FF7/Attack data

From Final Fantasy Inside
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Revision as of 19:34, 19 October 2008 by my_wiki>G

KERNEL.BIN - Section 2: Attack data format

(Note: Akari and NFITC1 have some minor differences with respect to information on this page. Most of this page is Akari's data with some addition from NFITC1)

This section contains the data for the different attacks. Each record is 28 bytes long.

Offset Length Description
0x00 4 bytes Unknown
0x04 1 byte Casting cost
0x05 5 bytes Unknown
0x0A 2 byte Attack type
0x0C 1 bytes Attack attribute
  0x00 Escape/Exit-Type
0x01 Ribbon-Like
0x03 Enemy Skill (?)
0x05 Enemy Skill (?)
0x07 Enemy Skill (?)
0x0D Restorative/Protective
0x0F Status-giving/Elemental
0x11 Shield
0x13 Limit Break
0x15 Cait Sith Limit Break
0x17 Summon
0xC7 Roulette
0x97 Multiple Strike Limit Breaks
0x01 Phoenix Down
0x03 X-needles Attack
0x17 Final Limit Break
0x0D 1 byte ID Number
0x0E 1 byte Restore Apply
0x0F 1 byte Strength
0x10 1 byte Restore type
  0x00 Restore HP
0x01 Restore MP
0x02 Restore Ailment
0xFF None
0x11 2 bytes Unknown
0x13 1 byte Times attacking
0x14 4 bytes Status
0x18 2 bytes Element
0x20 2 bytes Long Range (targets in back rows take normal damage; physical damage calculations only)