FF8/Field/Script/Opcodes/041 CMOVE

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Revision as of 12:36, 4 April 2018 by my_wiki>BukTop (2 revisions imported)
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  • Opcode: 0x041
  • Short name: CMOVE
  • Long name: C? Move

Argument

none

Stack

X
Y
Z
???? (always 0?)
CMOVE

Description

Move this entity. Unlike the other MOVE functions, this will not play the entity's walking animation or make it turn. It will retain its current facing and continue its current animation as it moves.