Difference between revisions of "FF8/Field/Script/Opcodes/064 AMESW"

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:''Animation ID''
 
:''Animation ID''
 
:''Field message ID''
 
:''Field message ID''
:''(?)''
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:''X position of window''
:''(?)''
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:''Y position of window''
 
:'''AMESW'''
 
:'''AMESW'''
  

Revision as of 06:18, 20 January 2014

  • Opcode: 0x064
  • Short name: AMESW
  • Long name: Animate, Message, and Wait

Argument

none

Stack

Animation ID
Field message ID
X position of window
Y position of window
AMESW

Description

Call one of this entity's animations, then pop up a message window and wait for the player to hit "ok."

Notes

Parameter 3 seems frame related, in some other MES calls it's the wait time, but AMESW waits indefinitely for player input. Parameter 4 is probably also frame related, but I don't know how.