FF7/Field/Script/Opcodes/A7 XYZ

From Final Fantasy Inside
< FF7‎ | Field‎ | Script‎ | Opcodes
Revision as of 12:34, 4 April 2018 by my_wiki>BukTop (2 revisions imported)
  • Opcode: 0xA7
  • Short name: XYZ
  • Long name: Place Object (No I)

Memory layout

0xA7 B1 / B2 B3 / 0 X Y Z

Arguments

  • const Bit[4] B1: Bank to retrieve X, or zero if X is specified as a literal value.
  • const Bit[4] B2: Bank to retrieve Y, or zero if Y is specified as a literal value.
  • const Bit[4] B3: Bank to retrieve Z, or zero if Z is specified as a literal value.
  • const Bit[4] 0: Zero.
  • const Short X: X-coordinate of the field object, or address of X-coordinate if B1 is non-zero.
  • const Short Y: Y-coordinate of the field object, or address of Y-coordinate if B2 is non-zero.
  • const Short Z: Z-coordinate of the field object, or address of Z-coordinate if B3 is non-zero.

Description

Similar to XYZI, but does not specify a triangle ID. This lack of triangle ID may cause problems if the field object is set to move from its set position.