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Changes

From Final Fantasy Inside

FF7/Battle/Battle Animation (PC)

157 bytes added, 01:16, 9 July 2012
FF7FrameHeader
<code><pre>
typedef struct FF7FrameHeader {
DWORD dwBones; // Bones in the model + 1 (unless the model has just a single bone or is we're dealing with a weapon animation, in which case it's value is always 1). 0x00 // For some single bone models dwBones = 1... but for others it's 2. So I guess this field should be taken with a grain of salt.
DWORD dwFrames; // Frames in the animation. 0x04
DWORD dwChunkSize; // Size of the animation set. 0x08
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