Anonymous

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From Final Fantasy Inside

FF7/Battle/Damage Calculation

317 bytes removed, 19:26, 11 August 2009
Don't write unnesesary things. There a lot of functions that will cause strange result if you don't know how use them. They are not in game for good reasons.
|style="background:rgb(255,255,255)" | Exact
|style="background:rgb(255,255,255)" | Strength * 20
|-
|style="background:rgb(255,255,255)" align="center" | 0x29
|style="background:rgb(255,255,255)" | Exact
|style="background:rgb(255,255,255)" | 1 (?)
|-
|style="background:rgb(255,255,255)" align="center" | 0x37
*Slow-numb
<br/>As an exception to the above rules, 37h and 47h are used as damage calculations for items. Damage to target is calculated normally while ignoring M/Barrier.
<br/><br/>Value 29h is not used in the game, but has been shown to produce that result. This is likely because damage is rounded up to the nearest whole number > 0.
Anonymous user