Difference between revisions of "FF8/Variables"

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! align="left" | Byte
 
! align="left" | Byte
 
| 734
 
| 734
| Split Party Flags (+1 Zell, +2 Irvine, +4 Rinoa, +8 Quistis, +16 Selphie). Used to determine which dialogue gets spoken depending on who's in the party.
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| Split Party Flags (+1 Zell, +2 Irvine, +4 Rinoa, +8 Quistis, +16 Selphie).
 
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Revision as of 19:57, 14 March 2014

Game variables can be accessed using the PSHM family of script functions, and can be written to by using the POPM family of functions. Which one you use depends on the variable.

Var type Var Number Description
Word 256 Main Story quest progress. In PC saves, value is at offset 0xE10
Byte 720 Squall's costume (0=normal, 1=student, 2=SeeD, 3=Bandage on forehead)
Byte 721 Zell's Costume (0=normal, 1=student, 2=SeeD)
Byte 722 Selphie's costume (0=normal, 1=student, 2=SeeD)
Byte 728 Random game seed? Value of Tomb of Unknown King student ID. Possibly does other things as well.
Byte 730 Joined Garden Festival committee (1=yes, 0=no)
Byte 734 Split Party Flags (+1 Zell, +2 Irvine, +4 Rinoa, +8 Quistis, +16 Selphie).