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FF8/Variables

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<small> This is a Stub article. A Wiki version of Gears should go here. For more information, select the "discussion" tab above so we can best architecture the data. For those who want to start converting, download the Gears pdf By [[User:HalkunShard|HalkunShard]] 20:18, 5 Mar 2005 (CST) </small>.
<br Game variables can be accessed using the PSHM family of script functions, and can be written to by using the POPM family of functions. Which one you use depends on the size of the variable.The variables are all stored in save files, with the save block starting at address 0xD10 on uncompressed PC saves. The parameter to access a variable in the game scripts is basically the offset from this point in the variable block. For example, getting main story progress (word 256, which is word 0x100 in hex) just gets the two bytes starting at address 0xD10 + 0x100 = 0xE10. The varmap is continuous in memory while the game is running as well. In the en-US version of the original and SE releases (and likely most other versions), the varblock begins at 0x18fe9b8. You can use [https:/>/www.mediafire.com/?ucolf65ewq1yoty|this Cheat Engine table] to track them as you play.
== Contents ==Items in grey are unused by field scripts (some of them may be used in battle scripts).
* [[FF7/History{| class="wikitable"|-! Var type! Var Number! Description|-! Byte| 0-3| unused in fields (always "FF-8")|-! Long| 4| Steps (used to generate random encounters)|-! Long| 8| Payslip|-! Byte| 12-15| unused in fields|-! Signed Word| 16| SeeD rank points?|-! Byte| 18-19| unused in fields|-! Long| 20| Battles won. (Fun fact: this affects the basketball shot in Trabia.)|-! Byte| 24-25| unused in fields|-! Word| 26| Battles escaped.|-! Word| 28| Enemies killed by Squall|-! Word| 30| Enemies killed by Zell|-! Word| 32| Enemies killed by Irvine|-! Word| 34| Enemies killed by Quistis|-! Word| 36| Enemies killed by Rinoa|-! Word| 38| Enemies killed by Selphie|-! Word| 40| Enemies killed by Seifer|-! Word| 42| Enemies killed by Edea|-! Word| 44| Squall death count|-! Word| 46| Zell death count|-! Word| 48| Irvine death count|-! Word| 50| Quistis death count|-! Word| 52| Rinoa death count|-! Word| 54| Selphie death count|-! Word| 56| Seifer death count|-! Word| 58| Edea death count|-! Byte| 60-67| unused in fields|-! Long| 68| Enemies killed|-! Long| 72| Amount of Gil the party currently has|-! Long| 76| Amount of Gil Laguna's party has|History]]-! Long* [[FF7/Engine_basics|Engine Basics]]80** Parts | Counts the number of frames since the Enginecurrent movie started playing.|-** Generic Program Flow! Word| 84| Last area visited.|-! Signed Byte| 86| Current car rent.|-! Signed Byte| 87| Built-in engine variable. No idea what it does. Scripts always check if it's equal to 0 or 10. Related to music.|-! Signed Byte| 88| Built-in engine variable. Used exclusively on save points. Never written to with field scripts. Related to Siren's Move-Find ability.|-! Byte| 89-103| unused in fields|-! Long* [[FF7/Kernel|The Kernel]]104** [[FF7| Seems related to SARALYDISPON/SARALYON/KernelMUSICLOAD/OverviewPHSPOWER opcodes|-! Long| 108| Music related|-! Long|Kernel Overview]]112| unused in fields|-! Byte| 116-147| Draw points in field|-! Byte| 148-179| Draw points in worldmap|-! Byte| 180-255| unused in fields|-! Word| 256| Main Story quest progress.|-! Byte| 258| not investigated|-! Byte| 259-260| unused in fields|-! Byte| 261| not investigated|-! Byte| 262-263| unused in fields|-! Byte| 264| not investigated|-! Byte| 265| not investigated|-! Byte| 266| World map version? (3=Esthar locations unlocked)|-! Byte| 267| unused in fields|-! Byte| 268| not investigated|-! Byte| 269| not investigated|-! Byte| 270| not investigated|-! Byte| 271| unused in fields|-! Byte| 272-299| SO MANY F*** HistoryING CARD GAME VARIABLES|-! Byte| 300| Card Queen re-cards.|-! Byte| 301-303| unused in fields|-! Byte| 304-305| Timber Maniacs issues found.