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From Final Fantasy Inside

FF7/Field Module/DAT/Tile Map

1,415 bytes added, 00:42, 26 November 2006
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==Background Tile Map==
The background tile map information on the PSX is actually stored in 2 files. The graphic tiles are in a MIM file with the same name as the DAT file. Both are needed to view the background data completely. This section covers just the Tile Map information and not how to decode the MIM data. The Tile Map consists of 4 subsections:

{| border="0" cellspacing="1" cellpadding="3" style="background: rgb(0,0,0)" align="center"
! style="background:rgb(204,204,204)" align="center" | Offset
! style="background:rgb(204,204,204)" align="center" | Size
! style="background:rgb(204,204,204)" align="center" | Description
! style="background:rgb(204,204,204)" align="center" | Section Data
|-
|style="background:rgb(255,255,255)" | 0x0000
|style="background:rgb(255,255,255)" | ????
|style="background:rgb(255,255,255)" | ????
|style="background:rgb(255,255,255)" | ????
|-
|style="background:rgb(255,255,255)" |
|style="background:rgb(255,255,255)" | ????
|style="background:rgb(255,255,255)" | Texture Page (1st Layer)
|style="background:rgb(255,255,255)" |
|-
|style="background:rgb(255,255,255)" |
|style="background:rgb(255,255,255)" | ????
|style="background:rgb(255,255,255)" |
|style="background:rgb(255,255,255)" |
|-
|style="background:rgb(255,255,255)" |
|style="background:rgb(255,255,255)" | ????
|style="background:rgb(255,255,255)" |
|style="background:rgb(255,255,255)" |
|}
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