FF7/Materia data
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Revision as of 17:35, 31 March 2008 by my_wiki>Akari (→KERNEL.BIN - Section 9: Materia data format)
KERNEL.BIN - Section 9: Materia data format
This section contains the Materia data. Each record is 20 bytes long.
Offset | Length | Description | |
---|---|---|---|
0x00 | 8 bytes | Level-up AP limits | Multiples of 100 (4x WORD) |
0x08 | 1 byte | Equip Effect | [See table below] |
0x09 | 3 bytes | Status Bitmask | |
0x0C | 1 byte | Element | |
0x0D | 1 byte | Materia Type | |
0x00 | Unknown | ||
0x20 | Booster%: 0x0E is boosted by offset 0x0F to 0x13 depending on AP level | ||
0x30 | Unknown | ||
0x21 | Unknown | ||
0x12 | Command: Command at offset 0x0E to 0x12 is available, depending on AP level | ||
0x33 | W-Command: Command at 0x0E is added to the battle menu | ||
0x25 | Unknown | ||
0x35 | Unknown | ||
0x16 | Command: Commands at offset 0x0E to 0x12 become available as you level up | ||
0xX7 | Enemy Skill: Enables command 'Enemy Skill' | ||
0xX8 | Master Command: All commands are available | ||
0xX9 | Magic: Spells 0x0E to 0x11 become available as you level up | ||
0xXA | Master Magic: All spells are available | ||
0xXB | Summon: Summon: Spell at 0x0E can be used from offset 0x0F to 0x13 times depending on AP level | ||
0xXC | Add all summons and enable "summon" comand. | ||
0x0E | 1 byte | Materia attributes | [See Above] |
0x0F | 1 byte | Materia attributes | [See Above] |
0x10 | 1 byte | Materia attributes | [See Above] |
0x11 | 1 byte | Materia attributes | [See Above] |
0x12 | 1 byte | Materia attributes | [See Above] |
0x13 | 1 byte | Materia attributes | [See Above] |
Equip Effects
Byte | STR | VIT | MAG | MDEF | MAXHP | MAXMP | LUCK | DEX |
---|---|---|---|---|---|---|---|---|
0x00 | ||||||||
0x01 | -02 | -01 | +02 | +01 | -05% | +05% | ||
0x02 | -04 | -04 | +04 | +02 | -10% | +10% | ||
0x06 | +01 | |||||||
0x07 | +01 | |||||||
0x08 | +01 | |||||||
0x0A | +02 | |||||||
0x0B | -01 | +01 | -02% | +02% | ||||
0x0C | +01 | -02% | +02% | |||||
0x0D | +01 | +01 | -05% | +05% | ||||
0x0E | +02 | +02 | -10% | +10% | ||||
0x0F | +04 | +04 | -10% | +15% | ||||
0x10 | +08 | +08 | -10% | +20% |