|-! Byte| 306-319| Reserved for Hacktuar / FF8Voice|-! Byte| 320-332| Ultimecia Gallery related (pictures viewed?)|-*** Kernel Functionality! Byte| 333| Ultimecia Armory chest flags|-! Byte| 334** | Ultimecia Castle seals. See [[FF7FF8/KernelField/Memory_managementScript/Opcodes/159_SEALEDOFF|Memory ManagementSEALEDOFF]]for details.|-! Byte| 335| Card related|-*** RAM Management! Byte| 336| Deling City bus related|-! Byte| 338-340| Deling Sewer gates opened|-! Byte| 341| Does lots of things.<sub>5</sub>|-! Byte| 342| Deling City bus system|-! Byte| 343*** VRAM Management| G-Garden door/event flags.*** PSX CD|-ROM management** [[FF7! Byte| 344| B-Garden /KernelG-Garden event flags (during GvG)|-! Byte| 345| G-Garden door/Kernelevent flags.|-! Byte| 346-349| FH Instrument (346 Zell, 347 Irvine, 348 Selphie, 349 Quistis)|-! Word| 350-356| Health Bars (Garden mech fight)|-! Byte| 358| Space station talk flags, Centra ruins related (beat odin?).bin|-! Byte|Kernel359| Centra ruins related (beat odin?).bin]]*** The KERNEL|-! Long| 360| Choice of FH music.BIN Archive*** The KERNEL2|-! Byte| 364-368| Randomly generated code for Centra Ruins.BIN Archive** [[FF7|-! Byte| 369-370| Ultimecia Castle flags|-! Byte| 371| unused in fields|-! Byte| 372-376| Ultimecia boss/Kerneltimer/Low_level_librariesitem flags|-! Byte| 377| Ultimecia organ note controller|-! Byte| 378| Centra Ruins timer (controls blackout messages from Odin)|-! Byte| 379| unused in fields|-! Word| 380| Squall health during mech fight.|-! Byte| 382-383| unused in fields|-! Byte| 384| Something about Laguna's time periods and GFs.|-! Byte| 385| Laguna dialogue in pub. Only the +2 bit is ever set. Don't change the +1 bit.|-! Byte| 387| Winhill progress?|-! Byte| 388| Timber Maniacs HQ talk flags (main lobby)|-! Byte| 389| Timber Maniacs HQ talk flags (office room)|-! Byte| 390| Edea talk flags at her house|-! Byte| 391| Laguna talk flags (in his office, disc 3)|-! Byte| 392| unknown (used in Edea's house and in the Balamb Garden computer system)|-! Byte| 393-399| unused in fields|-! Long| 400 and 404| Related to monsters killed in Winhill, but I don't think it actually does anything. Will investigate.|-! Byte| 408| unused in fields|-! Byte| 409| Balamb Garden computer system|-! Byte| 410-431| unused in fields|-! Byte| 432| BG Main hall flags|-! Byte| 433| Flags. Switches are assigned all over BG. No idea what any of them control.|-! Byte| 434|Low Level Libraries]]Flags. Switches are assigned all over BG. No idea what any of them control.|-! Byte| 435| Flags. Switches are assigned all over BG. No idea what any of them control.|-! Byte| 436*** PC | Moomba friendship level in the prison? Some actions cause these flags to PSX comparisonbe set.|-! Byte| 437| In BG on Disc 2, keeps track of who's in your party. In the prison, it's the current floor you're on.*** Data Archives|-! Byte| 438| Cid vs Norg event flags|-! Byte| 439| Cid vs Norg event flags|-! Byte**** BIN Archive data format| 440**** [[FF7| Event flags. (+1 Quad ambush, +2 quad item giver, +4/LZSS_format+8 Infirmary helped, +16 Nida, +64 Kadowaki Elixir, +128 Training center)| LZSS Archives]]-! Byte| 441| Cid vs Norg event flags|-! Byte| 442| Rinoa Garden tour flags|-! Word| 443| Zell Health in Prison (Hacktuar)|-! Byte| 445-447| Propagator defeated flags|-! Word| 448| Unknown|-! Byte| 450-451**** [[FF7| Various magazine/LGP_formattalk flags|-! Byte| 452| Lunatic Pandora areas visited?|-! Byte| 453-455| Moomba teleport variables|-! Byte| LGP Archives]]456-457| unused in fields|-! Byte| 458-459| Used with MUSICSKIP in some Balamb Garden areas|-! Byte*** Textures| 460**** [[PSX/TIM_format| TIM texture data format Random flags (some used for PSX]]Card Club)|-! Byte| 461-473| unused in fields|-! Byte| 474**** [[FF7/TEX_format| TEX texture data format Random flags (some used for Card Club)|-! Byte| 475-478| CC Group variables|-! Byte| 479| If set to 0, disables all random battles during area loading.|-! Byte| 480| State of students in classroom (what they're doing).