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FF7/Attack data

3,168 bytes removed, 05:10, 23 May 2019
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== KERNEL.BIN - Section 2: Attack data format == <i>''(Note: Akari and NFITC1 have some minor differences with respect to information on this page. Most of this page comes from NFITC1's work on WallMarket)</i>''
This section contains the data for the different attacks. Each record is 28 bytes long.
 {| borderclass="0wikitable" cellpadding="3" cellspacing="1" style="background: rgb(0,0,0)" align="center"! style="background:rgb(204,204,204); width=50px;" align="center" | Offset! style="background:rgb(204,204,204); width=50px;" | Length! style="background:rgb(204,204,204); width:275px;" colspan="2" | Description
|-
|style="background:rgb(255,255,255)" align="center" | 0x00! Offset|style="background:rgb(255,255,255)" | 1 byte! Length|style="background:rgb(255,255,255)" colspan="2" | Attack %! Description
|-
|style="background:rgb(255,255,255)" align="center" | 0x010x00|style="background:rgb(255,255,255)" | 1 byte|style="background:rgb(255,255,255)" colspan="2" | Impact Effect IndexAttack %
|-
|style="background:rgb(255,255,255)" align="center" | 0x020x01|style="background:rgb(255,255,255)" | 1 byte|style="background:rgb(255,255,255)" colspan="2" [[FF7/Battle/Impact_Effect_Id_List| Target Hurt Action IndexImpact Effect Id]]
|-
|style="background:rgb(255,255,255)" align="center" | 0x030x02|style="background:rgb(255,255,255)" | 1 byte|style="background:rgb(255,255,255)" colspan="2" | UnknownTarget Hurt Action Index
|-
|style="background:rgb(255,255,255)" align="center" | 0x040x03|style="background:rgb(255,255,255)" | 2 1 byte|style="background:rgb(255,255,255)" colspan="2" | Casting costUnknown
|-
|style="background:rgb(255,255,255)" align="center" | 0x060x04|style="background:rgb(255,255,255)" | 2 bytesbyte|style="background:rgb(255,255,255)" colspan="2" | Impact SoundCasting cost
|-
|style="background:rgb(255,255,255)" align="center" | 0x080x06|style="background:rgb(255,255,255)" | 2 bytes|style="background:rgb(255,255,255)" colspan="2" [[FF7/Battle/Sound_Effect_Id_List| Single Target Camera Movement IndexImpact Sound]]
|-
|style="background:rgb(255,255,255)" align="center" | 0x0A0x08|style="background:rgb(255,255,255)" | 2 bytes|style[[FF7/Battle/Camera_Movement_Id_List?redlink="background:rgb(255,255,255)" colspan="2" 1| Multiple Targets Camera Movement IndexId]] for single target.
|-
|style="background:rgb(255,255,255)" align="center" | 0x0C0x0A|style="background:rgb(255,255,255)" | 1 byte2 bytes|style="background:rgb(255,255,255)" colspan="2" | [[FF7/Targeting DataBattle/Camera_Movement_Id_List?redlink=1|Targeting InformationCamera Movement Id]]for multiple targets.
|-
 |style="background:rgb(255,255,255)" align="center" | 0x0D0x0C|style="background:rgb(255,255,255)" | 1 byte|style="background:rgb(255,255,255)" colspan="2" [[FF7/Battle/Targeting_Data| Effect Index (if loaded when performed)Target Flags]]
|-
|style="background:rgb(255,255,255)" align="center" | 0x0E0x0D|style="background:rgb(255,255,255)" | 1 byte|style="background:rgb(255,255,255)" colspan="2" | [[FF7/Damage_CalculationBattle/Attack_Effect_Id_List|Damage CalculationAttack Effect Id]]
|-
|style="background:rgb(255,255,255)" align="center" | 0x0F0x0E|style="background:rgb(255,255,255)" | 1 byte|style="background:rgb(255,255,255)" colspan="2" [[FF7/Battle/Damage_Calculation| Attack StrengthDamage Calculation]]
|-
|style="background:rgb(255,255,255)" align="center" | 0x100x0F|style="background:rgb(255,255,255)" | 1 byte|style="background:rgb(255,255,255)" colspan="2" | Restore typeStrength of attack for damage calculation
|-
|style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="4" | &nbsp;0x10|style="background:rgb(255,255,255)" | 0x001 byte|style="background:rgb(255,255,255)" | Restore HPCondition sub-menu
|-
|style="background:rgb(255204,255204,255)" rowspan="4" colspan="1" align="center" | 0x01|style="background:rgb(255,255,255)" 00| Restore MPParty HP
|-
|style="background:rgb(255,255,255)" | 0x0201|style="background:rgb(255,255,255)" | Restore AilmentParty MP
|-
|style="background:rgb(255,255,255)" | 0xFF02|style="background:rgb(255,255,255)" | NoneParty Status
|-
|style="background:rgb(255,255,255)" align="center" | 0x11Other|style="background:rgb(255,255,255)" | 1 byte|style="background:rgb(255,255,255)" colspan="2" | Status Effect ChangeNone
|-
|style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="3" | &nbsp;0x11|style="background:rgb(255,255,255)" | 3Fh1 byte|style="background:rgb(255,255,255)" | Chance to Inflict/Heal status (out of 63)Status Effect Change
|-
|style="background:rgb(255204,255204,255)" rowspan="3" colspan="1" align="center" || 40h3Fh|style="background:rgbChance to Inflict/Heal status (255,255,255out of 63)" | Cure if inflicted
|-
|style="background:rgb(255,255,255)" | 80h40h|style="background:rgb(255,255,255)" | Cure if inflicted, Inflict if not
|-
|style="background:rgb(255,255,255)" align="center" | 0x1280h|style="background:rgb(255,255Cure if inflicted,255)" | 1 byte|style="background:rgb(255,255,255)" colspan="2" | [[FF7/Attack_Special_Effects|Additional Effects]]Inflict if not
|-
|style="background:rgb(255,255,255)" align="center" | 0x130x12|style="background:rgb(255,255,255)" | 1 byte|style="background:rgb(255,255,255)" colspan="2" [[FF7/Battle/Attack_Special_Effects| Attack Additional Effects Modifier]]
|-
|style="background:rgb(255,255,255)" align="center" | 0x140x13|style="background:rgb(255,255,255)" | 4 bytes1 byte|style="background:rgb(255,255,255)" colspan="2" | [[FF7/Status_Effects|Status]]Additional Effects Modifier
|-
|style="background:rgb(255,255,255)" align="center" | 0x180x14|style="background:rgb(255,255,255)" | 2 4 bytes|style="background:rgb(255,255,255)" colspan="2" | [[FF7/Elemental_DataBattle/Status_Effects|ElementStatus]]
|-
|style="background:rgb(255,255,255)" align="center" 0x18| 2 bytes| [[FF7/Battle/Elemental_Data|Element]]|-| 0x1A|style="background:rgb(255,255,255)" | 2 bytes|style="background:rgb(255,255,255)" colspan="2" | [[FF7/Attack_Special_PropertiesBattle/Special_Attack_Flags|Special Attack PropertiesFlags]]
|}