FF7/Savemap
Contents
The Savemap
The following is the general save format for the game. This data excludes the header data that differs between the PSX and PC version. (PSX header is 512 Bytes, checksum @ 0x200) (PC header is 9 bytes, checksum @ 0x11) Note: For the preview descriptions below, changing these values does not change any in-game values. These are only used so a player can preview the data within the save file when viewing the Save menu.
Offset | Length | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
0x0000 | 2(4) bytes |
Checksum (how to generate) | ||||||||||
0x0004 | 1 byte | Save Preview: Lead character's level | ||||||||||
0x0005 | 1 byte | Save Preview: Lead character's portrait | ||||||||||
0x00: Cloud 0x01: Barret 0x02: Tifa 0x03: Aeris 0x04: Red XIII 0x05: Yuffie 0x06: Cait Sith |
0x07: Vincent 0x08: Cid 0x09: Young Cloud 0x0A: Sephiroth 0x0B: Chocobo 0xFF: None | |||||||||||
0x0006 | 1 byte | Save Preview: 2nd character's portrait | ||||||||||
0x0007 | 1 byte | Save Preview: 3rd character's portrait | ||||||||||
0x0008 | 16 bytes |
Save Preview: Lead character's name, FF Text format , terminated with 0xFF | ||||||||||
0x0018 | 2 bytes | Save Preview: Lead character's current HP | ||||||||||
0x001A | 2 bytes | Save Preview: Lead character's max HP | ||||||||||
0x001C | 2 bytes | Save Preview: Lead character's current MP | ||||||||||
0x001E | 2 bytes | Save Preview: Lead character's max MP | ||||||||||
0x0020 | 4 bytes | Save Preview: Amount of Gil | ||||||||||
0x0024 | 4 bytes | Save Preview: Total number of seconds played | ||||||||||
0x0028 | 32 bytes |
Save Preview: Save location, FF Text format, terminated with 0xFF | ||||||||||
0x0048 | 3 bytes | RGB value for upper left corner of window | ||||||||||
0x004B | 3 bytes | RGB value for upper right corner of window | ||||||||||
0x004E | 3 bytes | RGB value for lower left corner of window | ||||||||||
0x0051 | 3 bytes | RGB value for lower right corner of window | ||||||||||
0x0054 | 132 bytes | Character Record: Cloud | ||||||||||
0x00D8 | 132 bytes | Character Record: Barret | ||||||||||
0x015C | 132 bytes | Character Record: Tifa | ||||||||||
0x01E0 | 132 bytes | Character Record: Aeris's | ||||||||||
0x0264 | 132 bytes | Character Record: Red XIII | ||||||||||
0x02E8 | 132 bytes | Character Record: Yuffie | ||||||||||
0x036C | 132 bytes | Character Record: Cait Sith (or Young Cloud) | ||||||||||
0x03F0 | 132 bytes | Character Record: Vincent (or Sephiroth) | ||||||||||
0x0474 | 132 bytes | Character Record: Cid | ||||||||||
0x04F8 | 1 byte | Party member in slot 1 [uses same format as character portrait above] | ||||||||||
0x04F9 | 1 byte | Party member in slot 2 | ||||||||||
0x04FA | 1 byte | Party member in slot 3 | ||||||||||
0x04FB | 1 byte | Alignment (Always 0xFF) | ||||||||||
0x04FC | 640 bytes |
Party Item stock, 2 bytes per item, 320 item slots max [See save item list below] | ||||||||||
0x077C | 800 bytes |
Party Materia stock, 4 bytes per materia, 200 materia max [See save materia list ] | ||||||||||
0x0A9C | 192 bytes |
Materia stolen by Yuffie, 4 bytes per materia, 48 materia max [See save materia list ] | ||||||||||
0x0B5C | 32 bytes | z_3 Unknown (Always 0xFF?) | ||||||||||
0x0B7C | 4 bytes | Party's Gil amount | ||||||||||
0x0B80 | 4 bytes | Total number of seconds played | ||||||||||
0x0B84 | 4 bytes | Countdown Timer (in seconds) | ||||||||||
0x0B88 | 12 bytes | z_4 Unknown | ||||||||||
0x0B88 z_4[0] |
4 byte |
Used to calculate fractions of seconds (1/65535) of Game timer (0x0B80). | ||||||||||
0x0B8C z_4[4] |
4 byte |
Used to calculate fractions of seconds (1/65535) of Countdown timer (0x0B84). | ||||||||||
0x0B90 z_4[8] |
4 byte |
This is set along with Current map value (0x0B94). | ||||||||||
0x0B94 | 2 bytes |
Current module | ||||||||||
0x0B96 | 2 bytes | Current location | ||||||||||
0x0B98 | 2 bytes | Alignment (Always 0x00) | ||||||||||
0x0B9A | 2 bytes | X location on Field map (Signed) | ||||||||||
0x0B9C | 2 bytes | Y location on Field map (Signed) | ||||||||||
0x0B9E | 2 bytes | Triangle Id of player on Field map (Unsigned) | ||||||||||
0x0BA0 | 1 byte | Direction of Player Model on Field Map(Unsigned) | ||||||||||
0x0BA1 | 3 bytes | z_6 Unknown | ||||||||||
0x0BA1 z_6[0] |
1 byte |
Field Encounter Timer: StepID/Seed ([1]) | ||||||||||
0x0BA2 z_6[1] |
1 byte |
Field Encounter Timer: Offset ([2]) | ||||||||||
0x0BA3 z_6[2] |
1 byte | Alignment (Always 0x00) | ||||||||||
0x0BA4 |
[BEGINNING OF FIELD SCRIPT MEMORY BANK 1 (1/2)] | |||||||||||
0x0CA4 |
[BEGINNING OF FIELD SCRIPT MEMORY BANK 2 (3/4)] | |||||||||||
0x0DA4 |
[BEGINNING OF FIELD SCRIPT MEMORY BANK 3 (B/C)] | |||||||||||
0x0EA4 |
[BEGINNING OF FIELD SCRIPT MEMORY BANK 4 (D/E)] | |||||||||||
0x0FA4 |
[BEGINNING OF FIELD SCRIPT MEMORY BANK 5 (7/F)] | |||||||||||
0x10A4 | 2 bytes | PHS Locking Mask (1: Locked) | ||||||||||
| ||||||||||||
0x10A6 | 2 bytes | PHS Visibility Mask (does not turn off party characters) | ||||||||||
| ||||||||||||
0x10A8 | 48 bytes | z_39 Unknown (Always 0x00?) | ||||||||||
0x10D8 | 1 byte | Battle Speed (0x00: fastest, 0xFF: slowest) | ||||||||||
0x10D9 | 1 byte | Battle Message Speed | ||||||||||
0x10DA | 1 byte | General configuration | ||||||||||
Sound: mono (0x00); stereo (0x01) | ||||||||||||
Controller: normal (0x00); customize (0x04) | ||||||||||||
Cursor: initial (0x00); memory (0x10) | ||||||||||||
ATB: Active (0x00); Recommended (0x40); Wait (0x80) | ||||||||||||
0x10DB | 1 byte | General configuration (continued) | ||||||||||
Camera angle: Auto (0x00); Fix (0x01) | ||||||||||||