|-! Byte| 481| Controls a conversation in the PC]]cafeteria.|-! Signed Word| 482| Error ratio of missiles|-! Byte| 484| Missile Base progression?|-! Byte| 485| ToUK Progression (initially 0b111010101, +2 on finish quest. No other pops)|-! Byte| 486| ToUK room? (used to control map jumps in the maze)|-! Byte| 487| Missile base progression (also does something in BG2F classroom)|-! Byte*** File formats for 3D models| 488**** [[FF7| Alternate Party Flags. Irvine +1/+16, Quistis +2/+32, Rinoa +4/+64, Zell +8/Kernel+128.<sub>1</Low_level_libraries#Model_formats_for_PSXsub>|-! Byte| 489| Random talk flags?|-! Byte| 490| Cafeteria cutscene|-! Byte| 491| ToUK stuff|-! Byte| 492|Model Formats I think this is a door opener for PSX]]the missile base if you choose a short time limit.|-! Byte| 493**** Model Formats for PC| Missile base timer related?* [[FF7/Menu_Module|The Menu Module]]-! Byte** Menu Overview| 494-527** Menu Initialization| unused in fields** Menu Modules|-** Calling the various menus! Signed Word** Menu dependencies| 528** [[FF7/Savemap|The Save Game format]]Sub-story progression (it's a progression variable for individual segments of the game)* [[FF7/Field_Module| The Field Module]]-! Byte** Field Overview| 530** Field Format | X-ATM related (PCdefeated it in battle?)*** General PC Field File Format|-*** PC Field File Header! Byte*** File Section Details| 531** [[FF7/Field_Module#Field_Format_| Functionally unused.28PSXRead from at dollet, only manipulated in debug rooms.29|-! Byte|Field Format 532| Controls footstep sounds at dollet (PSXsand to concrete)]]*** [[FF7/Field_Module#PSX_DAT_Format|PSX DAT Format]]-! Byte| 533| not investigated|-! Byte| 534| not investigated|-! Byte| 535| not investigated|-! Byte| 536| not investigated|-! Byte| 537| not investigated|-! Byte| 538| not investigated|-! Byte| 539| not investigated|-! Byte| 540-591| unused in fields|-! Byte| 592-593| Seems to control angles and character facing.|-! Byte| 594| unused in fields|-! Byte| 595| not investigated|-! Byte| 596| not investigated|-! Byte| 597| not investigated|-! Byte| 598| not investigated|-! Byte| 599| not investigated|-! Byte| 600| not investigated|-! Byte| 601| not investigated|-! Byte| 602| not investigated|-! Byte| 603| not investigated|-! Byte| 604| not investigated|-! Byte| 605| not investigated|-! Byte| 606| not investigated|-! Byte| 607| not investigated|-! Byte| 608| not investigated|-! Byte| 609| not investigated|-! Byte| 610| not investigated|-! Byte| 611| not investigated|-! Byte| 612| not investigated|-! Byte| 613| not investigated|-! Byte| 614| not investigated|-! Byte| 615| not investigated|-! Byte| 616| not investigated|-! Byte| 617| not investigated|-! Byte| 618| not investigated|-! Byte| 619| not investigated|-! Byte| 620| not investigated|-! Byte| 621| not investigated|-! Byte| 622| not investigated|-! Byte*** [[FF7/Field_Module#PSX_MIM_Format|PSX MIM Format]]623*** [[FF7/Field_Module#PSX_BSX_Format|PSX BSX Format]]not investigated*** [[FF7/Field_Module#PSX_BCX_Format|PSX BCX Format]]-! Byte* The Battle Module| 624** Battle Overview| not investigated** [[FF7/Battle/Battle_Mechanics| Battle Mechanics]]-! Byte** [[FF7/Battle/Battle_Field| Battle Field]]625** [[FF7/Battle/Battle_Scenes| Battle Scenes Balamb visited flags (scene.bin+8 Zell's room)]]*** [[FF7/Battle/Battle_Scenes/Battle_Script| Battle Scripts]]-! Byte| 626| not investigated|-! Byte| 627| not investigated|-! Byte| 628| unused in fields|-! Byte| 629| not investigated|-! Byte| 630| not investigated|-! Byte| 631| not investigated|-! Byte| 632| not investigated|-! Byte| 633| not investigated|-! Word| 634| not investigated|-! Byte| 636| not investigated|-! Byte| 637| unused in fields|-! Byte| 638| not investigated|-! Byte| 639| unused in fields|-! Byte| 640| not investigated|-! Byte| 641| not investigated|-! Byte| 642| not investigated|-! Byte| 643| not investigated|-! Byte| 644| not investigated|-! Byte| 645| not investigated|-! Byte| 646| not investigated|-! Byte| 647| not investigated|-! Byte| 648| not investigated|-! Byte| 649| not