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From Final Fantasy Inside
FF7:CC
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<small>This Article is a StubMy first ever wiki entry! Apologies for any inconsistencies etc. </small>
== Final Fantasy 7: Crisis Core ==
The game mainly focuses around Zack Fair, a 2nd Class SOLDIER, and the events leading up to his destined demise. He meets many of the Final Fantasy VII characters, including Cloud Strife and Aerith Gainsborough, with whom he develops strong bonds. The game's storyline takes the player from the war with the Wutai to the events at Nibelheim, and right up to the time just before the Final Fantasy VII beginning. Some of the missing events or plot holes from Nibelheim and afterwards are explained in the animated feature, Last Order: Final Fantasy VII.
== Data Retreival and Organisation ==
Every RAW file can be categorised into specific File-Format Types by reading the first 8-bytes of the file.
The RAW files themselves appear to be organised into clusters of same Types, or of similar function:
<br />
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"! styleborder="1" cellspacing="1" cellpadding="background:rgb(204,204,204)3" | ! RAW Files! style="background:rgb(204,204,204)" | Type [bytes within 8-byte header]! style="background:rgb(204,204,204)" | Description
|-
! align="left" | 00000 - 00005
|-
! align="left" | 00006 - 00062
| '''[[FF7:CC/Video FormatsVideo_Formats#PSMF FormatPSMF_Format|PSMF]]'''
| * PSP format Video files
|-
! align="left" | 00063 - 01349
| '''[[FF7:CC/Audio FormatsAudio_Formats#RIFF FormatRIFF_Format|RIFF]]'''| * Audio files, usually voiced dialogues
|-
! align="left" | 01350 - 01417
| '''[[FF7:CC/Audio FormatsAudio_Formats#SSCF FormatSSCF_Format|SSCF]]'''| * more Audio files, usually background music
|-
! align="left" | 01418 - 01442
! align="left" | 01456
| '''MBD'''
| Indices or Offsets of something
|-
! align="left" | 01457 - 02011
| '''[[FF7:CC/Image FormatsImage_Formats#GT FormatGT_Format|GT]]''', '''ATEL'''
| * Story progression and Event data, GT are Chapter-End Images, ATEL are events and dialogue script data
|-
! align="left" | 02012 - 02161
| '''[[FF7:CC/Model FormatsModel_Formats#exp TYPEexp_TYPE-1 Models1_Models|<nowiki>! (exp TYPE-1)</nowiki>]]''', '''&&''' (double-and), ? (various unknown)
| * Static Mesh Models: Location Map Models
|-
! align="left" | 02162 - 02457 | '''[[FF7:CC/Model FormatsModel_Formats#exp TYPEexp_TYPE-0 Models0_Models|<nowiki>! (exp TYPE-0)</nowiki>]]''', '''[[FF7:CC/Image FormatsImage_Formats#TEX FormatTEX_Format|TEX]]''' (embedded textures)
| * Skinned Animated Models: Characters, Monsters, NPCs and Event-Specific Models
|-
! align="left" | 03353 - 08538
| ? (various unknown)
| no common header, fairly small files <<500 kb. Ditto
|-
! align="left" | 08539 - 08622
|-
! align="left" | 08707 - 08725
| '''[[FF7:CC/Video FormatsVideo_Formats#PSMF FormatPSMF_Format|PSMF]]'''
| * more Videos
|}
<br />''<nowiki>*</nowiki>'' - These files are understood enough to view and/or extract their contents.
==Data File Formats==<small>[Placeholder. Overview of the different types of data files and what they contain. List shows the data types currently known. === [[FF7:CC/Game_Event_Files|Game Events and Scripts]]</small>===
* [[FF7:CC/File_Types|ATEL]] Files
* [[FF7:CC/File_Types|MBD]] Files
===[[FF7:CC/Image FormatsImage_Formats|Sprites, Images and Texture Data]]===* [[FF7:CC/Image Formats#IMG Format|[IMG]]] Files* [[FF7:CC/Image Formats#TEX Format|[TEX]]] Files* [[FF7:CC/Image Formats#GT Format|[GT]]] Files
===[[FF7:CC/Video FormatsAudio_Formats|Video Audio Data]]===* [[FF7:CC/Video Formats#PSMF Format|[PSMF]]]
===[[FF7:CC/Battle and Monster Video_Formats|Video Data|Battles and Monsters]]===
==Miscelenous Findings==<small>[Placeholder. Anything interesting or weird worth noting[FF7:CC/Model_Formats|Models and Mesh Geometry]]</small>===
== Differences between Japanese, US and PAL versions ==
<small>-[http://forums.qhimm.com/index.php?action=profile;u=4603 Aurenasek116]</small>
<TEXT> <CHOICE1>: Use gondola<ENDbr />
<br />
==Tools==
=== Viewers / Extractors ===
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"! styleborder="1" cellspacing="1" cellpadding="background:rgb(204,204,204)3" | ! Project Name! style="background:rgb(204,204,204)" | Description! style="background:rgb(204,204,204)" | Author! style="background:rgb(204,204,204)" | Version / Status! style="background:rgb(204,204,204)" | Links
|-
! align="left" | FF7CC Data Extractor
| Extracts the Data-Files from the FF7CC PKG and FSE files stored on PSP Media
| [http://forums.qhimm.com/index.php?action=profile;u=3309 G]
| 1.0
| [http://forums.qhimm.com/index.php?topic=7053.0 Forum], [http://superg.org.ua/ff7cc_extractor.tar.bz2 Binary], [http://www.mediafire.com/?nwm24zynjmk Mirror]
|-
! align="left" | FF7CC File RINOA Model Viewer| Allows viewing Suppors some FF7CC Data-Files, such as Images, Game-Scripts , and Character modelsModels, also has an OBJ mesh exporter| [http://forums.qhimm.com/index.php?action=profile;u=5116 Koral]| 0.4 (beta)51| [http://forums.qhimm.com/index.php?topic=81638451.0 Forum], [http://www.mediafire.com/?yewwz3nnlwy Binary (DX9)], [http://www.mediafire.com/?mtz0nyl2d3h jzqmgzmoq4m Binary (GL)]
|-
! align="left" | [!]-Model Extractor (aka mesh2rdm)
| Powerful file viewer and extractor, exporting out skin-weighted models from !-Models to OBJ or SMD
| [http://forums.qhimm.com/index.php?action=profile;u=3607 MrAdults]
| v1.81
| [http://www.richwhitehouse.com/index.php?postid=30 Website]
|-
! align="left" | MarC's HiMD Renderer
| Convert FF7CC [SSCF] audio-files to wav, mp3, ogg or pcm <small>( -- [http://forums.qhimm.com/index.php?action=profile;u=4675 aljnx])</small>
| MarC
| 0.54
| [http://www.marcnetsystem.co.uk / Website]
|-
! align="left" | CC Plugin for Xpert2
| Allows Xpert2 to extract and re-pack the Data-files from and to FF7CC PKG and FSE files stored on PSP Media <small>( -- [http://forums.qhimm.com/index.php?action=profile;u=5343 Karlislie])</small>| | | [http://www.mediafire.com/download.php?j5tnduxoemd Download], [http://www.mediafire.com/?hmbmdzdmwki Mirror]
|}