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Changes

From Final Fantasy Inside

FF7/Attack data

23 bytes added, 15:22, 10 August 2009
KERNEL.BIN - Section 2: Attack data format
|style="background:rgb(255,255,255)" align="center" | 0x01
|style="background:rgb(255,255,255)" | 1 byte
|style="background:rgb(255,255,255)" colspan="2" | Impact Animation Effect Index
|-
|style="background:rgb(255,255,255)" align="center" | 0x02
|style="background:rgb(255,255,255)" | 1 byte
|style="background:rgb(255,255,255)" colspan="2" | Target Animation Hurt Action Index
|-
|style="background:rgb(255,255,255)" align="center" | 0x03
|style="background:rgb(255,255,255)" align="center" | 0x0D
|style="background:rgb(255,255,255)" | 1 byte
|style="background:rgb(255,255,255)" colspan="2" | Animation Effect Index(if loaded when performed)
|-
|style="background:rgb(255,255,255)" align="center" | 0x0E
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