Difference between revisions of "FF7"

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my_wiki>Synergy Blades
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my_wiki>Synergy Blades
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== Contents ==
 
== Contents ==
<ul>
+
 
<li>[[FF7/History|History]]
+
* [[FF7/History|History]]
<li>[[FF7/Engine basics|Engine Basics]]
+
* [[FF7/Engine basics|Engine Basics]]
<li>[[FF7/Kernel|The Kernel]]
+
** Parts of the Engine
<li>[[FF7/Menu Module|The Menu Module]]
+
** Generic Program Flow
<li>[[FF7/Field Module| The Field Module]]
+
* [[FF7/Kernel|The Kernel]]
</ul>
+
** [[FF7/Kernel/Overview|Kernel Overview]]
 +
*** History
 +
*** Kernel Functionality
 +
** [[FF7/Kernel/Memory management|Memory Management]]
 +
*** RAM Management
 +
*** VRAM Management
 +
*** PSX CD-ROM management
 +
** [[FF7/Kernel/Kernel.bin|Kernel.bin]]
 +
*** The KERNEL.BIN Archive
 +
*** The KERNEL2.BIN Archive
 +
** [[FF7/Kernel/Low level libraries|Low Level Libraries]]
 +
*** PC to PSX comparison
 +
*** Data Archives
 +
**** BIN Archive data format
 +
**** LZS Archives
 +
**** LGP Archives
 +
*** Textures
 +
**** TIM texture data format for PSX
 +
**** TEX texture data format for the PC
 +
*** File formats for 3D models
 +
**** Model Formats for PSX
 +
**** Model Formats for PC
 +
* [[FF7/Menu Module|The Menu Module]]
 +
** Menu Overview
 +
** Menu Initialization
 +
** Menu Modules
 +
** Calling the various menus
 +
** Menu dependencies
 +
** The Save Game format
 +
* [[FF7/Field Module| The Field Module]]
 +
** Field Overview
 +
** Field Format (PC)
 +
*** General PC Field File Format
 +
*** PC Field File Header
 +
*** File Section Details
 +
** Field Format (PSX)
 +
*** PSX DAT Format
 +
*** PSX MIM Format
 +
*** PSX BCX Format

Revision as of 01:54, 21 March 2005

This is a Stub article. A Wiki version of Gears should go here. For more information, select the "discussion" tab above so we can best architecture the data. For those who want to start converting, download the Gears pdf here --Halkun 20:18, 5 Mar 2005 (CST)


Contents

  • History
  • Engine Basics
    • Parts of the Engine
    • Generic Program Flow
  • The Kernel
    • Kernel Overview
      • History
      • Kernel Functionality
    • Memory Management
      • RAM Management
      • VRAM Management
      • PSX CD-ROM management
    • Kernel.bin
      • The KERNEL.BIN Archive
      • The KERNEL2.BIN Archive
    • Low Level Libraries
      • PC to PSX comparison
      • Data Archives
        • BIN Archive data format
        • LZS Archives
        • LGP Archives
      • Textures
        • TIM texture data format for PSX
        • TEX texture data format for the PC
      • File formats for 3D models
        • Model Formats for PSX
        • Model Formats for PC
  • The Menu Module
    • Menu Overview
    • Menu Initialization
    • Menu Modules
    • Calling the various menus
    • Menu dependencies
    • The Save Game format
  • The Field Module
    • Field Overview
    • Field Format (PC)
      • General PC Field File Format
      • PC Field File Header
      • File Section Details
    • Field Format (PSX)
      • PSX DAT Format
      • PSX MIM Format
      • PSX BCX Format