Difference between revisions of "FF8/Field/Script/Opcodes/013 PSHAC"

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my_wiki>Shard
(Created page with "* Opcode: '''0x013''' * Short name: '''PSHAC''' * Long name: Push actor code??? ==== Argument ==== ID of the entity to reference ==== Stack ==== none ==== Description ===...")
 
my_wiki>Albeoris
(Created page with "* Opcode: '''0x013''' * Short name: '''PSHAC''' * Long name: Push actor code??? ==== Argument ==== ID of the entity to reference ==== Stack ==== none ==== Descriptio...")
Line 3: Line 3:
 
* Long name: Push actor code???
 
* Long name: Push actor code???
  
==== Argument ====
+
==== Argument ====
  
 
ID of the entity to reference
 
ID of the entity to reference
  
==== Stack ====
+
==== Stack ====
  
 
none
 
none
  
==== Description ====
+
==== Description ====
  
 
Push the entity ID of an actor onto the stack. This is always used before a call to [[FF8/Field/Script/Opcodes/090_CTURN|CTURN]] to set which character will be faced. IDK what happens when you try to use literals for CTURN or why this function is necessary.
 
Push the entity ID of an actor onto the stack. This is always used before a call to [[FF8/Field/Script/Opcodes/090_CTURN|CTURN]] to set which character will be faced. IDK what happens when you try to use literals for CTURN or why this function is necessary.

Revision as of 04:08, 24 March 2018

  • Opcode: 0x013
  • Short name: PSHAC
  • Long name: Push actor code???

Argument

ID of the entity to reference

Stack

none

Description

Push the entity ID of an actor onto the stack. This is always used before a call to CTURN to set which character will be faced. IDK what happens when you try to use literals for CTURN or why this function is necessary.