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Changes

From Final Fantasy Inside

FF7/Battle/Battle scenes

616 bytes added, 03:38, 8 February 2009
AI Data
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| 0x0E
| PrePost-turnAttack
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|style="background:rgb(255,255,204)" | 0x10
NOTES:
*Party Member Death is only used on Cloud's AI. It's meant to lower the character's Love Points with him if he lets them die or he dies with them in the party (not sure which). Script never seems to activate on other characters and may not even execute on Cloud's.*Post-Attack occurs immediately after any character performs any attack to any target regardless whether damage is dealt or not. Script owner can be flagged as dead and script would still activate. It's priority is higher than that of other Counter Scripts.*Post-Battle is only used on Mystery Ninja (all), Ultimate Weapons in location other than above Cosmo Canyon, Safer Sephiroth, and the final "showdown" between Cloud and Sephiroth. These characters have scripts on them that do not remove them from battle when they are defeated. This Script section is used to remove them from the battle probably to clean up memory.Executed after "victory dance".*The order of scripts executed after an attack is:*#Post-Attack*#Death Counter (If script owner died, execution stops here)*#General Counter (If script owner was target)*#Physical Counter/Magical Counter (depending on damage type)
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