Magic order: (game crashes if flag set to 0x18 or 0x1C) "1. restore attack indirect" (0x00) "2. restore indirect attack" (0x04) "3. attack indirect restore" (0x08) "4. attack restore indirect" (0x0C) "5. indirect restore attack" (0x10) "6. indirect attack restore" (0x14) | ||||||||||||
Extra battle window displaying information: Inactive (0x00); Active (0x40) | ||||||||||||
0x10DC | 16 bytes | Controller Mapping (PSX ONLY) l2,r2,l1,r1,tri,circle,cross,square,Select,?,?,Start,u,r,d,l l2,r2,l1,r1,Menu,OK,Cancel,Ext,Help,?,?,Pause,u,r,d,l | ||||||||||
0x10EC | 1 byte | Message Speed | ||||||||||
0x10ED | 7 bytes | z_40 Unknown (Always 0x00?) |
Save Memory Bank 1/2
Offset | Length | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x0BA4 Bank[1/2][0] |
2 byte | Main progress variable | |||||||||||
0x0BA6 Bank[1/2][2] z_7[0] |
1 Byte |
Yuffie's Initial Level (z_7 Unknown) Byte value before Yuffie join the team: 0x00. | |||||||||||
0x0BA7 Bank[1/2][3] |
1 byte | Aeris' current love points | |||||||||||
0x0BA8 Bank[1/2][4] |
1 byte | Tifa's current love points | |||||||||||
0x0BA9 Bank[1/2][5] |
1 byte | Yuffie's current love points | |||||||||||
0x0BAA Bank[1/2][6] |
1 byte | Barret's current love points | |||||||||||
0x0BAB Bank[1/2][7] |
17 bytes | z_8 Unknown | |||||||||||
0x0BAB Bank[1/2][7] z_8[0] |
1 byte |
1st temp party member char ID placeholder | |||||||||||
0x0BAC Bank[1/2][8] z_8[1] |
1 byte | 2nd temp party member char ID placeholder | |||||||||||
0x0BAD Bank[1/2][9] z_8[2] |
1 byte | 3ed temp party member char ID placeholder | |||||||||||
0x0BAE Bank[1/2][10] z_8[3] |
6 byte | Unknown (Always 0x00?) | |||||||||||
0x0BB4 Bank[1/2][16] z_8[9] |
1 byte | Game Timer Hours | |||||||||||
0x0BB5 Bank[1/2][17] z_8[10] |
1 byte | Game Timer Minutes | |||||||||||
0x0BB6 Bank[1/2][18] z_8[11] |
1 byte | Game Timer Seconds | |||||||||||
0x0BB7 Bank[1/2][19] z_8[12] |
1 byte | Game Timer Frames. From 0x00 to ~0x21 in one sec.(33 FPS?) | |||||||||||
0x0BB8 Bank[1/2][20] z_8[13] |
1 bytes | Countdown Timer Hours | |||||||||||
0x0BB9 Bank[1/2][21] z_8[14] |
1 bytes | Countdown Timer Minutes | |||||||||||
0x0BBA Bank[1/2][22] z_8[15] |
1 bytes | Countdown Timer Seconds | |||||||||||
0x0BBB Bank[1/2][23] z_8[16] |
1 bytes | Countdown Timer Frames. From 0 to 30 (dec) in one sec. | |||||||||||
0x0BBC Bank[1/2][24] |
2 bytes | Number of battles fought | |||||||||||
0x0BBE Bank[1/2][26] |
2 bytes | Number of escapes | |||||||||||
0x0BC0 Bank[1/2][28] |
2 bytes | Menu Visiblity Mask (Quit not affected) | |||||||||||
| |||||||||||||
0x0BC2 Bank[1/2][30] |
2 bytes | Menu Locking Mask (1: Locked) (Quit not affected) | |||||||||||
| |||||||||||||
0x0BC4 Bank[1/2][32] |
16 bytes | z_9 Unknown | |||||||||||
0x0BC4 Bank[1/2][32] z_9[0] |
4 byte | Unknown (Always 0x00?) | |||||||||||
0x0BC8 Bank[1/2][36] z_9[4] |
1 byte |
Field Items, Sector 7 Train Graveyard | |||||||||||
0x0BC9 Bank[1/2][37] z_9[5] |
1 byte |
Field Items | |||||||||||
0x0BCA Bank[1/2][38] z_9[6] |
10 byte | Unknown (Always 0x00?) | |||||||||||
0x0BD4 Bank[1/2][48] |
1 byte |
Item bit mask (LBS)(applied when you pick them up). Field Item / Materia | |||||||||||
0x0BD5 Bank[1/2][49] |
1 byte |
Materia Cave / Northern Cave (Item bit mask) | |||||||||||
0x0BD6 Bank[1/2][50] |
14 bytes | z_10 Unknown | |||||||||||
0x0BD6 Bank[1/2][50] z_10[0] |
1 byte |
Field Items Northern Cave | |||||||||||
0x0BD7 Bank[1/2][51] z_10[1] |
1 byte |
Field Items | |||||||||||
0x0BD8 Bank[1/2][52] z_10[2] |
4 byte | Unknown (Always 0x00?) | |||||||||||
0x0BDC Bank[1/2][56] z_10[6] |
1 byte |
Field Items, Sector 7 Wall Market and Shinra HQ | |||||||||||
0x0BDD Bank[1/2][57] z_10[7] |
1 byte |
Field Items, Shinra HQ | |||||||||||
0x0BDE Bank[1/2][58] z_10[8] |
1 byte |
Field Items | |||||||||||
0x0BDF Bank[1/2][59] z_10[9] |
1 byte |
Field Items | |||||||||||
0x0BE0 Bank[1/2][60] z_10[10] |
4 byte | Unknown (Always 0x00?) | |||||||||||
0x0BE4 Bank[1/2][64] |
8 bytes | Key items [see Key Item List] | |||||||||||
0x0BEC Bank[1/2][72] |
8 bytes | z_11 Unknown | |||||||||||
0x0BEC Bank[1/2][72] z_11[0] |
1 byte | Northern Cave - Progress (TODO: more info) | |||||||||||
0x0BED Bank[1/2][73] z_11[1] |
1 byte | Unknown (Always 0x00?) | |||||||||||
0x0BEE Bank[1/2][74] z_11[2] |
1 byte | Northern Cave - Progress (TODO: more info) | |||||||||||
0x0BEF Bank[1/2][75] z_11[3] |
1 byte |
Items mask, Chocobo Farm (LBS)(applied when you take the item). | |||||||||||
0x0BF0 Bank[1/2][76] z_11[4] |
4 byte | Unknown (Always 0x00?) | |||||||||||
0x0BF4 Bank[1/2][80] |
1 byte | Aeris battle love points | |||||||||||
0x0BF5 Bank[1/2][81] |
1 byte | Tifa battle love points | |||||||||||
0x0BF6 Bank[1/2][82] |
1 byte | Yuffie battle love points | |||||||||||
0x0BF7 Bank[1/2][83] |
1 byte | Barret battle love points | |||||||||||
0x0BF8 Bank[1/2][84] |
1 bytes | z_12 Unknown | |||||||||||
0x0BF9 Bank[1/2][85] |
1 byte | Rating for Penned Chocobo Number 1 (01: Wonderful -> 08: Worst) | |||||||||||
0x0BFA Bank[1/2][86] |
1 byte | Rating for Penned Chocobo Number 2 | |||||||||||
0x0BFB Bank[1/2][87] |
1 byte | Rating for Penned Chocobo Number 3 | |||||||||||
0x0BFC Bank[1/2][88] |
1 byte | Rating for Penned Chocobo Number 4 | |||||||||||
0x0BFD Bank[1/2][89] |
2 bytes | z_13 Unknown | |||||||||||
0x0BFF Bank[1/2][91] |
3 bytes | Ultimate Weapon's remaining HP | |||||||||||
0x0C02 Bank[1/2][94] |
28 bytes | z_14 Unknown | |||||||||||
0x0C02 Bank[1/2][94] z_14[0] |
1 byte |
Northern Cave, bit mask | |||||||||||
0x0C14 Bank[1/2][112] z_14[18] |
2 bytes | Current Battle Points (Battle Square) | |||||||||||
0x0C18 Bank[1/2][116] z_14[22] |
1 byte | Current Number of Battles Won (Battle Square) | |||||||||||
0x0C1E Bank[1/2][122] |
1 bytes |
Needs more research. (bit=0: show tutorial. bit=1: hide tutorial.) | |||||||||||
0x0C1F Bank[1/2][123] |
1 bytes |
