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FF7/Attack data

3,380 bytes removed, 05:10, 23 May 2019
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== KERNEL.BIN - Section 2: Attack data format == <i>''(Note: Akari and NFITC1 have some minor differences with respect to information on this page. Most of this page is Akaricomes from NFITC1's data with some addition from NFITC1work on WallMarket)</i>''
This section contains the data for the different attacks. Each record is 28 bytes long.
 {| borderclass="0wikitable" cellpadding="3" cellspacing="1" style="background: rgb(0,0,0)" align="center"! style="background:rgb(204,204,204); width=50px;" align="center" | Offset! style="background:rgb(204,204,204); width=50px;" | Length! style="background:rgb(204,204,204); width:275px;" colspan="2" | Description
|-
|style="background:rgb(255,255,204)" align="center" | 0x00! Offset|style="background:rgb(255,255,204)" | 4 bytes! Length|style="background:rgb(255,255,204)" colspan="2" | Unknown! Description
|-
|style="background:rgb(255,255,255)" align="center" | 0x040x00|style="background:rgb(255,255,255)" | 1 byte|style="background:rgb(255,255,255)" colspan="2" | Casting costAttack %
|-
|style="background:rgb(255,255,204)" align="center" | 0x050x01|style="background:rgb(255,255,204)" | 5 bytes1 byte|style="background:rgb(255,255,204)" colspan="2" [[FF7/Battle/Impact_Effect_Id_List| UnknownImpact Effect Id]]
|-
|style="background:rgb(255,255,255)" align="center" | 0x0A0x02|style="background:rgb(255,255,255)" | 2 1 byte|style="background:rgb(255,255,255)" colspan="2" | Attack typeTarget Hurt Action Index
|-
|style="background:rgb(255,255,255)" align="center" | 0x0C0x03|style="background:rgb(255,255,255)" | 1 bytesbyte|style="background:rgb(255,255,255)" colspan="2" | Attack attributeUnknown
|-
|style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="16" | &nbsp;0x04|style="background:rgb(255,255,255); width:110px" | 0x002 byte|style="background:rgb(255,255,255); width:165px" | Escape/Exit-TypeCasting cost
|-
|style="background:rgb(255,255,255)" 0x06| 0x012 bytes|style="background:rgb(255,255,255)" [[FF7/Battle/Sound_Effect_Id_List| Ribbon-LikeImpact Sound]]
|-
|style="background:rgb(255,255,204)" 0x08| 0x032 bytes|style[[FF7/Battle/Camera_Movement_Id_List?redlink="background:rgb(255,255,204)" 1| Enemy Skill (?)Camera Movement Id]] for single target.
|-
|style="background:rgb(255,255,204)" 0x0A| 0x052 bytes|style[[FF7/Battle/Camera_Movement_Id_List?redlink="background:rgb(255,255,204)" 1| Enemy Skill (?)Camera Movement Id]] for multiple targets.
|-
|style="background:rgb(255,255,204)" 0x0C| 0x071 byte|style="background:rgb(255,255,204)" [[FF7/Battle/Targeting_Data| Enemy Skill (?)Target Flags]]
|-
|style="background:rgb(255,255,255)" | 0x0D|style="background:rgb(255,255,255)" 1 byte| Restorative[[FF7/Battle/ProtectiveAttack_Effect_Id_List|Attack Effect Id]]
|-
|style="background:rgb(255,255,255)" 0x0E| 0x0F1 byte|style="background:rgb(255,255,255)" [[FF7/Battle/Damage_Calculation| Status-giving/ElementalDamage Calculation]]
|-
|style="background:rgb(255,255,255)" 0x0F| 0x111 byte|style="background:rgb(255,255,255)" | ShieldStrength of attack for damage calculation
|-
|style="background:rgb(255,255,255)" 0x10| 0x131 byte|style="background:rgb(255,255,255)" | Limit BreakCondition sub-menu
|-
|style="background:rgb(255204,255204,255)" rowspan="4" colspan="1" align="center" | 0x15|style="background:rgb(255,255,255)" 00| Cait Sith Limit BreakParty HP
|-
|style="background:rgb(255,255,255)" | 0x1701|style="background:rgb(255,255,255)" | SummonParty MP
|-
|style="background:rgb(255,255,255)" | 0xC702|style="background:rgb(255,255,255)" | RouletteParty Status
|-
|style="background:rgb(255,255,255)" | 0x97Other|style="background:rgb(255,255,255)" | Multiple Strike Limit BreaksNone
|-
|style="background:rgb(255,255,255)" 0x11| 0x011 byte|style="background:rgb(255,255,255)" | Phoenix DownStatus Effect Change
|-
|style="background:rgb(255204,255204,255)" rowspan="3" colspan="1" align="center" || 0x033Fh|style="background:rgbChance to Inflict/Heal status (255,255,255out of 63)" | X-needles Attack
|-
|style="background:rgb(255,255,255)" | 0x1740h|style="background:rgb(255,255,255)" | Final Limit BreakCure if inflicted
|-
|style="background:rgb(255,255,255)" align="center" | 0x0D|style="background:rgb(255,255,255)" | 1 byte80h|style="background:rgb(255Cure if inflicted,255,255)" colspan="2" | ID NumberInflict if not
|-
|style="background:rgb(255,255,255)" align="center" | 0x0E0x12|style="background:rgb(255,255,255)" | 1 byte|style="background:rgb(255,255,255)" colspan="2" [[FF7/Battle/Attack_Special_Effects| Restore ApplyAttack Additional Effects]]
|-
|style="background:rgb(255,255,255)" align="center" | 0x0F0x13|style="background:rgb(255,255,255)" | 1 byte|style="background:rgb(255,255,255)" colspan="2" | StrengthAdditional Effects Modifier
|-
|style="background:rgb(255,255,255)" align="center" | 0x100x14|style="background:rgb(255,255,255)" | 1 byte4 bytes|style="background:rgb(255,255,255)" colspan="2" [[FF7/Battle/Status_Effects| Restore typeStatus]]
|-
|style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="4" | &nbsp;0x18|style="background:rgb(255,255,255)" | 0x002 bytes|style="background:rgb(255,255,255)" [[FF7/Battle/Elemental_Data| Restore HPElement]]
|-
|style="background:rgb(255,255,255)" | 0x01|style="background:rgb(255,255,255)" | Restore MP|-|style="background:rgb(255,255,255)" | 0x02|style="background:rgb(255,255,255)" | Restore Ailment|-|style="background:rgb(255,255,255)" | 0xFF|style="background:rgb(255,255,255)" | None|-|style="background:rgb(255,255,204)" align="center" | 0x11|style="background:rgb(255,255,204)" | 2 bytes|style="background:rgb(255,255,204)" colspan="2" | Unknown|-|style="background:rgb(255,255,255)" align="center" | 0x13|style="background:rgb(255,255,255)" | 1 byte|style="background:rgb(255,255,255)" colspan="2" | Times attacking|-|style="background:rgb(255,255,255)" align="center" | 0x14|style="background:rgb(255,255,255)" | 4 bytes|style="background:rgb(255,255,255)" colspan="2" | Status|-|style="background:rgb(255,255,255)" align="center" | 0x18|style="background:rgb(255,255,255)" | 2 bytes|style="background:rgb(255,255,255)" colspan="2" | Element|-0x1A|style="background:rgb(255,255,204)" align="center" | 0x20|style="background:rgb(255,255,204)" | 2 bytes|style="background:rgb(255,255,255)" colspan="2" [[FF7/Battle/Special_Attack_Flags|Long Range (targets in back rows take normal damage; physical damage calculations only)Special Attack Flags]]
|}