Changes
From Final Fantasy Inside
Starting the page. I plan to continue it later.
(This is a temporary page. It will be linked to from the Materia Data page when I'm done with it)
Materia is separated into five categories of functions in the game: "Command", "Magic", "Summon", "Independent", and "Support". Graphically they are yellow, green, red, blue, and purple respectively. The materia type is determined by a single byte value that is separated into two parts. The upper nybble will be considered the sub-type and the lower nybble is the base type. For base types the values will yield the following results:
Base Materia Type
X0 Independent
X1 Independent
X2 Command
X3 Command
X4 Independent
X5 Support
X6 Command
X7 Command
X8 Command
X9 Magic
XA Magic
XB Summon
XC Summon
XD Independent*
XE Independent**
XF Independent**
* - There are no XD type materias in the game, but there is a function to handle them though it will not be called.
** - There are no XE or XF type materias in the game, but they will be graphically represented as Independent and will have no effect.
Each of these Base Types have a set of sub-types that provide different functions:
00 blah
01 No Effect
02 blah
03 blah
04 Not used
Other values invalid for base type X0
Materia is separated into five categories of functions in the game: "Command", "Magic", "Summon", "Independent", and "Support". Graphically they are yellow, green, red, blue, and purple respectively. The materia type is determined by a single byte value that is separated into two parts. The upper nybble will be considered the sub-type and the lower nybble is the base type. For base types the values will yield the following results:
Base Materia Type
X0 Independent
X1 Independent
X2 Command
X3 Command
X4 Independent
X5 Support
X6 Command
X7 Command
X8 Command
X9 Magic
XA Magic
XB Summon
XC Summon
XD Independent*
XE Independent**
XF Independent**
* - There are no XD type materias in the game, but there is a function to handle them though it will not be called.
** - There are no XE or XF type materias in the game, but they will be graphically represented as Independent and will have no effect.
Each of these Base Types have a set of sub-types that provide different functions:
00 blah
01 No Effect
02 blah
03 blah
04 Not used
Other values invalid for base type X0