Weapons Killed | |||||||||||
0x0C20 Bank[1/2][124] |
4 bytes | z_15 Unknown | |||||||||||
0x0C20 Bank[1/2][124] z_15[0] |
1 byte |
Which Chocobo was taken out from the stable. | |||||||||||
0x0C21 Bank[1/2][125] z_15[1] |
1 byte |
Riding off wild chocobo dialog options. | |||||||||||
0x0C22 Bank[1/2][126] z_15[2] |
1 byte |
Chocobo display value on world map (LBS). | |||||||||||
0x0C23 Bank[1/2][127] z_15[3] |
1 byte |
Vehicle display value on world map (LBS). | |||||||||||
0x0C24 Bank[1/2][128] |
97 bytes | z_16 Unknown | |||||||||||
0x0C24 Bank[1/2][128] z_16[0] |
1 byte |
Field mask, Corel (LBS)(applied when you take the item). | |||||||||||
0x0C25 Bank[1/2][129] z_16[1] |
1 byte |
Field mask (LBS)(applied when you take the item). | |||||||||||
0x0C26 Bank[1/2][130] z_16[2] |
1 byte |
Field mask (LBS)(applied when you take the item). | |||||||||||
0x0C27 Bank[1/2][131] z_16[3] |
1 byte |
Field mask (LBS)(applied when you take the item). | |||||||||||
0x0C28 Bank[1/2][132] z_16[4] |
1 byte |
Field mask (LBS)(applied when you take the item). | |||||||||||
0x0C29 Bank[1/2][133] z_16[5] |
1 byte |
Field mask, Whirlwind Maze (LBS)(applied when you take the item). | |||||||||||
0x0C2A Bank[1/2][134] z_16[6] |
1 byte |
Field mask, Whirlwind Maze (LBS)(applied when you take the item). | |||||||||||
0x0C2B Bank[1/2][135] z_16[7] |
1 byte |
Field mask, Whirlwind Maze (LBS)(applied when you take the item). | |||||||||||
0x0C44 Bank[1/2][160] z_16[32] |
1 byte |
Progress items, Wallmarket (LBS). | |||||||||||
0x0C45 Bank[1/2][161] z_16[33] |
1 byte |
Progress items, Wallmarket (LBS). | |||||||||||
0x0C46 Bank[1/2][162] z_16[34] |
1 byte |
Progress items, Wallmarket (LBS). | |||||||||||
0x0C47 Bank[1/2][163] z_16[35] |
1 byte |
Ms. Cloud Bauty level (Don Corneo choice) (0 to 25 Points) | |||||||||||
0x0C48 Bank[1/2][164] z_16[36] |
1 byte |
Field Objects, Sector 7 Train Graveyard (LBS) (so far) | |||||||||||
0x0C49 Bank[1/2][165] z_16[37] |
1 byte |
Field Items, Sector 7 Wall Market | |||||||||||
0x0C4A Bank[1/2][166] z_16[38] |
1 byte | Number of Fort Condor Battles Fought | |||||||||||
0x0C4B Bank[1/2][167] z_16[39] |
1 byte | Number of Fort Condor Battles Won | |||||||||||
0x0C4C Bank[1/2][168] z_16[40] |
1 byte |
Progress, Fort Condor | |||||||||||
0x0C4D Bank[1/2][169] z_16[41] |
1 byte |
Battle Rank (Battle difficulty), Fort Condor | |||||||||||
0x0C4E Bank[1/2][170] z_16[42] |
1 byte |
Number of Allies left, Fort Condor | |||||||||||
0x0C4F Bank[1/2][171] z_16[43] |
1 byte | Number of Enemies killed, Fort Condor | |||||||||||
0x0C50 Bank[1/2][172] z_16[44] |
1 byte |
Battle result, Fort Condor | |||||||||||
0x0C51 Bank[1/2][173] z_16[45] |
2 bytes |
Game Progres Temp Var, Fort Condor {convil_4/mihari/s1} | |||||||||||
0x0C53 Bank[1/2][175] z_16[47] |
1 bytes |
Number of Enemies left alive in the battle field, Fort Condor | |||||||||||
0x0C54 Bank[1/2][176] z_16[48] |
1 byte |
Progress, Fort Condor | |||||||||||
0x0C55 Bank[1/2][177] z_16[49] |
1 byte |
Progress & Battle Reward, Fort Condor | |||||||||||
0x0C56 Bank[1/2][178] z_16[50] |
1 byte |
Progress, Fort Condor | |||||||||||
0x0C57 Bank[1/2][179] z_16[51] |
1 byte |
Battle modifier linked with 0x0C4D, Fort Condor | |||||||||||
0x0C58 Bank[1/2][180] z_16[52] |
2 bytes | Fort Condor Funds | |||||||||||
0x0C5A Bank[1/2][182] z_16[54] |
1 byte | Number of Fort Condor Battles Lost | |||||||||||
0x0C5B Bank[1/2][183] z_16[55] |
1 byte |
Conversations mask (LBS)(applied when you speak). | |||||||||||
0x0C5C Bank[1/2][184] z_16[56] |
1 byte | Handle the map jumps to MOVE_S(670),MOVE_I,MOVE_F,MOVE_R,MOVE_U,MOVE_D, Great Glacier | |||||||||||
0x0C5D Bank[1/2][185] z_16[57] |
1 byte |
Progress, Great Glacier | |||||||||||
0x0C5E Bank[1/2][186] z_16[58] |
2 byte | Store Cloud MAPID, is used to know where to send you after seeing the Glacier Map, Great Glacier {hyoumap/init/s0} | |||||||||||
0x0C60 Bank[1/2][188] z_16[60] |
2 byte | Store Cloud position (X) right before you use the map, Great Glacier | |||||||||||
0x0C62 Bank[1/2][190] z_16[62] |
2 byte | Store Cloud position (Y) right before you use the map, Great Glacier | |||||||||||
0x0C64 Bank[1/2][192] z_16[64] |
2 byte | Store Cloud position (Z) right before you use the map, Great Glacier | |||||||||||
0x0C66 Bank[1/2][194] z_16[66] |
2 byte | Store Cloud position (triangle ID) right before you use the map, Great Glacier | |||||||||||
0x0C68 Bank[1/2][196] z_16[68] |
1 byte | Store Cloud direction right before you use the map, then restore it from it, Great Glacier | |||||||||||
0x0C69 Bank[1/2][197] z_16[69] |
1 byte | Is set to 1 when cloud pass-out, Great Glacier | |||||||||||
0x0C6A Bank[1/2][198] z_16[70] |
1 byte |
Cloud Pass-out Counter, Great Glacier | |||||||||||
0x0C6B Bank[1/2][199] z_16[71] |
1 byte |
Progress & Field item mask, Great Glacier | |||||||||||
0x0C74 Bank[1/2][208] z_16[80] |
1 byte |
Used to save user anwser in the debugroom {BLACKBG7/leave/s1} before Jump to map blin70_4 (No269) | |||||||||||
0x0C75 Bank[1/2][209] z_16[81] |
1 byte | Unknown is set to 0 in Wall Market {MRKT2/mapinit/s0} | |||||||||||
0x0C84 Bank[1/2][224] z_16[96] |
1 byte | Keeps track of which Shinra floors are unlocked (By picking keycards). Values still unknown.(255 all doors opened when set manualy) | |||||||||||
0x0C85 Bank[1/2][225] |
1 byte | Mission 1st reactor flags. 0x01: elevator on top floor. 0x08: 1st door opened. 0x10: 2nd door opened. 0x20: Jessie free from stuck. 0x40: bomb set. 0x80: set if time is out for gameover check. | |||||||||||
0x0C86 Bank[1/2][226] |
1 byte | Mission 1st reactor flags. 0x02: elevator door opened. 0x04: scrolled at map init to show reactor. | |||||||||||
0x0C87 Bank[1/2][227] |
