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From Final Fantasy Inside

FF7/Attack data

478 bytes added, 01:58, 6 November 2008
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== KERNEL.BIN - Section 2: Attack data format ==
<i>(Note: Akari and NFITC1 have some minor differences with respect to information on this page. Most of this page is Akaricomes from NFITC1's data with some addition from NFITC1work on WallMarket)</i>
This section contains the data for the different attacks. Each record is 28 bytes long.
! style="background:rgb(204,204,204); width:275px;" colspan="2" | Description
|-
|style="background:rgb(255,255,204255)" align="center" | 0x00|style="background:rgb(255,255,204255)" | 4 bytes1 byte|style="background:rgb(255,255,204255)" colspan="2" | UnknownAttack %
|-
|style="background:rgb(255,255,255)" align="center" | 0x040x01
|style="background:rgb(255,255,255)" | 1 byte
|style="background:rgb(255,255,255)" colspan="2" | Casting costImpact Animation Index
|-
|style="background:rgb(255,255,204255)" align="center" | 0x050x02|style="background:rgb(255,255,204255)" | 5 bytes2 byte|style="background:rgb(255,255,204255)" colspan="2" | UnknownTarget Animation Index
|-
|style="background:rgb(255,255,255)" align="center" | 0x0A0x04
|style="background:rgb(255,255,255)" | 2 byte
|style="background:rgb(255,255,255)" colspan="2" | Attack typeCasting cost
|-
|style="background:rgb(255,255,255)" align="center" | 0x0C0x06|style="background:rgb(255,255,255)" | 1 2 bytes|style="background:rgb(255,255,255)" colspan="2" | Attack attributeImpact Sound
|-
|style="background:rgb(204255,204255,255)" align="center" colspan="2" rowspan="16" | &nbsp;0x08|style="background:rgb(255,255,255); width:110px" | 0x002 bytes|style="background:rgb(255,255,255); width:165px" colspan="2" | Escape/Exit-TypeSingle Target Camera Movement Index
|-
|style="background:rgb(255,255,255)" align="center" | 0x010x0A|style="background:rgb(255,255,255)" | Ribbon-Like2 bytes|style="background:rgb(255,255,255)" colspan="2" | Multiple Targets Camera Movement Index
|-
|style="background:rgb(255,255,204255)" | 0x03|stylealign="background:rgb(255,255,204)center" | Enemy Skill (?)|-0x0C|style="background:rgb(255,255,204255)" | 0x051 byte|style="background:rgb(255,255,204)" | Enemy Skill (?)|-|style="background:rgb(255,255,204)" | 0x07|stylecolspan="background:rgb(255,255,204)2" | Enemy Skill (?)Targeting Information
|-
|style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="8" | &nbsp;|style="background:rgb(255,255,255); width:110px" | 0x0D01h|style="background:rgb(255,255,255); width:165px" | Restorative/ProtectiveEnable Selection
|-
|style="background:rgb(255,255,255)" | 0x0F02h|style="background:rgb(255,255,255)" | Status-giving/ElementalStart Cursor on Enemy Row
|-
|style="background:rgb(255,255,255)" | 0x1104h|style="background:rgb(255,255,255)" | ShieldMultiple Targets by Default
|-
|style="background:rgb(255,255,255)" | 0x1308h|style="background:rgb(255,255,255)" | Limit BreakToggle Multiple/Single Targets
|-
|style="background:rgb(255,255,255)" | 0x1510h|style="background:rgb(255,255,255)" | Cait Sith Limit BreakOne Row Only
|-
|style="background:rgb(255,255,255)" | 0x1720h|style="background:rgb(255,255,255)" | Summon|-|style="background:rgb(255,255,255)" | 0xC7|style="background:rgb(255,255,255)" | Roulette|-|style="background:rgb(255,255,255)" | 0x97|style="background:rgb(255,255,255)" | Multiple Strike Limit Breaks|-|style="background:rgb(255,255,255)" | 0x01|style=Short Range"background:rgb(255,255,255Physical attacks only)" | Phoenix Down
|-
|style="background:rgb(255,255,255)" | 0x0340h|style="background:rgb(255,255,255)" | X-needles AttackAll Rows
|-
|style="background:rgb(255,255,255)" | 0x1780h|style="background:rgb(255,255,255)" | Final Limit BreakRandom Target among Selected
|-
|style="background:rgb(255,255,255)" align="center" | 0x0D
|style="background:rgb(255,255,255)" | 1 byte
|style="background:rgb(255,255,255)" colspan="2" | ID NumberAnimation Index
|-
|style="background:rgb(255,255,255)" align="center" | 0x0E
|style="background:rgb(255,255,255)" | 1 byte
|style="background:rgb(255,255,255)" colspan="2" | Restore ApplyDamage Calculation (more details soon)
|-
|style="background:rgb(255,255,255)" align="center" | 0x0F
|style="background:rgb(255,255,255)" | 1 byte
|style="background:rgb(255,255,255)" colspan="2" | Attack Strength
|-
|style="background:rgb(255,255,255)" align="center" | 0x10
|style="background:rgb(255,255,255)" | None
|-
|style="background:rgb(255,255,204255)" align="center" | 0x11|style="background:rgb(255,255,255)" | 1 byte|style="background:rgb(255,255,255)" colspan="2" | Status Effect Change|-|style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="3" | &nbsp;|style="background:rgb(255,255,255)" | 2 bytes3Fh|style="background:rgb(255,255,255)" | Chance to Inflict/Heal status (out of 63)|-|style="background:rgb(255,255,255)" | 40h|style="background:rgb(255,255,255)" | Cure if inflicted|-|style="background:rgb(255,255,255)" | 80h|style="background:rgb(255,255,255)" | Cure if inflicted, Inflict if not|-|style="background:rgb(255,255,255)" align="center" | 0x12|style="background:rgb(255,255,255)" | 1 byte|style="background:rgb(255,255,204255)" colspan="2" | UnknownAdditional Effects (more details soon)
|-
|style="background:rgb(255,255,255)" align="center" | 0x13
|style="background:rgb(255,255,255)" | 1 byte
|style="background:rgb(255,255,255)" colspan="2" | Times attackingAdditional Effects Modifier
|-
|style="background:rgb(255,255,255)" align="center" | 0x14
|style="background:rgb(255,255,255)" colspan="2" | Element
|-
|style="background:rgb(255,255,204255)" align="center" | 0x200x1A|style="background:rgb(255,255,204255)" | 2 bytes|style="background:rgb(255,255,255)" colspan="2" |Long Range Special Attack Properties (targets in back rows take normal damage; physical damage calculations onlymore details soon)
|}
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