Changes
From Final Fantasy Inside
286 bytes removed,
18:28, 24 March 2018
System.Runtime.InteropServices.COMException (0x800401D0)* Opcode: '''0xF0'''* Short name: '''MUSIC'''* Long name: Play Music ==== Memory layout ==== {| style="border: Ошибка при вызове OpenClipboard (Исключение из HRESULT1px solid black; border-collapse: 0x800401D0 (CLIPBRD_E_CANT_OPEN))collapse" border="1" cellspacing="1" cellpadding="3"! width="40" | 0xF0! width="40" | ''I''|} ==== Arguments ==== в System.Runtime.InteropServices.ComTypes.IDataObject.GetData(FORMATETC& format, STGMEDIUM& medium) в System.Windows.DataObject.OleConverter* '''const UByte''' ''I''<nowiki>: ID for the music file that has been set in the field file.GetDataInner(FORMATETC& formatetc, STGMEDIUM& medium)</nowiki> в System.Windows.DataObject.OleConverter.GetDataFromOleHGLOBAL(String format, DVASPECT aspect, Int32 index) в System.Windows.DataObject.OleConverter.GetDataFromBoundOleDataObject(String format, DVASPECT aspect, Int32 index)==== Description ==== в System.Windows.DataObject.OleConverter.GetData(String format, Boolean autoConvert, DVASPECT aspect, Int32 index) в System.Windows.DataObject.OleConverterPlays the music that has been defined for the field file.GetData(String formatMultiple files of music can be set to play in one field file, Boolean autoConvert) в Systemso that they may be switched between during play in the field.Windows.DataObject.GetData(String formatIf the argument is an index beyond the size of the list of music files set in the current field file, Boolean autoConvert) в System.Windows.DataObject.GetData(String format) в WpfApp1.MainWindowthe game will crash.OnClipboardUpdate()