29/45 bytes | z_17 Unknown[0-28] First 29 bytes of 45 (ENDS AT 0x0CB3 16 Bytes into next bank) |
Save Memory Bank 3/4
Offset | Length | Description |
---|---|---|
0x0CA4 Bank[3/4][0] |
16/45 Bytes | z_17 Unknown[29-44] Last 16 bytes of 45 |
0x0CAD Bank[3/4][9] z_17[9] |
1 byte |
1st party member char ID mirror. Is a mirror of 0x04F8 (set from field module). |
0x0CAE Bank[3/4][10] z_17[10] |
1 byte |
2nd party member char ID mirror. Is a mirror of 0x04F9 (set from field module). |
0x0CAF Bank[3/4][11] z_17[11] |
1 byte |
3ed party member char ID mirror. Is a mirror of 0x04FA (set from field module). |
0x0CB4 Bank[3/4][16] |
1 byte | Aeris In Church progression (document this better) |
0x0CB5 Bank[3/4][17] |
49 Bytes | z_18 Unknown |
0x0CE6 Bank[3/4][66] |
1 byte | Escape from 1st reactor progress. 0x01: after scroll at start of map MD8_2 (maybe unneded). 0x02: after people panic on MD8_3 is over to never show it again. |
0x0CE7 Bank[3/4][67] |
7 Bytes | z_19 Unknown |
0x0CEE Bank[3/4][74] |
2 bytes | Party GP (0-10000) |
0x0CF0 Bank[3/4][76] |
12 Bytes | z_20 Unknown |
0x0CF0 Bank[3/4][76] z_20[0] |
1 byte | Chocobo Race - Times you lose (Only on Corel Prision Race){crcin/esto/s0} |
0x0CF3 Bank[3/4][79] z_20[3] |
1 Byte | Battle Square Special Dialog Progression {0x00 init, 0x10 :no text, 0xF0:new special fight} |
0x0CF4 Bank[3/4][80] z_20[4] & Z_20[5] |
2 Bytes | Battle Square Battle Points |
0x0CFC Bank[3/4][88] |
1 byte | Number of chocobo stables owned |
0x0CFD Bank[3/4][89] |
1 byte | Number of occupied stables |
0x0CFE Bank[3/4][90] |
1 Byte |
Choco Bill dialogs mask 0x01: If you talk him after meteor get summoned (only showed once) {FRMIN/jijii/s1} |
0x0CFF Bank[3/4][91] |
1 byte | Chocobo Stables Occupied Mask. LSB 1 2 3 4 5 6 x x MSB Stable #) Chocobo's in stables. 1=0ccupied |
0x0D00 Bank[3/4][92] |
1 byte | Chocobos who can't mate LSB 1 2 3 4 5 6 x x MSB (Stable #).The Chocobo Was Just Born or has Recently Mated.1=can't mate |
0x0D01 Bank[3/4][93] |
40 Bytes | z_22 Unknown |
0x0D13 Bank[3/4][111] z_22[18] |
1 byte | Aeris flower quest progress. 0x01: if we buy flower from Aeris. |
0x0D23 Bank[3/4][127] z_22[34] |
1 byte | Current room in TUNNEL_1. From 1 to 6. If less then 1 then we go to TUNNEL_3. If 6 then to TUNNEL_2. Used instead of duplicating tunnel rooms. Start room set during mission 5 reactor train minigame. |
0x0D24 Bank[3/4][128] z_22[35] |
1 byte |
Conversations mask, Kalm (LBS)(applied when you speak to someone). |
0x0D26 Bank[3/4][130] z_22[37] |
1 byte |
Conversations mask, Reactor under the plate (LBS)(applied when you speak). |
0x0D27 Bank[3/4][131] z_22[38] |
1 byte |
Conversations mask, Reactor under the plate (LBS)(applied when you speak). |
0x0D29 Bank[3/4][133] |
1 Byte | Yuffie can be found in the forests? (LSB only) others used? |
0x0D2A Bank[3/4][134] |
28 Bytes | z_23 Unknown |
0x0D44 Bank[3/4][160] z_23[26] |
1 byte |
Conversations mask, Reactor under the plate (LBS). |
0x0D46 Bank[3/4][162] |
1 byte | Don's Mission Progress (more needed here) |
0x0D47 Bank[3/4][163] |
31 Bytes | z_24 Unknown |
0x0D47 Bank[3/4][163] z_24[0] |
1 byte |
Conversations mask, Shinra HQ (LBS)(applied when you speak). |
0x0D49 Bank[3/4][165] z_24[2] |
1 byte |
Conversations mask, Shinra HQ (LBS)(applied when you speak). |
0x0D4A Bank[3/4][166] z_24[3] |
1 byte |
Conversations mask, Shinra HQ (LBS)(applied when you speak). |
0x0D4C Bank[3/4][168] z_24[5] |
1 byte |
Conversations mask, Shinra HQ (LBS)(applied when you speak). |
0x0D50 Bank[3/4][172] z_24[9] |
1 byte |
Items mask, Shinra HQ (LBS)(applied when you speak). |
0x0D52 Bank[3/4][174] z_24[11] |
2 bytes |
Bits kept for the doors at floor 63, Shinra HQ (LBS)(applied when you speak). |
0x0D55 Bank[3/4][177] z_24[14] |
1 byte |
Item mask, Shinra HQ (LBS)(applied when you speak). |
0x0D56 Bank[3/4][178] z_24[15] |
1 byte |
Bits kept for some events on floor 63, Shinra HQ (LBS)(Really needs to be investigated). |
0x0D57 Bank[3/4][179] z_24[16] |
1 byte |
Conversations mask, Shinra HQ (LBS)(applied when you speak). |
0x0D58 Bank[3/4][180] z_24[17] |
1 byte |
Conversations mask, Shinra HQ (LBS)(applied when you speak). |
0x0D59 Bank[3/4][181] z_24[18] |
1 byte |
Conversations mask, Shinra HQ (LBS)(applied when you speak). |
0x0D5D Bank[3/4][185] z_24[22] |
1 byte |
Conversations mask, Shinra HQ (LBS)(applied when you speak). |
0x0D66 Bank[3/4][194] |
1 byte |
Turtle Paradise Flyers Seen LSB 1 2 3 4 5 6 x x MSB (flyer#) 1=seen 0x01: Sector 7 Slums |
0x0D67 Bank[3/4][195] |
12 Bytes | z_25 Unknown |
0x0D67 Bank[3/4][195] z_25[0] |
1 byte |
Conversations mask |
0x0D68 Bank[3/4][196] z_25[1] |
1 byte |
Northern Cave: Cloud Lv just before Jenova Synthesis battle start. |
0x0D69 Bank[3/4][197] z_25[2] |
1 byte | Northern Cave: Barret Lv just before Jenova Synthesis battle start. |
0x0D6A Bank[3/4][198] z_25[3] |
1 byte | Northern Cave: Tifa Lv just before Jenova Synthesis battle start. |
0x0D6B Bank[3/4][199] z_25[4] |
1 byte | Northern Cave: Red XII Lv just before Jenova Synthesis battle start. |
0x0D6C Bank[3/4][200] z_25[5] |
1 byte | Northern Cave: Yuffie Lv just before Jenova Synthesis battle start. |
0x0D6D Bank[3/4][201] z_25[6] |
1 byte | Northern Cave: Cait Sith Lv just before Jenova Synthesis battle start. |
0x0D6E Bank[3/4][202] z_25[7] |
1 byte | Northern Cave: Vincent Lv just before Jenova Synthesis battle start. |
0x0D6F Bank[3/4][203] z_25[8] |
1 byte | Northern Cave: Cid Lv just before Jenova Synthesis battle start. |
0x0D70 Bank[3/4][204] z_25[9] |
1 byte |
Bizarro Sephiroth Fight Number of Groups |
0x0D71 Bank[3/4][205] z_25[10] |
1 byte |
Bizarro Sephiroth Fight, some progress value |
0x0D72 Bank[3/4][206] z_25[11] |
1 byte |
