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From Final Fantasy Inside
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__NOTOC__
==== Description ====: ''Message Channel'': ''Field message ID'': ''X position of window'': ''Y position of window'': '''AMESW'''
Call one of this entity's animations, then pop up a message window and wait for the player to hit "ok."==== Description ====
==== Notes ====Parameter 3 seems frame related, in some other MES calls it's Pop up a message window and pauses script execution until the wait time, but AMESW waits indefinitely for player input.Parameter 4 is probably also frame related, but I don't know howdismisses the window.
11 revisions imported
* Opcode: '''0x064'''
* Short name: '''AMESW'''
* Long name: AnimateA?, Message, and Wait
==== Argument ====
none
==== Stack ====:''Animation ID'':''Field message ID'':''(?)'':''(?)'':'''AMESW call'''