FF8/Field/Script/Opcodes/05C MAPJUMPO
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Revision as of 10:50, 8 March 2014 by my_wiki>Shard (Created page with "* Opcode: '''0x05C''' * Short name: '''MAPJUMPO''' * Long name: Map jump ==== Argument ==== none ==== Stack ==== :''Field Map ID'' :''Walkmesh ID'' :'''MAPJUMP3''' ==== Des...")
- Opcode: 0x05C
- Short name: MAPJUMPO
- Long name: Map jump
Argument
none
Stack
- Field Map ID
- Walkmesh ID
- MAPJUMP3
Description
Jump the player to the field with the given ID and starting on the given walkmesh triangle. The walkmesh is almost always 0 because MAPJUMPO is intended to be used for teleporting the player into a cutscene, and the cutscenes place the characters where they need to be on initialization, so it doesn't matter where they're initially teleported.