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- 04:02, 1 August 2022 FF8/Field/Script/Opcodes/0F0 DOFFSET (hist) [225 bytes] Seifer (talk | contribs) (Created page with "* Opcode: '''0x0B4''' * Short name: '''MUSICCHANGE''' * Long name: Start music ==== Argument ==== none ==== Stack ==== : ''X coord'' : ''Y coord'' : ''Z coord'' ====...")
- 11:46, 18 July 2022 FF8/Field/Script/Opcodes/144 MUSICSKIP (hist) [160 bytes] Seifer (talk | contribs) (Created page with "* Opcode: '''0x144''' ==== Argument ==== ??? ==== Stack ==== ??? MUSICSKIP ==== Description ==== Skips the music to a certain point of the track")
- 16:48, 24 June 2022 FF8/Field/Script/Opcodes/15F HOWMANYCARD (hist) [107 bytes] Seifer (talk | contribs) (Created page with "Pushes the number of cards of given ID in temp variable 0.")
- 20:59, 8 May 2021 FF8/Menu price bin (hist) [254 bytes] Sleepey (talk | contribs) (create page)
- 19:18, 14 February 2021 FF7/Field/Script/Opcodes/27 BGMOVIE (hist) [429 bytes] Myst6re (talk | contribs) (Created page with "* Opcode: '''0x27''' * Short name: '''BGMOVIE''' * Long name: Background Movie ==== Memory layout ==== {| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid...")
- 07:44, 1 January 2021 FF8/Field/Script/Opcodes/13A CARDGAME (hist) [908 bytes] Sleepey (talk | contribs) (create page)
- 06:49, 1 January 2021 FF8/Field/Script/Opcodes/15E SETCARD (hist) [501 bytes] Sleepey (talk | contribs) (create page)
- 06:20, 1 January 2021 FF8/Field/Script/Opcodes/153 ADDSEEDLEVEL (hist) [303 bytes] Sleepey (talk | contribs) (create page)
- 06:11, 1 January 2021 FF8/Field/Script/Opcodes/150 KEYSIGHNCHANGE (hist) [202 bytes] Sleepey (talk | contribs) (create page)
- 16:34, 23 November 2020 FF7/Field/Script/Opcodes/5E SHAKE (hist) [4,143 bytes] Dangarfield (talk | contribs) (SHAKE page created)
- 17:50, 31 October 2020 FF7/Field/Script/Opcodes/62 SCRLC (hist) [1,952 bytes] Dangarfield (talk | contribs) (Created page with "* Opcode: '''0x62''' * Short name: '''SCRLC''' * Long name: Scroll To Playable Character Stop Movement ==== Memory layout ==== {| border="1" cellspacing="1" cellpadding="3" s...")
- 17:47, 31 October 2020 FF7/Field/Script/Opcodes/61 SCRLO (hist) [351 bytes] Dangarfield (talk | contribs) (Created page with "* Opcode: '''0x61''' * Short name: '''SCRL0''' * Long name: Scroll To Playable Character ==== Memory layout ==== {| border="1" cellspacing="1" cellpadding="3" style="border:...")
- 03:14, 31 October 2020 FF8/FileFormat PAK (hist) [19,144 bytes] Sebanisu (talk | contribs) (WIP I got a start on the PAK article. As I figure more out of this file type i'll update this.)
- 16:46, 16 September 2020 FF7/Field/Script/Opcodes/D5 COS (hist) [1,257 bytes] Dangarfield (talk | contribs) (Creation of COS page)
- 16:45, 16 September 2020 FF7/Field/Script/Opcodes/D4 SIN (hist) [1,257 bytes] Dangarfield (talk | contribs) (Creation of SIN page)
- 16:17, 28 August 2020 FF7/Field/Script/Opcodes/FC FMUSC (hist) [920 bytes] Dangarfield (talk | contribs) (Created page with "* Opcode: '''0xFC''' * Short name: '''FMUSC''' * Long name: Field Music ==== Memory layout ==== {| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black;...")
- 15:55, 28 August 2020 FF7/Field/Script/Opcodes/FD CMUSC (hist) [1,221 bytes] Dangarfield (talk | contribs) (CMUSC initial description)
- 12:54, 28 August 2020 FF7/Field/Script/Opcodes/F3 MUSVT (hist) [827 bytes] Dangarfield (talk | contribs) (Created page with "* Opcode: '''0xF3''' * Short name: '''MUSVT''' * Long name: Music Video Tape Segment ==== Memory layout ==== {| border="1" cellspacing="1" cellpadding="3" style="border: 1px...")
- 11:27, 28 August 2020 FF7/Field/Script/Opcodes/25 NFADE (hist) [1,320 bytes] Dangarfield (talk | contribs) (Update some fade types)
- 07:03, 11 July 2020 FF9/Sound/AKAO sequence (hist) [18,261 bytes] Loveemu (talk | contribs) (Created page with "== Introduction == AKAO sequence is similar to MIDI sequence - it's custom tracker format for playing sequence sound, well tuned specially for PSX. == File Structure == ===...")
- 05:11, 11 July 2020 FF9/Sound (hist) [161 bytes] Loveemu (talk | contribs) (Add subpage links as like as FF7)
- 17:53, 9 June 2020 FF7/PSX/Sound/Opcodes/0xb4b5 (hist) [7,495 bytes] Loveemu (talk | contribs) (Add raw LFO data. In the future it will be desirable to add waveform visualizations and detailed explanations.)
- 19:03, 7 May 2020 FF7/PSX/Sound/Code Map (hist) [17,054 bytes] Loveemu (talk | contribs) (Initial commit)
- 18:26, 6 January 2020 FF7/PSX/Sound/Opcodes/0xfd (hist) [436 bytes] Vegetass4 (talk | contribs) (From Wiki Backup Feb 07 2013. This page was last modified on 23 September 2007, at 09:04.)
- 18:23, 6 January 2020 FF7/PSX/Sound/Opcodes/0xa8aa (hist) [3,173 bytes] Vegetass4 (talk | contribs) (From Wiki Backup Dec 10 2017. This page was last modified on 23 September 2007, at 20:30.)
- 18:19, 6 January 2020 FF7/PSX/Sound/AKAO sequence (hist) [17,303 bytes] Vegetass4 (talk | contribs) (From Wiki Backup Jul 23 2017. This page was last modified on 29 September 2007, at 03:24.) originally created as "FF7/PSX/Sound/AKAO frames"
- 17:45, 6 January 2020 FF7/PSX/Sound/INSTRx.ALL (hist) [1,081 bytes] Vegetass4 (talk | contribs) (From Wiki Backup May 21 2017. This page was last modified on 21 September 2007, at 13:52.)
- 17:41, 6 January 2020 FF7/PSX/Sound/INSTRx.DAT (hist) [2,235 bytes] Vegetass4 (talk | contribs) (From Wiki Backup Jul 23 2017. This page was last modified on 21 September 2007, at 13:09.)
- 17:27, 6 January 2020 FF7/PSX/Sound/Overview (hist) [1,183 bytes] Vegetass4 (talk | contribs) (From Wiki Backup Jul 23 2017. This page was last modified on 22 September 2007, at 00:44.)
- 17:17, 6 January 2020 FF7/PSX/PSX Sound (hist) [207 bytes] Vegetass4 (talk | contribs) (From Wiki Backup Jul 23 2017. This page was last modified on 22 September 2007, at 00:44.)