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From Final Fantasy Inside

FF7/Battle/Damage Calculation

19 bytes added, 19:18, 11 August 2009
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|style="background:rgb(255,255,255)" align="center" | 0x11
|style="background:rgb(255,255,255)" | Physical
|style="background:rgb(255,255,255)" | Base * (Strength / 16)
|-
|style="background:rgb(255,255,255)" align="center" | 0x22
|style="background:rgb(255,255,255)" | Magical
|style="background:rgb(255,255,255)" | Base * (Strength / 16)
|-
|style="background:rgb(255,255,255)" align="center" | 0x23
|style="background:rgb(255,255,255)" align="center" | 0x60
|style="background:rgb(255,255,255)" | Exact
|style="background:rgb(255,255,255)" | CasterUser's HP
|-
|style="background:rgb(255,255,255)" align="center" | 0x61
|style="background:rgb(255,255,255)" | Exact
|style="background:rgb(255,255,255)" | CasterUser's MHP - HP
|-
|style="background:rgb(255,255,255)" align="center" | 0x68
|style="background:rgb(255,255,255)" align="center" | 0x83
|style="background:rgb(255,255,255)" | Exact
|style="background:rgb(255,255,255)" | Target's HP * (Strength / 32) if level MOD Attack% = 0
|-
|style="background:rgb(255,255,255)" align="center" | 0x96
|style="background:rgb(255,255,255)" | Exact
|style="background:rgb(255,255,255)" | CasterUser's HP/2
|-
|style="background:rgb(255,255,255)" align="center" | 0xA0
|}
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NOTE: For A0h base strength, the multiplier is increased by one for the following effectson the user:
*Near-death
*Poison
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