Changes
From Final Fantasy Inside
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* Opcode: '''0x0F'''
* Short name: '''SPECIAL'''
* Long name: Special Opcode (Multibyte sequence)
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0x0F
! width="80" | ''OPCODE''
! width="100" | ''...''
|}
==== Arguments ====
* '''const UByte''' ''OPCODE'': Special command for field script execution.
* '''const UByte''' ''...'': 0 or more arguements for SPECIAL opcode.
==== Description ====
Special is a multibyte encoding opcode extension. IE Special opcode. Mostly for game specific opcodes to FF7.
====Subcodes by OpCode====
[[FF7/Field/Script/Opcodes/Special/F9 AAMAT|F9 AAMAT]]
* Short name: '''SPECIAL'''
* Long name: Special Opcode (Multibyte sequence)
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0x0F
! width="80" | ''OPCODE''
! width="100" | ''...''
|}
==== Arguments ====
* '''const UByte''' ''OPCODE'': Special command for field script execution.
* '''const UByte''' ''...'': 0 or more arguements for SPECIAL opcode.
==== Description ====
Special is a multibyte encoding opcode extension. IE Special opcode. Mostly for game specific opcodes to FF7.
====Subcodes by OpCode====
[[FF7/Field/Script/Opcodes/Special/F9 AAMAT|F9 AAMAT]]