investigated|-! Byte| 650-655| unused in fields|-! Word| 656| not investigated|-! Byte| 658| not investigated|-! Byte| 659| not investigated|-! Byte| 660| not investigated|-! Byte| 661| not investigated|-! Byte| 662| not investigated|-! Byte| 663| not investigated|-! Byte| 664| not investigated|-! Byte| 665| not investigated|-! Word| 666| not investigated|-! Byte| 668| not investigated|-! Byte| 669-671| unused in fields|-! Word| 672| not investigated|-! Byte| 674| unused in fields|-! Byte| 675| not investigated|-! Byte| 676| unused in fields|-! Byte| 677| not investigated|-! Byte| 678| not investigated|-! Byte| 679| unused in fields|-! Byte| 680| not investigated|-! Byte| 681| not investigated|-! Byte| 682| not investigated|-! Byte| 683| not investigated|-! Byte| 684| not investigated|-! Byte| 685| not investigated|-! Byte| 686| not investigated|-! Byte| 687| not investigated|-! Byte| 688| not investigated|-! Byte| 689| not investigated|-! Byte| 690| not investigated|-! Byte| 691| not investigated|-! Byte| 692-719| unused in fields|-! Byte| 720** [[FF7/Playstation_Battle_Model_Format| Battle Models Squall's costume (PSX0=normal, 1=student, 2=SeeD, 3=Bandage on forehead)]]** [[FF7/Battle/Battle_Animation_|-! Byte| 721| Zell's Costume (PC0=normal, 1=student, 2=SeeD)|-! Byte| 722| Battle Animation Selphie's costume (PC0=normal, 1=student, 2=SeeD)]]* [[FF7/WorldMap_Module| The World Map Module]]-! Byte| 723** [[FF7/World_Map/BSZ| World Map BSZ model file format Quistis' Costume (PSX0=normal, 1=SeeD)]]** [[FF7|-! Word| 724| Dollet mission time|-! Word| 726| not investigated|-! Byte| 728| Does lots of things.<sub>3</World_Map/TXZsub>|-! Byte| 729| not investigated|-! Byte| 730| World Map TXZ file format Flags (PSX+1 Joined Garden Festival Committee, +4 Gave Selphie tour of BG, +16 Kadowaki asks for Cid, +32 and +64 Tomb of Unknown Kind hints?, +128 Beat all card people?)]]** [[FF7|-! Byte| 731| unused in fields|-! Word| 732| not investigated|-! Byte| 734| Split Party Flags (+1 Zell, +2 Irvine, +4 Rinoa, +8 Quistis, +16 Selphie).<sub>2</WorldMap_Module/Scriptsub>|-! Byte| 735| not investigated|-! Byte| 736-751| unused in fields|-! Byte| 752| not investigated|-! Byte| World Map Script Engine]]753-1023* Sound| unused in fields** [[FF7/PSX/PSX_Sound|PSX Sound]]-! Byte*** [[FF7/PSX/Sound/Overview|Overview]]Above 1023*** [[FF7/PSX/Sound/INSTRx| Temporary variables used pretty much everywhere.DAT|INSTRx} = Notes =#1. When the party splits in disc 2, each party member in the inactive party except Selphie has one of the eight bits changed for this variable. One member has a flag in the 4 most significant bits, and the other has a flag in the 4 least significant bits. It's done this way so that when the characters appear, they animate towards different locations in the field, rather than stacking on top of each other.DAT]]*** [[FF7/PSX/Sound/INSTRx#2. This byte contains flags for which characters are in Squall's party when the party splits in disc 2.ALL|INSTRx#3.ALL]]List of everything that 728 holds throughout the game:*SeeD field exam "Conduct" score (lose points when you do something wrong at Dollet).*Train job attempts (Timber)* [[FF7/PSX/Sound/AKAO_frames|AKAO frames]]Tomb of the Unknown King student ID.*Who you took to space in disc 3.#4. The field controlling restriction unlocking in Ultimecia's Castle uses this to figure out where to jump the party after they've broken a seal. It's unknown how SETPLACE actually sets this, it's not always related to the field ID or the SETPLACE parameter. This variable is also set at Balamb Garden's front gate manually.:5. List of everything that 341 holds throughout the game:* PC SoundFirst flashback team* [[FF7/Technical| Technical Help]]Selphie's current action when escaping from Deling's mansion (changes the dialogue)* [[FF7/Technical/Customising|Tools and patches]]FH Concert Crappiness* [[FF7/Technical/Source|Source Code Forensics]]Something in B-Garden classroom during the paratrooper attack.

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