FF7/Materia data
From Final Fantasy Inside
KERNEL.BIN - Section 9: Materia data format
This section contains the Materia data. Each record is 20 bytes long.
Offset | Length | Description | ||
---|---|---|---|---|
0x00 | 8 bytes | Level-up AP limits | Multiples of 100 (4x WORD) | |
0x08 | 1 byte | Equip Effect | [See table below] | |
0x09 | 3 bytes | Status Bitmask | ||
0x0C | 1 byte | Element | ||
0x0D | 1 byte | Materia Type | ||
Byte | Action in Battle | Action in Menu | ||
0x00 | Unknown | Unknown | ||
0x20 | Booster%: 0x0E is boosted by offset 0x0F to 0x13 depending on AP level |
Unknown | ||
0x30 | Unknown | Unknown | ||
0x21 | Add value from 0x0F-0x13 acording to number of stars to preemptive value. If materia has id 0x10 then clamp max preemptive value to 0x00-0x55. Do something in additional if this materia is mastered. | Unknown | ||
0x41 | Unknown | Unknown | ||
0x12 | Replace "Attack" command with command at offset 0x0E-0x12 acording to current number of stars. | Unknown | ||
0xX3 | Add W-commands at 0x0E (only 0x15:W-Magic, 0x16:W-Summon, 0x17:W-Item). | Unknown | ||
0xX4 | Has no influence in battle. | Unknown | ||
0x25 | Has no influence in battle. | Unknown | ||
0x35 | Has no influence in battle. | Unknown | ||
0xX6 | Add last command from 0x0E-0x12 acording to current number of stars. | Unknown | ||
0xX7 | Add skills acording to active bits in AP part of materia description and enables "enemy skill" command. | Unknown | ||
0xX8 | Add commands "steal", "sense", "coin", "morph", "deathblow", "manipulate", "mime". | Unknown | ||
0xX9 | Add spells from 0x0E-0x12 acording to current number of stars and enable "magic" command. | Unknown | ||
0xXA | Add all spells and enable "magic" command. | Unknown | ||
0xXB | Add summon from 0x0E, which can be used 0x0F-0x13 times acording to number of stars and enable "summon" command. | Unknown | ||
0xXC | Add all summons and enable "summon" command. | Unknown | ||
0x0E | 1 byte | Materia attributes | [See Above] | |
0x0F | 1 byte | Materia attributes | [See Above] | |
0x10 | 1 byte | Materia attributes | [See Above] | |
0x11 | 1 byte | Materia attributes | [See Above] | |
0x12 | 1 byte | Materia attributes | [See Above] | |
0x13 | 1 byte | Materia attributes | [See Above] |
Equip Effects
Byte | STR | VIT | MAG | MDEF | LUCK | DEX | MAXHP | MAXMP |
---|---|---|---|---|---|---|---|---|
0x00 | ||||||||
0x01 | -02 | -01 | +02 | +01 | -05% | +05% | ||
0x02 | -04 | -02 | +04 | +02 | -10% | +10% | ||
0x03 | +02 | -02 | ||||||
0x04 | -01 | -01 | +01 | +01 | ||||
0x05 | +01 | +01 | -01 | -01 | ||||
0x06 | +01 | |||||||
0x07 | +01 | |||||||
0x08 | -01 | |||||||
0x09 | -02 | |||||||
0x0A | +02 | |||||||
0x0B | -01 | +01 | -02% | +02% | ||||
0x0C | +01 | -02% | +02% | |||||
0x0D | +01 | +01 | -05% | +05% | ||||
0x0E | +02 | +02 | -10% | +10% | ||||
0x0F | +04 | +04 | -10% | +15% | ||||
0x10 | +08 | +08 | -10% | +20% |