Difference between revisions of "FF7/Field/Script/Opcodes/24 WAIT"

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Revision as of 12:34, 4 April 2018

  • Opcode: 0x24
  • Short name: WAIT
  • Long name: Wait

Memory layout

0x24 A

Arguments

  • const UShort A: Amount (number of frames) to wait.

Description

Pauses current script execution for a specific amount of time. Rather than a specific time value in milliseconds/seconds, the amount specifies the number of frames that must be drawn before execution resumes. Since the game runs at 30fps, WAIT(0x1E) (or WAIT(30) in decimal) will pause script execution for 1 second, WAIT(0x96) will pause for 5 seconds, and so on.