0Fh (Magic Counter)
56h 10h
57h Ignored
58h 10h
59h 10h
5Ah 10h
5Bh Ignored
5Ch 10h
5Dh 10h
5Eh 10h
5Fh 10h
60h Ignored
61h Ignored
62h Ignored
63h Ignored
64h 10h
35 Like 25, but only Attribute 1 values 51h, 57h, and 63h are used.
  51h 0Fh (All)
57h 10h (Final Attack)
63h 0Fh (Quadra Magic)
 
Magic Types:
X9 Add Command 2 (Magic) and Enable magics based on attribute list and AP Level
XA Add Command 2 (Magic) and Enable magics with index 0-37h inclusive6
 
Summon Types:
XB Add Command 3 (Summon) and enables attack at Attribute 1 for use 'AP Level' times (Ignores other Attributes)
XC Add Command 3 (Summon) and enables attacks with index 38h - 47h inclusive


1 - There are no XD, XE or XF type materias in the game. They are graphically represented as Independent but have no effect.
2 - Various in-battle conditions (Cover/Counter) and stat increases
3 - ONLY works with Materia Index 0Ch (Long Range). Attribute List is ignored
4 - Although Materia Index 0Ah (Pre-Emp) is a type 21 (and the only one), there is specific code to limit its magnitude in 41
5 - Although Materia Index 07h (Enemy Away) is a type 41, there is code for that index in 21
6 - Shield is the last magic attack with an index of 35h. The Magic menu prevents access to attacks 36h & 37h