Difference between revisions of "FF7/Materia data"
my_wiki>NFITC1 (→KERNEL.BIN - Section 9: Materia data format) |
my_wiki>NFITC1 (→KERNEL.BIN - Section 9: Materia data format) |
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|style="background:rgb(255,255,255);" | 0x00 | |style="background:rgb(255,255,255);" | 0x00 | ||
− | |style="background:rgb(255,255,255);" | | + | |style="background:rgb(255,255,255);" | None |
− | |style="background:rgb(255,255,255);" | | + | |style="background:rgb(255,255,255);" | 0x0E of 98 switches equipped character's HP & MP<br/> |
+ | 0x0E of 12 removes Underwater timer from Emerald Battle | ||
|- | |- | ||
|style="background:rgb(255,255,255);" | 0x20 | |style="background:rgb(255,255,255);" | 0x20 | ||
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|style="background:rgb(255,255,255);" | 0x30 | |style="background:rgb(255,255,255);" | 0x30 | ||
− | |style="background:rgb(255,255,255);" | | + | |style="background:rgb(255,255,255);" | Make attack command "Long Range" |
|style="background:rgb(255,255,255);" | Unknown | |style="background:rgb(255,255,255);" | Unknown | ||
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|style="background:rgb(255,255,255);" | 0x41 | |style="background:rgb(255,255,255);" | 0x41 | ||
− | |style="background:rgb(255,255,255);" | | + | |style="background:rgb(255,255,255);" | Pre-battle consideration 0x0E modified by (0x0F through 0x13) / 16 (Encounter rate, Chocobo chance, Gil Plus) |
|style="background:rgb(255,255,255);" | Unknown | |style="background:rgb(255,255,255);" | Unknown | ||
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|style="background:rgb(255,255,255);" | 0xX4 | |style="background:rgb(255,255,255);" | 0xX4 | ||
− | |style="background:rgb(255,255,255);" | | + | |style="background:rgb(255,255,255);" | Allows all compatible commands to target all targets in a row. ("Mega-All") |
|style="background:rgb(255,255,255);" | Unknown | |style="background:rgb(255,255,255);" | Unknown | ||
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|style="background:rgb(255,255,255);" | 0xXB | |style="background:rgb(255,255,255);" | 0xXB | ||
− | |style="background:rgb(255,255,255);" | Add summon from 0x0E, which can be used 0x0F-0x13 times acording to number of stars and enable "summon" command. | + | |style="background:rgb(255,255,255);" | Add summon from 0x0E, which can be used 0x0F-0x13 times acording to number of stars and enable "summon" command. (The game bypasses the last 5 modifiers and just assigns Summon Count to the number of AP stars) |
|style="background:rgb(255,255,255);" | Unknown | |style="background:rgb(255,255,255);" | Unknown | ||
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Revision as of 01:34, 12 November 2008
KERNEL.BIN - Section 9: Materia data format
This section contains the Materia data. Each record is 20 bytes long.
Offset | Length | Description | ||
---|---|---|---|---|
0x00 | 8 bytes | Level-up AP limits | Multiples of 100 (4x WORD) | |
0x08 | 1 byte | Equip Effect | [See table below] | |
0x09 | 3 bytes | Status Effects (Only first 24) | ||
0x0C | 1 byte | Element | ||
0x0D | 1 byte | Materia Type | ||
Byte | Action in Battle | Action in Menu | ||
0x00 | None | 0x0E of 98 switches equipped character's HP & MP 0x0E of 12 removes Underwater timer from Emerald Battle | ||
0x20 | Booster%: 0x0E is boosted by offset 0x0F to 0x13 depending on AP level |
Unknown | ||
0x30 | Make attack command "Long Range" | Unknown | ||
0x21 | Add value from 0x0F-0x13 acording to number of stars to preemptive value. If materia has id 0x10 then clamp max preemptive value to 0x00-0x55. Do something in additional if this materia is mastered. | Unknown | ||
0x41 | Pre-battle consideration 0x0E modified by (0x0F through 0x13) / 16 (Encounter rate, Chocobo chance, Gil Plus) | Unknown | ||
0x12 | Replace "Attack" command with command at offset 0x0E-0x12 acording to current number of stars. | Unknown | ||
0xX3 | Add W-commands at 0x0E (only 0x15:W-Magic, 0x16:W-Summon, 0x17:W-Item). | Unknown | ||
0xX4 | Allows all compatible commands to target all targets in a row. ("Mega-All") | Unknown | ||
0xX5 | Type 0x51 (All) paired with 0xX9 and 0xXa type materia. Add number of "all" use to paired magic.
Type 0x54 (Counter) paired with 0xX6 and 0xX8 type materia. Add given command to counter (if materia has 2 command add both). Type 0x55 (Magic Counter) paired with 0xX9, 0xXa, 0xXb and 0xXc type materia. Add highest attack to counter. Type 0x56 (Sneak Attack) paired with 0xX6, 0xX8, 0xX9, 0xXa, 0xXb and 0xXc type materia. Add given command, magic or summon to first attack. Type 0x57 (Final Attack) paired with 0xX6, 0xX8, 0xX9, 0xXa, 0xXb and 0xXc type materia. Add given command, magic or summon to final attack. Note: counter first and final attacks are placed in one array. So there can be only 8 additional actions per unit. |
Unknown | ||
0xX6 | Add last command from 0x0E-0x12 acording to current number of stars. | Unknown | ||
0xX7 | Add skills acording to active bits in AP part of materia description and enables "enemy skill" command. | Unknown | ||
0xX8 | Add commands "steal", "sense", "coin", "morph", "deathblow", "manipulate", "mime". | Unknown | ||
0xX9 | Add spells from 0x0E-0x12 acording to current number of stars and enable "magic" command. | Unknown | ||
0xXA | Add all spells and enable "magic" command. | Unknown | ||
0xXB | Add summon from 0x0E, which can be used 0x0F-0x13 times acording to number of stars and enable "summon" command. (The game bypasses the last 5 modifiers and just assigns Summon Count to the number of AP stars) | Unknown | ||
0xXC | Add all summons and enable "summon" command. | Unknown | ||
0x0E | 1 byte | Materia attributes | [See Above] | |
0x0F | 1 byte | Materia attributes | [See Above] | |
0x10 | 1 byte | Materia attributes | [See Above] | |
0x11 | 1 byte | Materia attributes | [See Above] | |
0x12 | 1 byte | Materia attributes | [See Above] | |
0x13 | 1 byte | Materia attributes | [See Above] |
Equip Effects
Byte | STR | VIT | MAG | MDEF | LUCK | DEX | MAXHP | MAXMP |
---|---|---|---|---|---|---|---|---|
0x00 | ||||||||
0x01 | -02 | -01 | +02 | +01 | -05% | +05% | ||
0x02 | -04 | -02 | +04 | +02 | -10% | +10% | ||
0x03 | +02 | -02 | ||||||
0x04 | -01 | -01 | +01 | +01 | ||||
0x05 | +01 | +01 | -01 | -01 | ||||
0x06 | +01 | |||||||
0x07 | +01 | |||||||
0x08 | -01 | |||||||
0x09 | -02 | |||||||
0x0A | +02 | |||||||
0x0B | -01 | +01 | -02% | +02% | ||||
0x0C | +01 | -02% | +02% | |||||
0x0D | +01 | +01 | -05% | +05% | ||||
0x0E | +02 | +02 | -10% | +10% | ||||
0x0F | +04 | +04 | -10% | +15% | ||||
0x10 | +08 | +08 | -10% | +20% |