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From Final Fantasy Inside

FF7/Battle/Battle Scenes/Battle AI Addresses

873 bytes added, 00:04, 4 April 2014
Actor Specific: Some values assigned. Could be more.
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! style="background:rgb(204,204,204)" | Address
! style="background:rgb(204,204,204)" colspan=2 | Value
|-
| 0x4000
| colspan=2 | Bitmask of current [[FF7/Battle/Status_Effects|Statuses]]
|-
| 0x4020
| colspan=2 | Set of flags relating to situation .|-| style="background:rgb(defending204, backrow204, etc.255)." rowspan = 14 || 1h| |-| 2h| Ally of current actor|-| 4h| |-| 8h| |-| 10h| |-| 20h| Defending|-| 40h| Back row|-| 80h| Attack connects|-| 100h| Immune to physical damage|-| 200h| Immune to magical damage|-| 400h| |-| 800h| Was covered / Defers damage|-| 1000h| Immune to Death|-| 2000h| Actor is dead|-| 4000h| Actor is invisible
|-
| 0x4040
| colspan=2 | Actor Index
|-
| 0x4048
| colspan=2 | Level
|-
| 0x4058
| colspan=2 | Greatest Elemental Damage modifier (No damage, half, normal, etc.)
|-
| 0x4060
| colspan=2 | Character ID (+10h) for playable Characters, Instance for enemies
|-
| 0x4068
| colspan=2 | Physical Attack Power
|-
| 0x4070
| colspan=2 | Magic Attack Power
|-
| 0x4078
| colspan=2 | Physical Evade
|-
| 0x4080
| colspan=2 | Idle Animation ID
|-
| 0x4088
| colspan=2 | Damaged Animation ID
|-
| 0x4090
| colspan=2 | Back Damage Multiplier
|-
| 0x4098
| colspan=2 | Model Size (default is 16)
|-
| 0x40A0
| colspan=2 | Dexterity
|-
| 0x40A8
| colspan=2 | Luck
|-
| 0x40B0
|style="background:rgb(255,255,204)" colspan=2 | Related to Idle Animations
|-
| 0x40B8
| colspan=2 | Character that was just covered. (Character index +10h)
|-
| 0x40C0
| colspan=2 | Target(s) of last action performed by actor
|-
| 0x40D0
| colspan=2 | Previous Attacker
|-
| 0x40E0
| colspan=2 | Previous Physical Attacker
|-
| 0x40F0
| colspan=2 | Previous Magical Attacker
|-
| 0x4100
| colspan=2 | Physical Defense Rating
|-
| 0x4110
| colspan=2 | Magical Defense Rating
|-
| 0x4120
| colspan=2 | Index of actor
|-
| 0x4130
| colspan=2 | Absorbed Elements
|-
| 0x4140
| colspan=2 | Current MP
|-
| 0x4150
| colspan=2 | Max MP
|-
| 0x4160
| colspan=2 | Current HP
|-
| 0x4180
| colspan=2 | Max HP
|-
| 0x41A0
|style="background:rgb(255,255,204)" colspan=2 | Unknown (Used by Schizo's heads to tell the other head that it is dead. Maybe elsewhere?)
|-
| 0x4220
| colspan=2 | Initial Statuses
|-
| 0x4268
| colspan=2 | Magic Evade
|-
| 0x4270
| colspan=2 | Row
|-
| 0x4278
|style="background:rgb(255,255,204)" colspan=2 | Unknown (something to do with the camera?)
|-
| 0x4280
| colspan=2 | Gil stolen (Enemies only)
|-
| 0x4290
| colspan=2 | Item stolen (Enemies only)
|-
| 0x42A0
|style="background:rgb(255,255,204)" colspan=2 | Nullified Elements?
|-
| 0x42B0
| colspan=2 | AP actor is worth
|-
| 0x42C0
| colspan=2 | Gil actor is worth
|-
| 0x42E0
| colspan=2 | EXP actor is worth
|}
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