Great Glacier Snowboard, taken path (Set the exit location where you land) {hyou1/event/s1} |
0x0D73 Bank[3/4][207] |
1 byte | Yuffie Regulary. Has the character entered the party regulary? For example Yuffie further appears in the forest if this option is off. 0x6E: Yes; 0x6F: No |
0x0D74 Bank[3/4][208] |
15 Bytes | z_26 Unknown |
0x0D74 Bank[3/4][208] z_26[0] |
1 byte |
MDS7PLR1 event flags. |
0x0D75 Bank[3/4][209] z_26[1] |
1 byte |
Conversations mask, MDS7 (LBS)(applied when you speak). |
0x0D76 Bank[3/4][210] z_26[2] |
1 byte |
Conversations mask, MDS7 (LBS)(applied when you speak). |
0x0D77 Bank[3/4][211] z_26[3] |
1 byte |
Conversations mask, MDS7 (LBS)(applied when you speak). |
0x0D78 Bank[3/4][212] z_26[4] |
1 byte |
Conversations mask, MDS7 (LBS)(applied when you speak). |
0x0D79 Bank[3/4][213] z_26[5] |
1 byte |
Conversations mask, MDS7 (LBS)(applied when you speak). |
0x0D7A Bank[3/4][214] z_26[6] |
1 byte |
Conversations mask, MDS7 (LBS)(applied when you speak). |
0x0D7B Bank[3/4][215] z_26[7] |
1 byte |
Items mask, Training room at sector 5 (LBS)(applied when you speak). |
0x0D7C Bank[3/4][216] z_26[8] |
1 byte |
MDS7ST3 event flags. |
0x0D83 Bank[3/4][223] |
1 byte | Midgard train flags. 0x01: when we talk to Biggs on way to sector 7. 0x02: when we talk to Wedge twice on way to sector 7. 0x04: when talk to Jessie, before look at map. 0x10: this bit is checked on ROOTMAP, though it doesn't use ingame. |
0x0D84 Bank[3/4][224] |
32/64 Bytes | z_27 Unknown[0-31] First 32 bytes of 64 (ENDS AT 0x0DC3 32 Bytes into next bank) |
0x0D90 Bank[3/4][236] z_27[12] |
1 byte |
Event flags inside Junon. |
Save Memory Bank B/C
Offset | Length | Description |
---|---|---|
0x0DA4 Bank[11/12][0] |
32/64 Bytes | z_27 Unknown[32-63] Last 32 bytes of 64 |
0x0DA4 Bank[11/12][0] z_27[32] |
6 bytes |
Chocobo Race - Chocobo Name (FF Text format) |
0x0DAA Bank[11/12][6] z_27[38] |
1 bytes |
Chocobo Race(G1) - Jockey |
0x0DAB Bank[11/12][7] z_27[39] |
1 bytes |
Chocobo Race(G1) - Course |
0x0DAC Bank[11/12][8] z_27[40] |
1 bytes |
Chocobo Race(G1) - Bet Selection Screen |
0x0DAD Bank[11/12][9] z_27[41] |
1 bytes |
Chocobo Race(G1) - ??? |
0x0DAE Bank[11/12][10] z_27[42] |
2 bytes |
Chocobo Race(G2) - Sprint Speed |
0x0DB0 Bank[11/12][12] z_27[44] |
2 bytes |
Chocobo Race(G2) - Speed |
0x0DB2 Bank[11/12][14] z_27[46] |
1 byte |
Chocobo Race(G2) - Acceleration |
0x0DB3 Bank[11/12][15] z_27[47] |
1 byte |
Chocobo Race(G2) - Cooperation |
0x0DB4 Bank[11/12][16] z_27[48] |
1 byte |
Chocobo Race(G2) - Intelligence |
0x0DB5 Bank[11/12][17] z_27[49] |
1 byte |
Chocobo Race(G2) - Type (Yellow, Green, Blue, Black, Gold) |
0x0DB6 Bank[11/12][18] z_27[50] |
1 byte |
Chocobo Race(G2) - Personality |
0x0DB7 Bank[11/12][19] z_27[51] |
1 byte |
Chocobo Race(G2) - ??? |
0x0DB8 Bank[11/12][20] z_27[52] |
1 byte |
Chocobo Race(G2) - ??? |
0x0DB9 Bank[11/12][21] z_27[53] |
1 byte |
Chocobo Race(G2) - ??? |
0x0DBA Bank[11/12][22] z_27[54] |
1 byte |
Chocobo Race(G2) - Joe/TEIOH Chalenge |
0x0DBB Bank[11/12][23] z_27[55] |
1 byte |
Chocobo Race(G2) - Selected Rank |
0x0DBC Bank[11/12][24] z_27[56] |
1 byte |
Chocobo Race - ??? |
0x0DBD Bank[11/12][25] z_27[57] |
1 byte |
Chocobo Race - Finish Place (0 to 5) |
0x0DBE Bank[11/12][26] z_27[58] |
2 bytes |
Chocobo Race(G2) - Stamina |
0x0DC0 Bank[11/12][28] z_27[60] |
1 bytes |
Chocobo Race(G1) - Winning Prize |
0x0DC4 Bank[11/12][32] |
16 bytes |
Chocobo slot 1 [See Below for Chocobo Slot format] |
0x0DD4 Bank[11/12][48] |
16 bytes | Chocobo slot 2 |
0x0DE4 Bank[11/12][64] |
16 bytes | Chocobo slot 3 |
0x0DF4 Bank[11/12][80] |
16 bytes | Chocobo slot 4 [Slot 5 and 6 are located at 0x1084 - 0x10A3] |
0x0E04 Bank[11/12][96] |
13 Bytes | z_28 Unknown |
0x0E0C Bank[11/12][104] z_28[8] |
1 byte |
Change on Final Battle |
0x0E0E Bank[11/12][106] z_28[10] |
1 byte |
Yuffie Stolen Materia Quest - Disabled party members {YUFY1/YUFI} |
0x0E0F Bank[11/12][107] z_28[11] |
2 bytes | G-Bike Minigame Last Score {GAMES_2/dic} |
0x0E11 Bank[11/12][109] |
2 Bytes | G-Bike Minigame High Score |
0x0E13 Bank[11/12][111] |
1 Byte | UnSaved Snowboard Mini Game Temp Var. |
0x0E14 Bank[11/12][112] |
4 Bytes | Fastest Time For Snowboard Beginner Course. Format: MMSSTTT0 90 27 36 02 in the file is a time of 2'36"279 (value is 32bit int so will become 02362790 when read ) |
0x0E18 Bank[11/12][116] |
4 Bytes | Fastest Time For Snowboard Expert Course. See Beginner Course for more info |
0x0E1C Bank[11/12][120] |
4 Bytes | Fastest Time For Snowboard Crazy Course. See Beginner Course for more info |
0x0E20 Bank[11/12][124] |
1 Byte | HighScore For Snowboard Beginner Course |
0x0E21 Bank[11/12][125] |
1 Byte | HighScore For Snowboard Expert Course |
0x0E22 Bank[11/12][126] |
1 Byte | HighScore For Snowboard Crazy Course |
0x0E23 Bank[11/12][127] |
1 Byte | UnSaved Snowboard Mini Game Temp Var |
0x0E24 Bank[11/12][128] |
2 bytes | 2nd rank at RollerCoaster Shooter |
0x0E26 Bank[11/12][130] |
2 bytes | 3rd rank at RollerCoaster Shooter |
0x0E28 Bank[11/12][132] |
17 Bytes | z_29 Unknown |
0x0E28 Bank[11/12][132] z_29[0] |
1 bytes |
Mythril Side Quest/Chocobo Sage Side Quest |
0x0E29 Bank[11/12][133] z_29[1] |
1 byte |
Chocobo Sage Side Quest - Progression Variable 01: First time you talk to Chocobo Sage |
0x0E2A Bank[11/12][134] z_29[2] |
2 bytes | Number of battles to reach in order to unlock the next part of the Chocobo breeding tutorial |
0x0E2C Bank[11/12][136] z_29[4] |
1 bytes | Chocobo Sage Side Quest - Part of the random number of battles formula |
0x0E2D Bank[11/12][137] z_29[5] |
1 bytes | Unused? |
0x0E2E Bank[11/12][138] z_29[6] |
1 bytes |
Chocobo Race / Others |
0x0E2F Bank[11/12][139] z_29[7] |
1 bytes | Chocobo Race - Selected Chocobo Stable Position (0 to 5) |
