FF7/Materia data
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Revision as of 16:09, 2 April 2008 by my_wiki>Akari (→KERNEL.BIN - Section 9: Materia data format)
KERNEL.BIN - Section 9: Materia data format
This section contains the Materia data. Each record is 20 bytes long.
Offset | Length | Description | |
---|---|---|---|
0x00 | 8 bytes | Level-up AP limits | Multiples of 100 (4x WORD) |
0x08 | 1 byte | Equip Effect | [See table below] |
0x09 | 3 bytes | Status Bitmask | |
0x0C | 1 byte | Element | |
0x0D | 1 byte | Materia Type | |
0x00 | Unknown | ||
0x20 | Booster%: 0x0E is boosted by offset 0x0F to 0x13 depending on AP level | ||
0x30 | Unknown | ||
0x21 | Unknown | ||
0x12 | Command: Command at offset 0x0E to 0x12 is available, depending on AP level | ||
0xX3 | Add W-commands at 0x0E (only 15:W-Magic, 16:W-Summon, 17:W-Item). | ||
0xX4 | Has no influence in battle. | ||
0x25 | Has no influence in battle. | ||
0x35 | Has no influence in battle. | ||
0xX6 | Add last command from 0x0E to 0x12 acording to number of stars. | ||
0xX7 | Add skills acording to active bits in AP part of materia description and enables "enemy skill" command. | ||
0xX8 | Add commands "steal", "sense", "coin", "morph", "deathblow", "manipulate", "mime". | ||
0xX9 | Add spells from 0x0E to 0x12 acording to number of stars and enable "magic" command. | ||
0xXA | Add all spells and enable "magic" command. | ||
0xXB | Add summon from 0x0E, which can be used 0x0F-0x13 times acording to number of stars and enable "summon" command. | ||
0xXC | Add all summons and enable "summon" command. | ||
0x0E | 1 byte | Materia attributes | [See Above] |
0x0F | 1 byte | Materia attributes | [See Above] |
0x10 | 1 byte | Materia attributes | [See Above] |
0x11 | 1 byte | Materia attributes | [See Above] |
0x12 | 1 byte | Materia attributes | [See Above] |
0x13 | 1 byte | Materia attributes | [See Above] |
Equip Effects
Byte | STR | VIT | MAG | MDEF | MAXHP | MAXMP | LUCK | DEX |
---|---|---|---|---|---|---|---|---|
0x00 | ||||||||
0x01 | -02 | -01 | +02 | +01 | -05% | +05% | ||
0x02 | -04 | -04 | +04 | +02 | -10% | +10% | ||
0x06 | +01 | |||||||
0x07 | +01 | |||||||
0x08 | +01 | |||||||
0x0A | +02 | |||||||
0x0B | -01 | +01 | -02% | +02% | ||||
0x0C | +01 | -02% | +02% | |||||
0x0D | +01 | +01 | -05% | +05% | ||||
0x0E | +02 | +02 | -10% | +10% | ||||
0x0F | +04 | +04 | -10% | +15% | ||||
0x10 | +08 | +08 | -10% | +20% |