Difference between revisions of "FF7/Attack data"

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|style="background:rgb(255,255,204)" align="center" | 0x20
 
|style="background:rgb(255,255,204)" align="center" | 0x20
 
|style="background:rgb(255,255,204)" | 2 bytes
 
|style="background:rgb(255,255,204)" | 2 bytes
|style="background:rgb(255,255,204)" colspan="2" | Unknown
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|style="background:rgb(255,255,255)" colspan="2" |Long Range (targets in back rows take normal damage; physical damage calculations only)
 
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Revision as of 19:32, 19 October 2008

KERNEL.BIN - Section 2: Attack data format

This section contains the data for the different attacks. Each record is 28 bytes long.

Offset Length Description
0x00 4 bytes Unknown
0x04 1 byte Casting cost
0x05 5 bytes Unknown
0x0A 2 byte Attack type
0x0C 1 bytes Attack attribute
  0x00 Escape/Exit-Type
0x01 Ribbon-Like
0x03 Enemy Skill (?)
0x05 Enemy Skill (?)
0x07 Enemy Skill (?)
0x0D Restorative/Protective
0x0F Status-giving/Elemental
0x11 Shield
0x13 Limit Break
0x15 Cait Sith Limit Break
0x17 Summon
0xC7 Roulette
0x97 Multiple Strike Limit Breaks
0x01 Phoenix Down
0x03 X-needles Attack
0x17 Final Limit Break
0x0D 1 byte ID Number
0x0E 1 byte Restore Apply
0x0F 1 byte Strength
0x10 1 byte Restore type
  0x00 Restore HP
0x01 Restore MP
0x02 Restore Ailment
0xFF None
0x11 2 bytes Unknown
0x13 1 byte Times attacking
0x14 4 bytes Status
0x18 2 bytes Element
0x20 2 bytes Long Range (targets in back rows take normal damage; physical damage calculations only)