0x0E30 Bank[11/12][140] z_29[8] |
1 bytes | Unused? |
0x0E2E Bank[11/12][138] z_29[6] |
1 bytes |
Northern Cave |
0x0E2F Bank[11/12][139] z_29[7] |
1 bytes |
Northern Cave |
0x0E30 Bank[11/12][140] z_29[8] |
1 bytes |
Northern Cave - Received items from party in the last talk |
0x0E33 Bank[11/12][143] z_29[11] |
1 byte | Lucrecia's Cave sidequest Progression Variable |
0x0E35 Bank[11/12][145] z_29[13] |
2 bytes | Lucrecia's Cave sidequest: Number of battles to get past in order to unlock Chaos & Death Penalty |
0x0E39 Bank[11/12][149] |
2 bytes | 1st rank at RollerCoaster Shooter |
0x0E3C Bank[11/12][152] |
105 Bytes | z_30 Unknown |
Save Memory Bank D/E
Offset | Length | Description |
---|---|---|
0x0EA4 Bank[13/14][0] |
1 byte | Which game-play Disc is needed |
0x0EA5 Bank[13/14][1] |
1 byte |
z_31 Tifa's House 0x01: Final Heaven {niv_ti2/piano/s1} |
0x0EA6 Bank[13/14][2] |
1 Byte | Start Of Bombing Mission (0x14=Yes, 0x56=No) Northern Cave - Progress (TODO: more info) 0x94 |
0x0EA7 Bank[13/14][3] |
3 bytes | z_32 Unknown |
0x0EA7 Bank[13/14][3] z_32[0] |
1 bytes | Northern Cave - Progress (TODO: more info) |
0x0EAA Bank[13/14][6] |
2 Bytes | Step counter. Used in great glacier to count the steps until passing out and resetted whenever you enter it. Value to pass out = 544 |
0x0EAC Bank[13/14][8] |
22 bytes | z_33 Unknown |
0x0EC2 Bank[13/14][30] |
1 byte | Field pointers mask (hand over party leader's head + red and green arrows) 0x00: Inactive 0x02: Active |
0x0EC3 Bank[13/14][31] |
1 byte | z_34 Unknown. |
0x0EC4 Bank[13/14][32] |
6 bytes |
Name of Chocobo 1 (FF Text format) |
0x0ECA Bank[13/14][38] |
6 bytes |
Name of Chocobo 2 (FF Text format) |
0x0ED0 Bank[13/14][44] |
6 bytes |
Name of Chocobo 3 (FF Text format) |
0x0ED6 Bank[13/14][50] |
6 bytes |
Name of Chocobo 4 (FF Text format) |
0x0EDC Bank[13/14][56] |
6 bytes |
Name of Chocobo 5 (FF Text format) |
0x0EE2 Bank[13/14][62] |
6 bytes |
Name of Chocobo 6 (FF Text format) |
0x0EE8 Bank[13/14][68] |
2 bytes | Stamina of Chocobo 1 |
0x0EEA Bank[13/14][70] |
2 bytes | Stamina of Chocobo 2 |
0x0EEC Bank[13/14][72] |
2 bytes | Stamina of Chocobo 3 |
0x0EEE Bank[13/14][74] |
2 bytes | Stamina of Chocobo 4 |
0x0EF0 Bank[13/14][76] |
2 bytes | Stamina of Chocobo 5 |
0x0EF2 Bank[13/14][78] |
2 bytes | Stamina of Chocobo 6 |
0x0EF4 Bank[13/14][80] |
1 byte |
Vincent Regularly/Change Submarine Color. (Bit-mask) |
0x0EF5 Bank[13/14][81] |
23 bytes | z_35 Unknown |
0x0EF6 Bank[13/14][82] z_35[1] |
1 byte |
Vehicle Submarine |
0x0EFD Bank[13/14][89] z_35[8] |
1 byte | Northern Cave - Yuffie Split up path |
0x0EFF Bank[13/14][91] z_35[10] |
1 byte |
Save flag. |
0x0F04 Bank[13/14][96] z_35[22] |
1 byte | Northern Cave - Progress (TODO: more info) |
0x0F05 Bank[13/14][97] z_35[23] |
1 byte | Northern Cave - Progress (TODO: more info) |
0x0F0C Bank[13/14][104] |
24 bytes |
Name of location (FF Text format) |
0x0F24 Bank[13/14][128] |
5 bytes | z_36 Unknown |
0x0F29 Bank[13/14][133] |
1 bytes | Save on the world map - Tutorial seen (To be Checked) 0x3B: Seen 0x33: Not Seen |
0x0F2A Bank[13/14][134] |
50 bytes | z_37 Unknown |
0x0F2A Bank[13/14][134] z_37[0] |
1 byte |
Needs more research. 0x01: |
0x0F2B Bank[13/14][135] z_37[1] |
1 bytes | 0x20 Bank[13/14][-3716]: World map Ruby Weapon form. bit=0: Small Form (before first encounter). bit=1: Big Form (after first encounter). |
0x0F3A Bank[13/14][150] z_37[16] |
1 bytes | Rand number between 0,1,2. Is set when you change field map. ex: enter a town. |
0x0F5C Bank[13/14][184] |
3 bytes |
Party leader's coordinates on world map: |
0x0F5F Bank[13/14][187] |
1 bytes | Party leader viewing direction angle on the world map. Value from 0 up to 255 to cover 0 - 359° |
0x0F60 Bank[13/14][188] |
3 bytes |
Party leader Y position on the world map (Y coord). Value from 1 up to 230000 |
0x0F63 Bank[13/14][191] |
1 bytes | Party leader Z altitude on the world map (Z coord). Input value from -128 up to 127 are allowed (0 = Mean Sea Level) |
0x0F64 Bank[13/14][192] |
8 bytes | Caught Wild Chocobo's coordinates on world map |
0x0F6C Bank[13/14][200] |
8 bytes | Tiny Bronco/Chocobo's coordinates on world map |
0x0F74 Bank[13/14][208] |
8 bytes | Buggy/Highwind's coordinates on world map |
0x0F7C Bank[13/14][216] |
8 bytes | Submarine/???'s coordinates on world map |
0x0F84 Bank[13/14][224] |
8 bytes | Diamond=>Ultimate=>Ruby Weapon's coordinates on world map (ruby is bound To the desert) |
0x0F8C Bank[13/14][232] |
2 bytes | 1st Snow Pole X Coordinate. |
0x0F8E Bank[13/14][234] |
2 bytes | 1st Snow Pole Y Coordinate. |
0x0F90 Bank[13/14][236] |
2 bytes | 2nd Snow Pole X Coordinate. |
0x0F92 Bank[13/14][238] |
2 bytes | 2nd Snow Pole Y Coordinate. |
0x0F94 Bank[13/14][240] |
2 bytes | 3ed Snow Pole X Coordinate. |
0x0F96 Bank[13/14][242] |
2 bytes | 3ed Snow Pole Y Coordinate. |
0x0F98 Bank[13/14][244] |
12/236 bytes | z_38 Unknown[0-11] First 12 bytes of 236 (ENDS AT 0x1083 224 Bytes into next bank) |
0x0F9C Bank[13/14][248] z_38[4] |
1 bytes | Angle of the world. The viewing direction of the camera onto the world map. For top-view (ca. 45°) this value should be 0. |
0x0F9D Bank[13/14][249] z_38[5] |
1 bytes | Top-view (ca. 45°). Determines the camera's position. |
0x0F9C Bank[13/14][248] z_38[4] |
2 bytes |
Camera angle and rotation of normal world map. |
0x0F9F Bank[13/14][251] z_38[6] |
2 bytes |
Snow Pole Number/Where address will be overwritten by next pole (cycling 00, 01, 02, 00, 01, 02... ) |
0x0FA0 Bank[13/14][252] z_38[8] |
1 bytes |
Wild Chocobo Type. |
0x0FA1 Bank[13/14][253] z_38[9] |
1 bytes |
Riding Byte. |
0x0FA3 Bank[13/14][255] z_38[11] |
1 bytes |
