FF7/Materia data

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Revision as of 16:57, 31 March 2008 by my_wiki>Akari (KERNEL.BIN - Section 9: Materia data format)

KERNEL.BIN - Section 9: Materia data format

This section contains the Materia data. Each record is 20 bytes long.

Offset Length Description
0x00 8 bytes Level-up AP limits Multiples of 100 (4x WORD)
0x08 1 byte Equip Effect [See table below]
0x09 3 bytes Status Bitmask
0x0C 1 byte Element
0x0D 1 byte Materia Type
  0x00 Unknown
0x20 Booster%: 0x0E is boosted by offset 0x0F to
0x13 depending on AP level
0x30 Unknown
0x21 Unknown
0x12 Command: Command at offset 0x0E to 0x12 is
available, depending on AP level
0x33 W-Command: Command at 0x0E is added to
the battle menu
0x25 Unknown
0x35 Unknown
0x16 Command: Commands at offset 0x0E to 0x12
become available as you level up
0xX7 Enemy Skill: Enables command 'Enemy Skill'
0xX8 Master Command: All commands are available
0xX9 Magic: Spells 0x0E to 0x11 become available
as you level up
0xXA Master Magic: All spells are available
0xXB Summon: Summon: Spell at 0x0E can be used from
offset 0x0F to 0x13 times depending on AP level
0xXC Master Summon: All summons are available
0x0E 1 byte Materia attributes [See Above]
0x0F 1 byte Materia attributes [See Above]
0x10 1 byte Materia attributes [See Above]
0x11 1 byte Materia attributes [See Above]
0x12 1 byte Materia attributes [See Above]
0x13 1 byte Materia attributes [See Above]

Equip Effects

Byte STR VIT MAG MDEF MAXHP MAXMP LUCK DEX
0x00                
0x01 -02 -01 +02 +01 -05% +05%    
0x02 -04 -04 +04 +02 -10% +10%    
0x06 +01              
0x07             +01  
0x08             +01  
0x0A               +02
0x0B -01   +01   -02% +02%    
0x0C     +01   -02% +02%    
0x0D     +01 +01 -05% +05%    
0x0E     +02 +02 -10% +10%    
0x0F     +04 +04 -10% +15%    
0x10     +08 +08 -10% +20%