FF7/Materia Types
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Revision as of 19:22, 26 August 2010 by my_wiki>NFITC1 (Data is up, need to make more readable.)
(This is a temporary page. It will be linked to from the Materia Data page when I'm done with it)
Materia is separated into five categories of functions in the game: "Command", "Magic", "Summon", "Independent", and "Support". Graphically they are yellow, green, red, blue, and purple respectively. The materia type is determined by a single byte value that is separated into two parts. The upper nybble will be considered the sub-type and the lower nybble is the base type. For base types the values will yield the following results:
Base Materia Type X0 Independent X1 Independent X2 Command X3 Command X4 Independent X5 Support X6 Command X7 Command X8 Command X9 Magic XA Magic XB Summon XC Summon XD Independent* XE Independent* XF Independent* * - There are no XD, XE or XF type materias in the game. They are graphically represented as Independent but have no effect.
Each of these Base Types have a set of sub-types that provide different functions: (If Subtype is listed as 'X' then any subtype will produce that effect. Other subtypes have no function)
Independent Types: 00 Function based on Attribute 1 0Ch 0xC068B0 ORd with 1 and 0xC068B4 set to 11 (Underwater) 62h 0xC068B0 ORd with 8 and 0xC068B4 set to 11 (HP<->MP) 201 Increases value at 0xC06898 + [Attribute_1 * 2] based on attribute list and AP level 302 0xC068B0 ORd with 4 and 0xC068B4 set to 12 40 Has a function, but is blacklisted at the beginning of the X0 type handler (handled elsewhere) 213 Enables effect Attribute 1 with a magnitude based on attribute list and AP Level 414 Enables effect Attribute 1 with a magnitude based on attribute list and AP Level X4 If 0xC06914 is non-0 after getting AP level then set 0xC068B4 to 0Bh (Mega-All) 1 - Various in-battle conditions (Cover/Counter) and stat increases 2 - ONLY works with Materia Index 0Ch (Long Range). Attribute List is ignored 3 - Although Pre-Emp is a 21 type materia (and the only one), there is specific code to limit its magnitude in 41 as well. 4 - Enemy Away MUST be type 41 to work properly
Command Types: 12 Replace first command (Attack) based on attribute list and AP Level X3 Subtype not important. Only Primary Attributes allowed are 15h, 16h, 17h 15 Replaces Magic with WMagic 16 Replaces Summon with WSummon 17 Replaces Item with WItem X6 Add Command based on attribute list and AP Level X7 Add Command 0Dh (E.Skill) X8 Add Command 5 (Steal), 6 (Sense), 7 (Coin), 9 (Morph), Ah (D.Blow), Bh (Manip), Ch (Mime)
Support Types: 25 Attribute 1 must be between 54h - 64h inclusive. Just sets 0xC068B4 to a specific value 54 0Fh (Command Counter) 55 0Fh (Magic Counter) 56 10h 57 Ignored 58 10h 59 10h 5A 10h 5B Ignored 5C 10h 5D 10h 5E 10h 5F 10h 60 Ignored 61 Ignored 62 Ignored 63 Ignored 64 10h 35 Like 25, but only Attribute 1 values 51h, 57h, and 63h are used. 51 0Fh (All) 57 10h (Final Attack) 63 0Fh (Quadra Magic)
Magic Types: X9 Add Command 2 (Magic) and Enable magics based on attribute list and AP Level XA Add Command 2 (Magic) and Enable magics with index 0-37h inclusive* * - Shield is the last magic attack with an index of 35h. The Magic menu prevents access to attacks 36h & 37h
Summon Types: XB Add Command 3 (Summon) and enables attack at Attribute 1 for use 'AP Level' times (Ignores other Attributes) XC Add Command 3 (Summon) and enables attacks with index 38h - 47h inclusive