Unknown. It seems this value is mixture of Number of Snow Poles, Party direction and walking steps or coordinates. Value will be ignored when loading slot. |
Save Memory Bank 7/F
Offset | Length | Description |
---|---|---|
0x0FA4 Bank[7/15][0] |
224/236 Bytes | Unknown z_38[12-235] Last 224 bytes of 236 |
0x0FA6 Bank[7/15][2] z_38[14] |
1 byte |
World map camera & map display |
0x0FAB Bank[7/15][7] z_38[19] |
1 byte | If not 0x00, game crashes |
0x0FC4 Bank[7/15][32] z_38[44] |
2 bytes | Fields items mask. 0x0001: first potion on MD1STIN. 0x0002: second potion on MD1STIN. 0x0004: potion at NMKIN3. 0x0008: phoenix down on NKMIN1. |
0x0FC6 Bank[7/15][34] z_38[46] |
1 byte |
Items mask, Chocobo Farm (LBS)(applied when you take the item). |
0x0FF1 Bank[7/15][77] z_38[89] |
1 byte | On Buggy vehicle. Specifies if a character is on a Buggy. Only if a Buggy is present. 0x0E: On; 0x0C: Off |
0x0FF4 Bank[7/15][80] z_38[92] |
1 byte |
Items mask, Mythril Mine (LBS)(applied when you take the item). |
0x0FF5 Bank[7/15][81] z_38[93] |
1 byte |
Items mask, (LBS)(applied when you take the item). |
0x0FF6 Bank[7/15][82] z_38[94] |
1 byte |
Items mask, (LBS)(applied when you take the item). |
0x0FF9 Bank[7/15][85] z_38[97] |
1 byte |
Items mask, Kalm (LBS)(applied when you take the item). |
0x0FFB Bank[7/15][87] z_38[99] |
1 byte | Kalm Traveler rewards visibility (each bit set back to 0 when picked up) Guide Book (0x01); Master Command(0x02); Master Magic (0x04); Master Summon (0x08); Gold Chocobo (0x10) |
0x0FFC Bank[7/15][88] z_38[100] |
1 byte |
Items mask, Kalm (LBS)(applied when you take the item). |
0x0FFD Bank[7/15][89] z_38[101] |
1 byte |
Items mask, Kalm (LBS)(applied when you take the item). |
0x0FFE Bank[7/15][90] z_38[102] |
1 byte |
Items mask, Mythril Mine (LBS)(applied when you take the item). |
0x1004 Bank[7/15][96] z_38[] |
1 byte | 1st party member char ID in Group 1. Final Boss Battle: Bizarro Sephiroth. |
0x1005 Bank[7/15][97] z_38[] |
1 byte | 2nd party member char ID in Group 1. Final Boss Battle: Bizarro Sephiroth. |
0x1006 Bank[7/15][98] z_38[] |
1 byte | 3ed party member char ID in Group 1. Final Boss Battle: Bizarro Sephiroth. |
0x1007 Bank[7/15][99] z_38[] |
1 byte | 1st party member char ID in Group 2. Final Boss Battle: Bizarro Sephiroth. |
0x1008 Bank[7/15][100] z_38[] |
1 byte | 2nd party member char ID in Group 2. Final Boss Battle: Bizarro Sephiroth. |
0x1009 Bank[7/15][101] z_38[] |
1 byte | 3ed party member char ID in Group 2. Final Boss Battle: Bizarro Sephiroth. |
0x100A Bank[7/15][102] z_38[] |
1 byte | 1st party member char ID in Group 3. Final Boss Battle: Bizarro Sephiroth. |
0x100B Bank[7/15][103] z_38[] |
1 byte | 2nd party member char ID in Group 3. Final Boss Battle: Bizarro Sephiroth. |
0x100C Bank[7/15][104] z_38[] |
1 byte | 3ed party member char ID in Group 3. Final Boss Battle: Bizarro Sephiroth. |
0x101E Bank[7/15][122] z_38[134] |
1 byte |
Items mask, Junon (LBS)(applied when you take the item). |
0x1030 Bank[7/15][140] z_38[152] |
1 byte | Field screen rain switch (non-zero to turn on rain effect) |
0x1084 Bank[7/15][224] |
16 bytes | Chocobo slot 5 |
0x1094 Bank[7/15][240] |
16 bytes | Chocobo slot 6 |
Character Record
Offset | Length | Description |
---|---|---|
0x00 | 1 byte | Character ID - Ignored If Not Cait / Vincent??? |
0x01 | 1 byte | Level (1-99) |
0x02 | 1 byte | Strength (0-255) |
0x03 | 1 byte | Vitality (0-255) |
0x04 | 1 byte | Magic (0-255) |
0x05 | 1 byte | Spirit (0-255) |
0x06 | 1 byte | Dexterity (0-255) |
0x07 | 1 byte | Luck (0-255) |
0x08 | 1 byte | Strength Bonus (Power Sources used) |
0x09 | 1 byte | Vitality Bonus (Guard Sources used) |
0x0A | 1 byte | Magic Bonus (Magic Sources used) |
0x0B | 1 byte | Spirit Bonus (Mind Sources used) |
0x0C | 1 byte | Dexterity Bonus (Speed Sources used) |
0x0D | 1 byte | Luck Bonus (Luck Sources used) |
0x0E | 1 byte | Current limit level (1-4) |
0x0F | 1 byte | Current limit bar (0xFF = limit break) |
0x10 | 12 bytes |
Name (FF Text format) Game's Naming Boxes Cap you At 9 Chars |
0x1C | 1 byte | Equipped weapon |
0x1D | 1 byte | Equipped armor |
0x1E | 1 byte | Equipped accessory |
0x1F | 1 byte | Character flags - 0x10-Sadness, 0x20-Fury |
0x20 | 1 byte | Char order - 0xFF-Normal, 0xFE-Back row |
0x21 | 1 byte | Level progress bar (0-63) Games Gui Hides Values <4, 4-63 are visible as "progress" |
0x22 | 2 bytes |
Learned limit skills |
0x24 | 2 bytes | Number of kills |
0x26 | 2 bytes | Times limit 1-1 has been used |
0x28 | 2 bytes | Times limit 2-1 has been used |
0x2A | 2 bytes | Times limit 3-1 has been used |
0x2C | 2 bytes | Current HP |
0x2E | 2 bytes | Base HP (before materia alterations) |
0x30 | 2 bytes | Current MP |
0x32 | 2 bytes | Base MP (before materia alterations) |
0x34 | 4 bytes | Unknown |
0x38 | 2 bytes | Maximum HP (after materia alterations) |
0x3A | 2 bytes | Maximum MP (after materia alterations) |
0x3C | 4 bytes | Current EXP |
0x40 | 4 bytes | Weapon materia slot number 1 |
0x44 | 4 bytes | Weapon materia slot number 2 |
0x48 | 4 bytes | Weapon materia slot number 3 |
0x4C | 4 bytes | Weapon materia slot number 4 |
0x50 | 4 bytes | Weapon materia slot number 5 |
0x54 | 4 bytes | Weapon materia slot number 6 |
0x58 | 4 bytes | Weapon materia slot number 7 |
0x5C | 4 bytes | Weapon materia slot number 8 |
0x60 | 4 bytes | Armor materia slot number 1 |
0x64 | 4 bytes | Armor materia slot number 2 |
0x68 | 4 bytes | Armor materia slot number 3 |
0x6C | 4 bytes | Armor materia slot number 4 |
0x70 | 4 bytes | Armor materia slot number 5 |
0x74 | 4 bytes | Armor materia slot number 6 |
0x78 | 4 bytes | Armor materia slot number 7 |
0x7C | 4 bytes | Armor materia slot number 8 |
0x80 | 4 bytes | EXP to next level |
Chocobo Record
Offset | Length | Description |
---|---|---|
0x0 | 2 bytes | Sprint Speed |
0x2 | 2 bytes | Max Sprint Speed |
0x4 | 2 bytes | Speed |
0x6 | 2 bytes | Max Speed |
0x8 | 1 byte | Acceleration |
0x9 | 1 byte | Cooperation |
0xA | 1 byte | Intelligence |
0xB | 1 byte | Personality |
0xC | 1 byte | Pcount (?) |
0xD | 1 byte | Number of races won |
0xE | 1 byte | 1: female) |
0xF | 1 byte | Type (Yellow, Green, Blue, Black, Gold) |
Save Item List
Each item in the item list is stored as a word value with the quantity, expressed as a 7-bit value, concatenated with the item's index, expressed as a 9-bit value between the range of 0-320. In Binary: QQQQQQQXXXXXXXXX Where X is the index and Q is the quantity. There are a total of 320 item slots in the save map and a total of 320 objects that are stored there, some of which are dummy items. The objects are indexed like this:
Indexes 0 - 127: Items
Indexes 128 - 255: Weapons
Indexes 256 - 287: Armors
Indexes 288 - 319: Accessories
Quantity is limited (by the menu mechanics) to 99 since there are only two characters available in the item menu to show quantity. A Graphical "glitch" occurs in the ten's digit when quantity exceeds that number. The menu only checks the current quantity to determine if the value can increase and the quantity will not decrease unless an item is used or sold. Forcing the quantity to exceed 99 does not have any side effect with most versions of the game. The Japanese PSX version(BISLPS-00700) is the only version with a problem when you exceed a quantity of 99 for an item. This version will experience an error during battles when you have more then 99 of an item.
Save Materia List
Materia is stored as a single-byte ID followed by the amount of AP on that instance of Materia stored as an unsigned 24-bit integer.eskill materia does not use the ap value, but instead the 24 bits as switches for each skill that can be learned. For every materia ap =0xFFFFFF when mastered
ID | Name | Type |
---|---|---|
0x00 | MP Plus | Independent |
0x01 | HP Plus | Independent |
0x02 | Speed Plus | Independent |
0x03 | Magic Plus | Independent |
0x04 | Luck Plus | Independent |
0x05 | EXP Plus | Independent |
0x06 | Gil Plus | Independent |
0x07 | Enemy Away | Independent |
0x08 | Enemy Lure | Independent |
0x09 | Chocobo Lure | Independent |
0x0B | Long Range | Independent |
0x0C | Mega All | Independent |
0x0D | Counter Attack | Independent |
0x0E | Slash-All | Command |
0x0F | Double Cut | Command |
0x0A | Pre-emptive | Independent |
0x10 | Cover | Independent |
0x11 | Underwater | Independent |
0x12 | HP <-> MP | Independent |
0x13 | W-Magic | Command |
0x14 | W-Summon | Command |
0x15 | W-Item | Command |
0x16 | Unknown | Placeholder? |
0x17 | All | Support |
0x18 | Counter | Support |
0x19 | Magic Counter | Support |
0x1A | MP Turbo | Support |
0x1B | MP Absorb | Support |
0x1C | HP Absorb | Support |
0x1D | Elemental | Support |
0x1E | Added Effect | Support |
0x1F | Sneak Attack | Support |
0x20 | Final Attack | Support |
0x21 | Added Cut | Support |
0x22 | Steal As Well | Support |
0x23 | Quadra Magic | Support |
0x24 | Steal | Command |
0x25 | Sense | Command |
0x26 | Unknown | Placeholder? |
0x27 | Throw | Command |
0x28 | Morph | Command |
0x29 | Deathblow | Command |
0x2A | Manipulate | Command |
0x2B | Mime | Command |
0x2C | Enemy Skill | Command |
0x2D | Unknown | Placeholder? |
0x2E | Unknown | Placeholder? |
0x2F | Unknown | Placeholder? |
0x30 | Master Command | Command |
0x31 | Fire | Magic |
0x32 | Ice | Magic |
0x33 | Earth | Magic |
0x34 | Lightning | Magic |
0x35 | Restore | Magic |
0x36 | Heal | Magic |
0x37 | Revive | Magic |
0x38 | Seal | Magic |
0x39 | Mystify | Magic |
0x3A | Transform | Magic |
0x3B | Exit | Magic |
0x3C | Poison | Magic |
0x3D | Demi | Magic |
0x3E | Barrier | Magic |
0x3F | Unknown | Placeholder? |
0x40 | Comet | Magic |
0x41 | Time | Magic |
0x42 | Unknown | Placeholder? |
0x43 | Unknown | Placeholder? |
0x44 | Destruct | Magic |
0x45 | Contain | Magic |
0x46 | FullCure | Magic |
0x47 | Shield | Magic |
0x48 | Ultima | Magic |
0x49 | Master Magic | Magic |
0x4A | Choco/Mog | Summon |
0x4B | Shiva | Summon |
0x4C | Ifrit | Summon |
0x4D | Ramuh | Summon |
0x4E | Titan | Summon |
0x4F | Odin | Summon |
0x50 | Leviathan | Summon |
0x51 | Bahamut | Summon |
0x52 | Kujata | Summon |
0x53 | Alexander | Summon |
0x54 | Phoenix | Summon |
0x55 | Neo Bahamut | Summon |
0x56 | Hades | Summon |
0x57 | Typhoon | Summon |
0x58 | Bahamut ZERO | Summon |
0x59 | Knights of Round | Summon |
0x5A | Master Summon | Summon |
0xFF | Empty Slot | NONE |
Key Item List
Key Items are stored in Bank 1 of the Savemap, one bit for each item. Bit ON - party has the item.
Variable | Description |
---|---|
0x0BE4 Var 64 |
0x01: Cotton Dress |
0x0BE5 Var 65 |
0x01: Diamond Tiara |
0x0BE6 Var 66 |
0x01: Pharmacy Coupon |
0x0BE7 Var 67 |
0x01: Key to Ancients |
0x0BE8 Var 68 |
0x01: Keycard 65 |
0x0BE9 Var 69 |
0x01: PHS |
0x0BEA Var 70 |
0x01: Black Materia |
KERNEL.BIN Section 4 Entry
During game initialization, section 4 from KERNEL.BIN is decompressed and copied into RAM. This is all the initial values and structure for most of the Save, excluding the header data and the tail of the last bank (0x0054 to 0x0B93).
Documentation Notes & Format
Format: Bit mask: Bit description [Hex byte value] {Field Keyword}
Example: 0x04: Set to 1 if we choose no drink when talking to tifa. [0x0F] {MDS7PB_1}
Bit mask: Is the bit position number in hex. Bit7(0x80)|Bit6(0x40)|Bit5(0x20)|Bit4(0x10)|Bit3(0x08)|Bit2(0x04)|Bit1(0x02)|Bit0(0x01)
Note: We use LBS 0 bit numbering.
Bit description: What bit does.
Hex byte value: The Byte's value in hex when the bit change.(optional)
Field Keyword: Field name code.